Profile for UA
Field | Value |
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Displayed name | UA |
Member number | 154 |
Title | Infiltrator |
Postcount | 612 |
Homepage | |
Registered | Saturday, October 13 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, July 18 2004 11:18
Profile
quote:Yes, this is somewhat evident, as otherwise BoA-Mac could have been released simultaneously with BoA-Win. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Request for Editor. in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, July 18 2004 05:03
Profile
http://devever.net/img/CPP%20GUI%20Debug.exe Put in the Data directory, like the usual editor. Sound defaults to off, and can be toggled on under the File menu. Oh, and it's about 700KB now - I chopped off a huge amount of unused and variables, etc. and did some optimization, which results in a significant decrease in size from 1MB. And if this does anything bad, don't blame me. (Edit: Argh. Mindlessly double-posted. Apologies.) [ Sunday, July 18, 2004 05:10: Message edited by: Shining Lightbulb ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Request for Editor. in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, July 18 2004 02:42
Profile
I might be able to do something. Stay put. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Lets have a discussion on SpiderWeb games, in a unique way... in General | |
Infiltrator
Member # 154
|
written Saturday, July 17 2004 07:45
Profile
quote:What about me? [ Saturday, July 17, 2004 09:30: Message edited by: Imban ] -------------------- Inconsistently backward. SWOH. IM, PATF, ND. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
This has been eating at me forever... (DMII) in Blades of Exile | |
Infiltrator
Member # 154
|
written Saturday, July 17 2004 03:56
Profile
I never tried to play DM2 because poor programming meant the special spells continued AND all the dragons still existed even if you killed all of them in your first encounter with them. Run. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 13:10
Profile
If you want to make it available to "everyone", find a PC and port it. :) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 13:10
Profile
If you want to make it available to "everyone", find a PC and port it. :) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Suggestion for the quest engine in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 11:07
Profile
Yeah, I thought of that. But that effectively halves the number of quests the designer can give. And a checkmark of greying would look nicer -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
A free great text/script editor for BoA! in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 08:15
Profile
Metapad has a line counter, and is essentially Notepad with some small enhancements. Andrea, I know what syntax colouring is for. Notice that my post was not "why on earth would you want your code coloured?", it was "I don't need my code highlighted pretty colours to be able to code." Anyway, I'm somewhat masochistic (have you seen me code CSS?) when it comes to code. I'm not intending to flame here, I just find coding easy enough without having to have my code highlighted. [ Friday, July 16, 2004 08:22: Message edited by: Shining Lightbulb ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
A free great text/script editor for BoA! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 08:15
Profile
Metapad has a line counter, and is essentially Notepad with some small enhancements. Andrea, I know what syntax colouring is for. Notice that my post was not "why on earth would you want your code coloured?", it was "I don't need my code highlighted pretty colours to be able to code." Anyway, I'm somewhat masochistic (have you seen me code CSS?) when it comes to code. I'm not intending to flame here, I just find coding easy enough without having to have my code highlighted. [ Friday, July 16, 2004 08:22: Message edited by: Shining Lightbulb ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Suggestion for the quest engine in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 06:20
Profile
It'd be nice if there was a 'finished' quest state, rather than just on/off. Say, you could display 'finished' quests in gray or so, and it would serve better to show how much the party has done. T'would be backward compatiable with old scripts, because they can just use 0/1 for toggle_quest(): toggle_quest(0,2); //Finished -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 05:28
Profile
When you've got something, mail it to "snuffkin at gmail dot com" or AIM UWHugo, thanks. I'll take a look at the script now. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
DIALOGUE PROBLEM in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 05:23
Profile
You've set Memory Cell 3 of the creature to '1', right? Also, you might try setting a personality=1 and similar. [ Friday, July 16, 2004 05:30: Message edited by: Shining Lightbulb ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
DIALOGUE PROBLEM in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 05:23
Profile
You've set Memory Cell 3 of the creature to '1', right? Also, you might try setting a personality=1 and similar. [ Friday, July 16, 2004 05:30: Message edited by: Shining Lightbulb ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 05:21
Profile
Hmm, can I have a copy of your scenario then? :P The picture you posted in the Ed forum looks pretty good. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
DIALOGUE PROBLEM in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 05:13
Profile
Post the script. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
DIALOGUE PROBLEM in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 05:13
Profile
Post the script. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 05:11
Profile
I'm not one of the people that posted here calling your scenario awful. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, July 16 2004 04:06
Profile
I don't have a copy, but I never signed up to be a tester. :P -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
A free great text/script editor for BoA! in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Thursday, July 15 2004 09:53
Profile
quote:Stop jumping to conclusions. There's a time for pretty colours but coding is not it! (And I don't play NetHack.) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
A free great text/script editor for BoA! in Blades of Avernum | |
Infiltrator
Member # 154
|
written Thursday, July 15 2004 09:53
Profile
quote:Stop jumping to conclusions. There's a time for pretty colours but coding is not it! (And I don't play NetHack.) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
What KIND of scenerios do you like and what do you expect from them? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Thursday, July 15 2004 05:25
Profile
Same as with BoE: As little monsters as possible, as little puzzles as possible, should require no work to complete and contain no tricky or hard to solve puzzles, since I don't like puzzles nor combat. I still haven't figured out why I like playing BoA/BoE, though. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Slavers of Pardes Valley in Blades of Exile | |
Infiltrator
Member # 154
|
written Wednesday, July 14 2004 02:01
Profile
"Pardes" sounds like "Pardyarse". :P Anywhoo, I'd just keep poking around. You'll likely come across something. [ Wednesday, July 14, 2004 02:03: Message edited by: Shining Lightbulb ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Undecided in General | |
Infiltrator
Member # 154
|
written Wednesday, July 14 2004 01:58
Profile
BoA. I expect right now there's a huge flow of water building up against a blockage. When BoA scenarios start to get released, the blockage will get shifted and the scenario community will somewhat explode. Essentially, In the long run, you're going to be able to play a looot of scenarios in BoA. -------------------- Inconsistently backward. SWOH. IM, PATF, ND. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
A free great text/script editor for BoA! in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Wednesday, July 14 2004 01:52
Profile
Unlike some people, I don't need to have my code highlighted all pretty colours in order to be able to understand it. :P -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |