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BoA Editor Cookbook in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #8
I absolutely hate PDF whatever the contents.

Learn HTML or something. It'll make it 75% more accessable.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Editor Cookbook in Blades of Avernum
Infiltrator
Member # 154
Profile #8
I absolutely hate PDF whatever the contents.

Learn HTML or something. It'll make it 75% more accessable.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
What tool do you use to assist? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #3
Notepad.

And writing IRL is extremely tiring for me. I'm just not used to it.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
What tool do you use to assist? in Blades of Avernum
Infiltrator
Member # 154
Profile #3
Notepad.

And writing IRL is extremely tiring for me. I'm just not used to it.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Script Editor 1.0a2 in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #7
I don't need some special editor to be able to code.

I've coded a dozen languages in my life, and I've lost count of the number of times;

1. Someone reccomends a fancy text editor to me.
2. I download it, and it turns out to be some horrible, bloated MDI interface with syntax highlighting and a function library. (none of which I need).
3. I run screaming back to Notepad, which serves my purpose fine.

It could be good for Script Newbies to get to learn the system, though.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Script Editor 1.0a2 in Blades of Avernum
Infiltrator
Member # 154
Profile #7
I don't need some special editor to be able to code.

I've coded a dozen languages in my life, and I've lost count of the number of times;

1. Someone reccomends a fancy text editor to me.
2. I download it, and it turns out to be some horrible, bloated MDI interface with syntax highlighting and a function library. (none of which I need).
3. I run screaming back to Notepad, which serves my purpose fine.

It could be good for Script Newbies to get to learn the system, though.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
RP: Around the human body in however long it takes! in General
Infiltrator
Member # 154
Profile #40
This post gone.

[ Wednesday, March 31, 2004 11:14: Message edited by: Snuff ling kin ]

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Favourite Smells in General
Infiltrator
Member # 154
Profile #34
I like the smell of permanently blocked nose.

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
RP: Around the human body in however long it takes! in General
Infiltrator
Member # 154
Profile #38
OOC: Sorry, Zephyr, but no such result.
http://dictionary.reference.com/search?q=god%20character

If that isn't enough, then god is everywhere, even in this RP, and as a result, you cannot enforce the rule, using your definition of "god character" successfully, as you are not above god and thus have no power to stop him.

IC:

* Snuffkin curls up, comfortable in the warmth of under the floorboards. He'll proably stroll about the ship as an invisible cat sometime soon, in search of food.

[ Wednesday, March 31, 2004 10:14: Message edited by: Snuff ling kin ]

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Best Free RPG's and MMORPG in General
Infiltrator
Member # 154
Profile #41
ArcticWaffle, you'd be surprised how many actually roleplay as -humans- regardless of the default theme.

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
RP: Around the human body in however long it takes! in General
Infiltrator
Member # 154
Profile #34
My Character: Snuffkin.
Special Ability: Ability to change anything in the world with a single thought.

* Snuffkin uses his ability to turn into a lawyer.
Snuffkin: I, Snuffkin, hereby exploit the fact that the term "god character" ("god character") has not been explicitly and directly defined, in order to hereby give myself godly or near-godly powers.

Snuffkin: I, Snuffkin, hereby assume that the term "god character" ("god character") hereby means "a character who is god" ("a character who is god") due to lack of clarity.

Snuffkin: I, Snuffkin, hereby declare myself not a "god character" ("god character"), because God is everywhere and I am not everywhere all the time.

Snuffkin: I, Snuffkin, now that I have removed myself from all relevant rules designed to prevent me from becoming a god character, hereby declare myself one who has godly or near-godly powers, such as, including (but not limited to), the ability to change anything in the world with a single thought.

* Snuffkin uses his ability to turn into a cat, and changes reality so that he is now located aboard the ship. He finds a nice space under the floor, and settles there until he is ready to reveal his existance to the crew.

[ Wednesday, March 31, 2004 08:59: Message edited by: Snuff ling kin ]

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
what the heck? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #5
I'm very familiar with PHP, vaugely with JavaScript, even vauger with C, so I picked up Avernumscript easy as pie.

As for maths, I find it totally unrelated to my scripting ability.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
what the heck? in Blades of Avernum
Infiltrator
Member # 154
Profile #5
I'm very familiar with PHP, vaugely with JavaScript, even vauger with C, so I picked up Avernumscript easy as pie.

As for maths, I find it totally unrelated to my scripting ability.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Time for a Script DB? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #6
I've set one up here. It's totally automated, so the only time between submitting it and it appearing on the site is the time it takes me to approve it.

http://devever.net/boa/?-=archive

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Time for a Script DB? in Blades of Avernum
Infiltrator
Member # 154
Profile #6
I've set one up here. It's totally automated, so the only time between submitting it and it appearing on the site is the time it takes me to approve it.

http://devever.net/boa/?-=archive

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Ordering chrisis and paranoid parents in General
Infiltrator
Member # 154
Profile #8
I ordered BoE by check, mail order, internationally from the United Kingdom, and everything went fine. Got the CD about a week later.

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scenario Icons in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #1
You couldn't customise the scenario icon in BoE.
I'd hoped you'd be able to in BoA, but unfourtunately it seems not. :(

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scenario Icons in Blades of Avernum
Infiltrator
Member # 154
Profile #1
You couldn't customise the scenario icon in BoE.
I'd hoped you'd be able to in BoA, but unfourtunately it seems not. :(

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Script Archive now Online in Blades of Avernum
Infiltrator
Member # 154
Profile #4
Hm, isn't it obvious? I'll make it more so.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
large_draw_pic_dialog in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #1
If there is a parameter on the function for it, it is likely that you can. Otherwise, it is unlikely.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
large_draw_pic_dialog in Blades of Avernum
Infiltrator
Member # 154
Profile #1
If there is a parameter on the function for it, it is likely that you can. Otherwise, it is unlikely.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
char_on_spot...? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #7
quote:
Originally written by Snuff ling kin:

Try incrementally checking it.

good = false;
good = char_on_spot(19,36);
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));

if (good = true) {
// on mat

Etc.

It works like this.

Good is false.
Good is whatever char_on_spot returns (i.e. true if char there, false otherwise).
Then, if good is still false, it sets good to whether char is on the next spot. And again and again until it's tried all the spots. Then you check good, see if it's true, if it is, a char is on any of the spots.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
char_on_spot...? in Blades of Avernum
Infiltrator
Member # 154
Profile #7
quote:
Originally written by Snuff ling kin:

Try incrementally checking it.

good = false;
good = char_on_spot(19,36);
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));

if (good = true) {
// on mat

Etc.

It works like this.

Good is false.
Good is whatever char_on_spot returns (i.e. true if char there, false otherwise).
Then, if good is still false, it sets good to whether char is on the next spot. And again and again until it's tried all the spots. Then you check good, see if it's true, if it is, a char is on any of the spots.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
char_on_spot...? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #5
Try incrementally checking it.

good = false;
good = (char_on_spot(19,36));
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));

if (good = true) {
// on mat

Etc.

[ Sunday, March 28, 2004 05:33: Message edited by: Snuff ling kin ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
char_on_spot...? in Blades of Avernum
Infiltrator
Member # 154
Profile #5
Try incrementally checking it.

good = false;
good = (char_on_spot(19,36));
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));
if (good = false) good = (char_on_spot(20,37));

if (good = true) {
// on mat

Etc.

[ Sunday, March 28, 2004 05:33: Message edited by: Snuff ling kin ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00

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