Profile for Captain Uglyhead

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Legendary Creatures In Avernum in Blades of Avernum
Warrior
Member # 126
Profile Homepage #24
http://en.wikipedia.org/wiki/C%FAchulainn

I may not have gotten his name down proper. Oh well. I don't see much mention of him ever being a blacksmith. Perhaps he had dealings with one.

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Legendary Creatures In Avernum in Blades of Avernum
Warrior
Member # 126
Profile Homepage #22
Cockatrices are neat. Some kinda chimera-like critter would be neat, y'know, snake-tail, lion-head, maybe some wings and talons and horns and tentacles and whatever.

Styrofoam Golems that make miniature ozone holes try to give your characters sunburns would be cool, or cursed food items that try to eat PEOPLE!

ChuCullain's(spelling?) Warp Spasm ability was neat. He turned into some kinda freaked-out, warped, ogre-like guy that could kick all kinds of ass. Forget The Incredible Hulk, buddy.

The old-school fairy critters like Redcaps and banshees are interesting.

Here's some critters from Earth legends.

Redcap - is one of the most evil of the old Border Goblins. He lives in old ruined towers and castles, particularly those with a history of wickedness. He re-dyes his cap in human blood.

Anthropophagi - a cannibal faerie. He has no head, but his eyes sit atop his shoulders and a mouth may be found in his torso. His lack of a nose allows him to eat human flesh without gagging.

Bean-Nighe - (ben-neeya) Similiar to that of the Banshee. The Washing women is the type of Banshee who haunts the lonely streams of Scotland and Ireland. Washing the blood-stained garments of those about to die. It is said that these spirits are the ghosts of women who died in childbirth and that they are fated to perform their task until the day when they would have normally died.

Bodach - also Bugbear or Bug-A-Boo. They slide down chimneys to kidnap naughty children.

Roc Roc are gigantic birds, often referred to as 'the Great', and capable of carrying off elephants for food. They are found in various stories of 'The Thousand and One Nights', and are also mentioned to by Marco Polo on his travels. Their eggs, according to Sindbad the Sailor, could measure up to 50 paces in circumference.

http://bestiary.ca/beasts/beast80.htm

That picture of a "Legendary beast" makes me laugh lots.

The site that contains that image is also a good resource for finding weird critters. I like it.

[ Friday, September 24, 2004 17:55: Message edited by: Captain Uglyhead ]

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Ideas for security mechanisms. in Blades of Avernum Editor
Warrior
Member # 126
Profile Homepage #0
Entering a dungeon and just running in and fighting the enemies right away can get a tad boring at times, and you can only use the old "guess the password" or "find the key" gimmicks so often. Here I intend that we share ideas for interesting security mechanisms that more intelligent enemies might have placed in their lairs and dungeons.

I'll start off; This one is awfully simple, really. In a special pop-up decision-box dealie(like what happens when you walk up to a turnable wheel that opens gates, you get a choice between turning it and leaving it alone.) should pop up when you enter the room that has the control levers in it. Your Brave Adventurers would have to choose the correct sequence to pull the levers(or other things) from choices presented in the choice-box. It would probably be best that you give the player fair warning that a trap could be sprung on them if they choose the wrong sequence, like saying "There are suspicious little holes in the floor here" (the old spike shooting-up trap). It would be good if there were some way to find the proper sequence, as well, like how you can find maps and passwords and things off of people in some of the Avernum games. If they choose the wrong sequence anyway, you get to describe their grisly death by the trap, or you could simply have a bunch of enemies waltz in and attack, if you want to give the player a chance to escape.

It's the sort of thing you COULD get right after a few reloads, so I guess it's not very good, but I'm sure that you all can think of better ones.

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Ideas for security mechanisms. in Blades of Avernum
Warrior
Member # 126
Profile Homepage #0
Entering a dungeon and just running in and fighting the enemies right away can get a tad boring at times, and you can only use the old "guess the password" or "find the key" gimmicks so often. Here I intend that we share ideas for interesting security mechanisms that more intelligent enemies might have placed in their lairs and dungeons.

I'll start off; This one is awfully simple, really. In a special pop-up decision-box dealie(like what happens when you walk up to a turnable wheel that opens gates, you get a choice between turning it and leaving it alone.) should pop up when you enter the room that has the control levers in it. Your Brave Adventurers would have to choose the correct sequence to pull the levers(or other things) from choices presented in the choice-box. It would probably be best that you give the player fair warning that a trap could be sprung on them if they choose the wrong sequence, like saying "There are suspicious little holes in the floor here" (the old spike shooting-up trap). It would be good if there were some way to find the proper sequence, as well, like how you can find maps and passwords and things off of people in some of the Avernum games. If they choose the wrong sequence anyway, you get to describe their grisly death by the trap, or you could simply have a bunch of enemies waltz in and attack, if you want to give the player a chance to escape.

It's the sort of thing you COULD get right after a few reloads, so I guess it's not very good, but I'm sure that you all can think of better ones.

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Ideas anyone? in General
Warrior
Member # 126
Profile Homepage #31
Game idea: Hm. Perhaps something with robots, who have red umbrellas that shoot lazer-beams, who have to fight giant fire-breathing millipedes, and there'll be special bonus stages where you have to teach the robots to dance.

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Settings you would like to see future Spiderweb games take place in in General
Warrior
Member # 126
Profile Homepage #82
What? You mean it's been done before!? DRAT!

Back to the drawing board, I suppose.

However, as someone already mentioned zombies, I think it would be refreshing to see zombies portrayed in a different light than the usual mindless, bloodthirsty, brainhungry way. It could also possibly provide some positive role models for today's troubled undead youth.

[ Tuesday, June 22, 2004 07:33: Message edited by: Captain Uglyhead ]

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Settings you would like to see future Spiderweb games take place in in General
Warrior
Member # 126
Profile Homepage #80
Since everybody hated my earlier post (and apparently didn't get the literary reference), I'll suggest a setting idea that is (slightly) better.

Imagine a space ship (Don't give up now, kindly) that's REALLY bloody big. You could have it be a space-station, if you prefer, but anyway, it's really big and it holds... let's say... millions of people, and comfortably, too, not cramped. Now, let's say, for some reason or other (technical malfuntion, maybe the AI's reaction to aliens, or a disease, who knows) the people dwelling in the big spiffy spaceship were locked out of all the outer rooms (no access to those spiffy windows, then, that's important for later). Hm. The people who actually know how the ship works (captain, crew, etc.) would probably be locked into the outer rooms, probably resulting in their eventual deaths.

So, essentially, you've got a bunch of average Joes and Janes who barely know how anything works are stuck inside with nobody to help them(remember, due to something or other (technical malfuntion, sinister AI, aliens even, maybe) the easy-to-use controls have gone wonky, so you can't order the computers around with voice commands or simple button-pushing.

That sets the stage, it's a tad like a post-apocalyptic setting, only in a giant city-ship.

We could go farther and say that over the generations the people could eventually forget how more things work, their society degenerating into bunches of little clans, etc.

Owner's manuals that tell you how to manually override the equipment in the ship could eventually become regarded as "Sacred tomes", and people who know how to use technology (complicated weapons, and/or automated defensive mechanisms) could become revered like "Wizards".

I think this idea has potential. Some polishing and refining, and it could be spiffy.

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Settings you would like to see future Spiderweb games take place in in General
Warrior
Member # 126
Profile Homepage #60
If you're still discussing potential setting, I feel I should mention something;

Inter-dimensional portals are almost always neat.

It might be kinda weird, but travelling through time and alternate dimensions and junk might be fun.

Yeah, and you could pick up weird allies from every place, like a weird cowboy guy, and a heroin addict from New York, and a lady with multiple personalities who lost most of her legs so you gotta push her around in a wheelchair...
(HINT, HINT??? just kidding, peoples, mostly.)

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Over my rather deceased cadaver. Rrrrrrr. in General
Warrior
Member # 126
Profile Homepage #34
Grraah. That's the sort of thing to make you consider running off into the woods like your crazy survivalist cousin.

Anyway, here is advice: Guns are useful for killing. You may consider obtaining some. Hope they will not have to be used.

Then the saucers appear in the sky, Batman dies by falling down a flight of stairs, and the sewer mutants sacrifice me to their slime god. It's all planned out, but it sure isn't a divine plan as far as I can see.

I am clearly going a bit insane, please disregard the silliness, it is meant purely in jest. OBEY. SUBMIT.

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Koala Cull in General
Warrior
Member # 126
Profile Homepage #23
Too many koalas? I thought those little goobers were endangered or something. I keep seeing the weepy TV specials about them getting hit by cars and dying and stuff.

Well, anyway, if you're going to kill 'em off, you may as well stick to the traditional pattern and use cars. WHAM!

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Tell of your favorite plot twist in a game *spoiler* in General
Warrior
Member # 126
Profile Homepage #15
The Mechanists were plotting to kill off more than just the plants in the city, my friend.

"You think your body, with its noxious gases, and leaky orifices is glorious in the eyes of The Builder?"

But yeah, it was fairly odd to see Viktoria, who ripped out Gar's eye in the first game, sacrifice herself fighting the Mechanist combat bots.

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Tell of your favorite plot twist in a game *spoiler* in General
Warrior
Member # 126
Profile Homepage #8
Plot twist, huh? Hm. Well, in Thief: The Dark Project, when it turns out that Constantine is really The Trickster, and he fooled Garret into getting The Eye, a powerful evil magic gem, for him. Then Viktoria turns out to be a crazy plant lady, and she rips out one of Garret's eyes with her vines so they can use the real eye to make The Eye work properly, or something.

It's been a while. It was a spiffy plot twist.

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Dungeons and Dragons? in General
Warrior
Member # 126
Profile Homepage #20
Heh. Gary Gygax was on Futurama once.

"So... Who wants to play Dungeons and Dragons for the rest of eternity?"

"Ok."

"I'm a tenth level Vice President."

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Living in the past? in General
Warrior
Member # 126
Profile Homepage #15
About living in the past: I like the old-timey clothes, y'know? I wanna go around in some of those great big cool leather coat things like they have in all the english movies set in the past. You know the kind. And the hats, too, by gosh, the hats.

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Dungeons and Dragons? in General
Warrior
Member # 126
Profile Homepage #0
Has anybody here ever actually played this game... thingie? Was it any good?

I think most of us recognize that Dungeons and Dragons is practically the very first fantasy game on the market, and that we spiderweb-ites owe much to its existence, just as it owes its existence to the works of early fantasy writers, just as those works owe their existence to the myths of yore, so on and so forth to the beginning of time.

Anyway, I have heard so much praise for it, and I've heard amazing tales of adventure told about sessions of it. Are such tales the norm, or are they a rarity? Have I been hearing of the best of the best? If the potential for enjoyment is high, I may consider finding some way to start a session of it.

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
Bye-Bye Damage Cap in Blades of Avernum
Warrior
Member # 126
Profile Homepage #10
Are you sure you tested this properly? You said you made a God character. You mentioned far more skills that supported physical attacks than skills that supported magic. Perhaps if the skillpoints were spread out in a fashion that better represented how things would actually go ingame, the results of the test could prove different.

Beyond that, if magic truly has been injured in such a fashion, we can only hope that scenario designers take this magic-physical disparity into account, and modify their scenarios accordingly.

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
The Don't Fix The Shark Competition! in Blades of Avernum
Warrior
Member # 126
Profile Homepage #19
Sounds like it's back to the drawing board!

Maybe I'll dust off an old idea of mine...

Please tell me if this's been done before:

A small, northern-ish outpost sorta place, with expanding towns nearby, and plenty of unexplored forest is threatened by a deep, long-lasting winter, and lots of zombies, too, among other things. I'm consdering calling it "The Dead of Winter." Oooh, isn't that just spine-tingly-dingly?

I can crank in restrictions later on, but that's the basics.

[ Wednesday, March 24, 2004 11:48: Message edited by: Captain Uglyhead ]

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
The Don't Fix The Shark Competition! in Blades of Avernum
Warrior
Member # 126
Profile Homepage #15
Self-imposed restrictions, you say?

I suppose it would be possible to create a scenario that takes place entirely in one huge city, as well as the caverns, catacombs, and sewers beneath it. No world-map at all. I could link up muliple "town" locations directly side-to-side, I suppose. In a grid pattern, maybe. There could be thieves and back-alley thugs you could fight in some places. There could be important people like mages or politicians living in cool halls and towers in certain spots, and they could give you tasks and quests. Access to the crypts and catacombs beneath the city would be through stuff like secret trapdoors, secret passages, or manholes... and who knows what critters you'll run into down there.

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Article - Tips for Creating Challenging Monsters in Blades of Avernum Editor
Warrior
Member # 126
Profile Homepage #2
Would there be any way to tie one monster's effectiveness to another monster?

Say you've got this huge, beefed-up magical bodyguard critter that protects a physically frail spellcaster. Would there be any way to suddenly cripple such bodyguard creature(s) if the spellcaster is killed before they are? (the spellcaster is the source of their power- would be explained in plot/dialogue)

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Article - Tips for Creating Challenging Monsters in Blades of Avernum
Warrior
Member # 126
Profile Homepage #2
Would there be any way to tie one monster's effectiveness to another monster?

Say you've got this huge, beefed-up magical bodyguard critter that protects a physically frail spellcaster. Would there be any way to suddenly cripple such bodyguard creature(s) if the spellcaster is killed before they are? (the spellcaster is the source of their power- would be explained in plot/dialogue)

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
The Dragon-Slayer's Love in General
Warrior
Member # 126
Profile Homepage #11
It is a pity my dreams are often too strange to post. Too much blood, and too many lesbian robots, you know?

I couldn't form it into such pretty words, either.

I'd just be going like this:

"Well, at the start of the dream, I was a robot, and I was killing other robots outside of a town, and when I won I went into the town but all of the people were dead. I started picking up and piling the dead people up for some reason. Then a weird pink bubble appeared over the town and monsters started coming out of the ground..."

--------------------
Check out the DIARY, why doncha? It won't bite. Probably.

"We were heart companions,
We were companions in the woods,
We were fellows of the same bed,
Where we used to sleep the balmy sleep.
After mortal battles abroad,
In countries many and far distant,
Together we used to practice, and go
Through each forest, learning with Scathach".
Posts: 161 | Registered: Monday, October 8 2001 07:00
First impressions of the demo in Blades of Avernum
Warrior
Member # 126
Profile Homepage #9
Slith in Pink hoodcape -> Awww... Isn't that CUTE?... if you ignore the scales and the teeth and the pain-causing potential.

I'll miss the training pits, If I understand it correctly, you don't need 'em? I might put a few in scenarios I make, anyway. Put teachers who'll give you neat quests in 'em. I memore of the training pits must not diappear, for they were good things.

[ Monday, March 22, 2004 10:33: Message edited by: Captain Uglyhead ]

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Let's all drool all over ourselves... in Blades of Avernum
Warrior
Member # 126
Profile Homepage #12
Did someone say NEW SKILLS!?!? Whoa!

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Where's the editor? in Blades of Avernum Editor
Warrior
Member # 126
Profile Homepage #1
The editor is a great huge thingamajig, made to be used to create whole scenarios. It's likely fairly large, and complicated, and DL'ing it would probably take a painful long time, and hosting such a thing to be downloaded would likely eat up lots of computer resources. In short, it'll probably be a full version only sorta thing.

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00
Where's the editor? in Blades of Avernum
Warrior
Member # 126
Profile Homepage #1
The editor is a great huge thingamajig, made to be used to create whole scenarios. It's likely fairly large, and complicated, and DL'ing it would probably take a painful long time, and hosting such a thing to be downloaded would likely eat up lots of computer resources. In short, it'll probably be a full version only sorta thing.

--------------------
Fly beyond the ocean, over the mountains, past the moon and across the face of the sun, never to come home again.
Posts: 161 | Registered: Monday, October 8 2001 07:00

Pages