Avernum 5 Early, Early Notes
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Law Bringer
Member # 6785
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written Tuesday, December 12 2006 20:55
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Actually the relative sizes has nothing to do with which came first. The quote only implies that the person who named the Avernite city might have come from the surface city. It doesn't say if there is another surface city with the same name. It also doesn't rule out that both were named for something else. Back to suggestions for Avernum 5. Geneforge 4 got rid of part of the haul everything back to town to sell by reducing most item values to 0. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Apprentice
Member # 7757
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written Thursday, December 14 2006 01:52
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I think that they should set it in another of the Empire lands, like Aizo, and also the underground caves. It'd be cool to have some thing really epic, like Lord of the Rings, before the films were made... -------------------- "Your an idiot, boy!" Posts: 2 | Registered: Saturday, December 9 2006 08:00 |
Law Bringer
Member # 335
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written Thursday, December 14 2006 10:26
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Maybe it would be cool, but it's pretty clear that it's not happening. —Alorael, who doesn't think Lord of the Rings fits in the world of Avernum. Scrappy heroes who are more or less in it for the loot and bureaucrats who pay them don't exactly meet the requirements of epic fantasy. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Law Bringer
Member # 6489
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written Thursday, December 14 2006 18:37
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quote:Who are you? How in the world does a noob know about Aizo? -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Law Bringer
Member # 335
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written Thursday, December 14 2006 19:18
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Aizo, Pralgad, and Vantanas appear in one of the books available in E3/A3. Doston is the continent that's a pure fabrication by this community. —Alorael, who uses "this" very loosely. Please don't respond with angry rants. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shaper
Member # 3442
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written Friday, December 15 2006 06:54
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quote:May I rant for not being a n00b, and yet still being unaware of the continent of Doston? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Off With Their Heads
Member # 4045
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written Friday, December 15 2006 09:04
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quote:If I'm not mistaken, it came from the Arena, which was a very long-running RP that ended up, in its final incarnation, on Desperance. It shows up in TM scenarios at least, and perhaps others. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 6489
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written Friday, December 15 2006 13:39
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quote:This is very true, but the average player wouldn't remember this. -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Shock Trooper
Member # 303
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written Friday, December 15 2006 19:01
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Not unless they take notes! *looks through notes to find the above mentioned continents and finds them under 'surface lore' (except Doston)* :cool: [ Friday, December 15, 2006 19:04: Message edited by: Arch-Mage Solberg ] -------------------- My name's Solberg. Pronounced Sol-Berg. Exile/Avernum's Greatest LIVING Archmage! I'm sure you've heard of me at some point. Posts: 385 | Registered: Tuesday, November 20 2001 08:00 |
Warrior
Member # 7745
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written Monday, December 18 2006 07:39
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It needs some form of multiplayer..... I'd like LAN like Diablo 2 has, where a game can be loaded and saved.... Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
The Establishment
Member # 6
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written Monday, December 18 2006 07:42
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No, it doesn't, Jeff clearly said he will not do this. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Councilor
Member # 6600
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written Monday, December 18 2006 08:00
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And people have already told you that multiplayer is not going to happen. Let it go and move on. Please. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Warrior
Member # 7032
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written Monday, December 18 2006 10:06
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quote:While I agree with what the others have said. I just wonder, how would you propose an action point turn based CRPG like Avernum to become any good for multi-player? Diablo2 was real time... -------------------- _ _ _____________________________ _ _ Power to (the) Mas(ses) Posts: 102 | Registered: Friday, April 14 2006 07:00 |
Shock Trooper
Member # 303
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written Monday, December 18 2006 15:12
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Why even waste thought on it? It's not happening! Now what I want to know is...is how if the game is moved to the Northern Islands, what are you gonna use as ground? You need enough conquered ground to set up some kind of base. I have 4 guesses as to where the starting area is: 1. The old Giants lands. 2. One of the islands. 3. Near Khoths old lair. 4. The ruined fort near Erika's Tower in A4. I'm sure that they won't use the new area as a starting location, but I could be wrong. :cool: -------------------- My name's Solberg. Pronounced Sol-Berg. Exile/Avernum's Greatest LIVING Archmage! I'm sure you've heard of me at some point. Posts: 385 | Registered: Tuesday, November 20 2001 08:00 |
Shock Trooper
Member # 3174
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written Wednesday, January 31 2007 19:01
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Theres going to be an Avernum 5?! *falls over, twitching in pure glee* -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Law Bringer
Member # 6785
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written Wednesday, January 31 2007 19:14
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Avernum 5 is supposed to be out at the end of 2007 depending upon when Jeff gets around to writing it and how much beta testing it needs. After Avernum 4 there will be a lot of criticism from regulars if they don't like the plot. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Law Bringer
Member # 4153
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written Wednesday, January 31 2007 19:28
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After Avernum 4, we just expect a bit more, I think... and Jeff has already lain some of our worst fears to rest. Honestly, he can take as long as he wants with it. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Off With Their Heads
Member # 4045
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written Wednesday, January 31 2007 19:28
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In the same vein: I get that A4 was made to save Jeff's business. A5 is billed as being better. If it's not, I will definitely be disappointed. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 7745
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written Thursday, February 1 2007 06:44
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How about no revivals... I mean absolutely no way of reviving dead party members.. but provide ways of getting additional party members elsewhere like in G3. I think it was too easy to die in A4 and that it wasn't treated seriously enough... So basically, there should be no revivals but it should be harder to die and there should be mercenaries or something you can hire to get additional party members. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Law Bringer
Member # 335
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written Thursday, February 1 2007 08:05
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Permadeath tends not to make for popular games. In the case of Avernum, popular opinion on these boards tended to be that the result of many inconvenient but not expensive deaths was more dealing with reduced parties and less saving and reloading. I certainly know that I'd reload a lot rather than allow any party members to die. In addition to the emotional investment in a party, there's a major investment of time and experience and skill points. If you received new characters at level 1, they'd be virtually unplayable and the game would become impossible. If they were at your current party level, it wouldn't be much of a problem after all, but it would be an irritating waste of time to have to remake your lost party member. Getting a new party member at a slightly lower level would still be irritating, still waste time, and still not have any real benefit. —Alorael, who thinks the number of people who play Avernum in order to work through all the dire suffering that can be inflicted upon the party are few and far between. In fact, he can now think of only three. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
The Establishment
Member # 6
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written Thursday, February 1 2007 12:08
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Again, we have a case of realism versus gameplay. Permanent death is generally avoided to favor the latter. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 3174
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written Thursday, February 1 2007 13:44
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quote:Ack...you cant say that...I get very attatched to my party members (dont ask why, cause even I dont know) and having to leave one dead? No way. -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Infiltrator
Member # 5410
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written Thursday, February 1 2007 13:53
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No revivals? How about no resaves. The game automatically saves at certain points and only allows you to reload from that point forward. Why? To prevent people from "cheating" the game. It's a game, meant to be played for personal enjoyment. That's why the editors are fun to use, experimenting with different things and messing around. If you choose to play without re-animation good on you but the reality of gameplay is that many people do not prefer that system. As a commercial product one doesn't want to limit the audience - at the same time as staying true to one's integrity as a designer/artist. For me it's a little like having to eat food/rest. This did little for me in terms of game play except to cause me annoying pauses in gameplay. The only time it was useful was when I was going through a dungeon and part of the difficulty/complexity lay in completing it without being able to re-energize. This meant being careful in battle and judicious use of potions/spellpoints. If that wasn't relevant then the need to rest become academic. -------------------- "Dikiyoba ... is demon ... drives people mad and ... do all sorts of strange things." "You Spiderwebbians are mad, mad, mad as March hares." Posts: 687 | Registered: Wednesday, January 19 2005 08:00 |
...b10010b...
Member # 869
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written Thursday, February 1 2007 15:01
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quote:I'm sure you're being sarcastic, but do keep in mind that many people here play roguelikes, where you can't reload at all if you die. [ Thursday, February 01, 2007 15:01: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guardian
Member # 5360
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written Thursday, February 1 2007 17:18
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The return of death by petrification. The A4 "Freeze" effect was annoying, but nowhere near as deadly. -------------------- May the fires of Undeath burn in your soul, and consume it. Posts: 1636 | Registered: Wednesday, January 5 2005 08:00 |