Disaster with Doors
Author | Topic: Disaster with Doors |
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Infiltrator
Member # 154
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written Monday, June 7 2004 10:41
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My godparty is able to open Difficulty 200 doors. I present you with a modified edition of door.txt to cure this. Not thouroughly tested. Use at your own risk. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Board Administrator
Member # 1
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written Monday, June 7 2004 10:59
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Just as a note, you might want to post these things in the Blades of Avernum Editor forum. They're much more likely to be seen by the relevant people and less likely to confuse and terrify regular players. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 154
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written Monday, June 7 2004 12:53
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Good point. Thanks for moving it. [ Monday, June 07, 2004 12:54: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
...b10010b...
Member # 869
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written Tuesday, June 8 2004 00:41
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Nice scripting, although I'm not sure how much use it should see. God parties are a legitimate tool for both debugging and reviewing. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infiltrator
Member # 154
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written Tuesday, June 8 2004 02:42
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Well, it also has the advantage of clearly defining which doors you can't open right now (no trying to bash down unopenable doors.) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Post Navel Trauma ^_^
Member # 67
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written Tuesday, June 8 2004 07:53
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You'll only try to bash down an unopenable door once. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Infiltrator
Member # 154
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written Tuesday, June 8 2004 08:42
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Yes, but if you have a weak party it might not work even if it is bash-openable at your level. Bad luck, that is. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Shake Before Using
Member # 75
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written Tuesday, June 8 2004 11:23
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Er. BoA has no luck involved in bashing doors. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Law Bringer
Member # 2984
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written Tuesday, June 8 2004 13:20
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I don't think the technical term 'luck', as defined by the BoA editor, was intended here. But hey. :P -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
...b10010b...
Member # 869
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written Tuesday, June 8 2004 14:23
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There's no randomness involved either. If you can bash a particular door, you will succeed in doing so every time. Anyway, it tells you the strength of the door when you fail to open it. If it's 200, you won't try again. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infiltrator
Member # 154
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written Wednesday, June 9 2004 04:53
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Yeah, I knew about how it told the difficulty after bashing. And I didn't know randomness wasn't involved in bashing, that's rather surprising. But hey, it saves you a bash. :P -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Infiltrator
Member # 148
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written Wednesday, June 9 2004 20:34
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And the common problem with the this door script is the same as the one provided by Spiderweb. The script does NOT CHECK TO SEE IF TERRAIN 174 is the current terrain. 174 is the open fence gate, but because it is excluded from the if statement you cannot shut the door. However if you open a closed fence gate the boolean variable flips allowing you to later shut it. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Infiltrator
Member # 154
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written Thursday, June 10 2004 04:04
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Putting difficulty of 200 on an open fence gate is kind of pointless. :P And also, the manual "more than" "less than" checking is rather messy. A cleaner approach would be..Unfortunately, Spiderweb is unlikely to ever include such array support. Or perhaps something like...And in door.txt...Essentially, burying numbers that could change inside code which is likely to be duplicated (say, a very special door) is bad. Because then you have to trudge through all the scripts and change all the relevant numbers. [ Thursday, June 10, 2004 04:08: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |