Backround Sounds -( For Towns)
Author | Topic: Backround Sounds -( For Towns) |
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Agent
Member # 4506
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written Saturday, July 10 2004 04:54
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Guys, What's the script that I can use for a backround sound in my towns. Or number that I type in. Is it Even Possible??? Thanks.......................... -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Shock Trooper
Member # 4445
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written Saturday, July 10 2004 05:38
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I believe you set that in the "town details" thing in the editor. You type in the number of the sound you want. Look in the appendix to see which sounds are which. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Agent
Member # 4506
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written Saturday, July 10 2004 12:53
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Yeah, but what number do I have to type berfore it to make it a custom sound. 1000? 2000? 3000? -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Guardian
Member # 2476
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written Saturday, July 10 2004 14:30
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For Mac, see here: Sound for Mac For PC, here: Sound for PC -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Shake Before Using
Member # 75
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written Saturday, July 10 2004 15:44
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Again, unsupported. This means that Spidweb may not host your scenario if you do this - although I'm not sure on their policy on it for BoA, they frowned on things like scenarios which wanted you to change your PC graphics for BoE. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, July 10 2004 17:49
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My guess is that custom sounds are a really bad idea for the moment. Unless your scen REALLY needs them -- and I would suggest re-writing your scen so that it doesn't rather than using this method -- don't use custom sounds. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 154
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written Sunday, July 11 2004 07:46
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From what I've read about Windows Custom Sounds, they're an absolutely terrible idea. Read this: When you use Resedit, reshack or similar tools to implement custom sounds by opening the .exe, you are not 'linking' these sounds to the .exe. You are placing them inside the .exe, in the Resource Section of the .exe, which is where data that isn't the main programming is stored, and is usually used for cursors, keyboard shortcuts, strings, sounds, dialogs, etc. That is, the only way to add custom sounds on Windows (that we have discovered yet) is by modifying the executable. If Spiderweb will distribute such scenarios, which ask the user to implement these sounds using Reshack/resedit, I'd be quite surprised. If Spiderweb will distribute such scenarios, which as the user to copy a supplied .exe to their BoA directory, I'd be amazed (and avoiding those scenarios. You do realise the BoA executable is positively huge in Windows?) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Guardian
Member # 2476
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written Sunday, July 11 2004 09:17
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A very, very easy way out of these difficulties would be for Jeff to add a few empty files to the sound folder within the BoA .exe. Just ten or twenty, empty, but numbered, that could be used for custom sounds. But I doubt that it will happen. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Agent
Member # 4506
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written Tuesday, July 13 2004 06:25
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You never know - he's still got upgrades to do - fixing bugs like DEBUG_MODE and such. He may include it. But thanks for this major debate... -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |