Various observations relating to debug mode
Author | Topic: Various observations relating to debug mode |
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Infiltrator
Member # 154
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written Saturday, July 3 2004 02:33
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First of all, Shift-G does nothing, but it should toggle the walk-through-walls ability (at least according to the documentation.) Secondly, the probability of hitting gets far, far lower when debug is fully on (in script and }='d) for some reason. When turned (half) off, the chance of hitting seems to get higher. Wouldn't a BoE hit-in-one behaviour make more sense? Thirdly, if you're debugging a scenario, there's a good chance you'll be reloading the scenario very often. That dialog box about debug mode soon gets annoying. Another nice feature would be a BoE-style "monster stasis" mode, where monsters don't move or attack, say, togglable with a key-combination. Finally, I think a new function is in order; Make Shift+V act like BoE Magic Map, as in it reveals the entire map. -Snuffkin [ Saturday, July 03, 2004 02:49: Message edited by: Shining Lightbulb ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |