Profile for jamesmcm
Field | Value |
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Displayed name | jamesmcm |
Member number | 7745 |
Title | Warrior |
Postcount | 59 |
Homepage | |
Registered | Thursday, December 7 2006 08:00 |
Recent posts
Pages
Author | Recent posts |
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Getting political in General | |
Warrior
Member # 7745
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written Friday, February 8 2008 06:34
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I'm British, but i wanted Kucinich to win. Unfortunately, he pulled out so now i want Obama or Paul should win. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Most in depth game. in General | |
Warrior
Member # 7745
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written Monday, July 9 2007 23:35
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I thought the beginning of geneforge 4 was too much like the other games, in that while you are on the other side it just starts with "The shapers are attacking" instead of "The rebels are attacking". A bigger difference would've been nice. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Life on Europa in General | |
Warrior
Member # 7745
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written Monday, July 9 2007 22:48
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There was an article in New Scientist about what alien life could possibly be, there are even theories that they could be gas-based or silicon-based. http://space.newscientist.com/article/mg19426071.200-life--but-not-as-we-know-it.html You might need to be a subscriber to read, not sure. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Call for Windows Beta testers in Nethergate | |
Warrior
Member # 7745
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written Monday, July 9 2007 22:43
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I've got Mid-range computer on XP and a low-range computer on 2K, unfortunately I use hotmail so i can't fill the form in. Maybe, I'll try and find my gmail account. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Reccomend other RPGs in General | |
Warrior
Member # 7745
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written Thursday, May 24 2007 04:53
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Shareware: Teudogar: Alliance With Rome UnReal World Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Experience points in Avernum 4 | |
Warrior
Member # 7745
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written Wednesday, May 23 2007 22:32
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It just gets tedious when you have to walk down a really long corridor, with hundreds of rats in the way. It also makes the game repetitive in that, your just killing monsters so you can level up to kill bigger monsters and so on. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Adding action to a RPG in General | |
Warrior
Member # 7745
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written Wednesday, May 23 2007 08:52
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Yeah, but Oblivion gave you multiple possibilities of getting to X and Y. The stealth engine combined with the AI and day/night engine provided this enough, let alone the extra possibilities they deliberately added in. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Not starting as rats in Avernum 4 | |
Warrior
Member # 7745
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written Wednesday, May 23 2007 08:49
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But the other thread was about crafting. Besides this gives the subject it's own devoted thread. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Experience points in Avernum 4 | |
Warrior
Member # 7745
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written Wednesday, May 23 2007 08:48
Profile
Exactly, but the game should provide multiple possibilities. At least that's what i expect from an RPG, for a hack'n'slash game of course, it's ok just to have one, linear possibility. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Add free-roam features in Avernum 4 | |
Warrior
Member # 7745
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written Wednesday, May 23 2007 06:35
Profile
Yeah, well I'm just suggesting they incorporate it all into Avernum 5. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Experience points in Avernum 4 | |
Warrior
Member # 7745
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written Wednesday, May 23 2007 06:34
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Yeah, but with the combat-based system, playing a stealthy character isn't viable. As you won't get far past level 1. Using a skill-based system fixes this. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Adding action to a RPG in General | |
Warrior
Member # 7745
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written Wednesday, May 23 2007 06:32
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Yeah, that would be good. Just add more battle interactions, etc. More interesting quests would be good too rather than just "bring X to Y" Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Not starting as rats in Avernum 4 | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 23:37
Profile
I think this is a great idea as it means i could start pillaging villages straight away if i so choose. Much better than in most RPG's where i would have to endure hundreds of hours of tedium before the game deemed me worthy and allowed me to do so. That's why i like TES series so much btw, is because you can do anything right from the start. Discuss. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Release the old games as freeware? in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 23:17
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Haha, i was just giving my opinion. It is ultimately up to Jeff whether he makes them freeware or not. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Experience points in Avernum 4 | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 23:11
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Sort of, but it makes the entire game based around combat and turns it into a mindless hack'n'slash of sorts. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Experience points in Avernum 4 | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 22:10
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IMO, the traditional way of getting experience points, killing hundreds of enemies, is boring, tedious and even more so when you're doing it to train your potion-making skill or something unrelated to combat. IMO, it would be best to make it so as you use a skill you get experience points in that skill and so only level up skills by using them. This prevents the tedium of grinding. Poll Information This poll contains 1 question(s). 10 user(s) have voted. You may not view the results of this poll without voting. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=xUspDjNyuzXp"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=xUspDjNyuzXp"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Add free-roam features in Avernum 4 | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 22:04
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OK, i agree that crafting might not suit a game like Avernum. But I still think 'living' AI and a day/night engine, so the AI go back to their homes and sleep, etc. would be good. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Release the old games as freeware? in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 22:00
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I suppose, but it's not strictly 100% profit if you take into account admin. fees and shipping prices, etc. I still think they should be released as freeware, as it would help to get new fans hooked. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
LANgband in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 21:58
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ToMe didn't work for me. I mean i was 5 minutes through starting and it started to trip balls, like not letting me enter buildings, etc. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Crafting? in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 21:57
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I just think the thieving system should be improved to make it more fun. In order to do this, Jeff could add a day/night system and good AI so the AI go back to their homes at night-time. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Adding action to a RPG in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 21:55
Profile
I never said Oblivion was strategic. But it's combat was enjoyable, maybe it could've been better (dismemberment, etc.) but it was good. I think Avernum should keep the battle system the way it is, i like the strategy, but it would be nice to have bigger battles, like in an army or something. But i think more should be added to Avernum like moving AI, a night/day engine, stealth engine, etc. as it would add much more gameplay and make it a much deeper game. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Crafting? in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 10:09
Profile
Exactly, but i still think that new features such as a day/night and stealth engine should be implemented. I mean where's the harm? I would rather have new features than just another run-of-the-mill fantasy game. In fact i would even prioritize gameplay and features over plot. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Release the old games as freeware? in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 09:48
Profile
Exactly, but i think many people might be put off by it being shareware, and also it's a cheap way of getting people to enjoy the series so they will buy the newer games. I mean, Jeff can't be turning much of a profit with the prices as they are. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Release the old games as freeware? in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 09:32
Profile
I think it would be a good idea to release the older games as freeware. Quite where the line is drawn for old and new is up to Jeff, but i think it would really help to advertise the newer games and the works of SpiderWeb Software. Discuss. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Crafting? in General | |
Warrior
Member # 7745
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written Tuesday, May 22 2007 09:22
Profile
True, i guess it is a staple aspect of RPGs. But i don't think it should be limiting on the the possible opportunities with in the game. I mean you could always have places where it's easier to steal, and battle where it's easier to kill. But then we're back to boring, repetitive gameplay. Bugger. EDIT: But Jeff has stated that in Avernum 5, we won't start as Noobs so it'll be interesting to see how he tackles it. [ Tuesday, May 22, 2007 09:27: Message edited by: jamesmcm ] Posts: 59 | Registered: Thursday, December 7 2006 08:00 |