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Adding action to a RPG in General
Warrior
Member # 7745
Profile #0
What do you think is the best way to add action to a RPG?

I think that Avernum needs more action, especially since it's single-player, as killing monsters to get their weapons to kill bigger monsters to improve statistics just isn't fun. Not unless you've got OCD or something.

I think it is very interesting how the best single-player RPG to date, has tackled this problem. Oblivion has included a Thief-esque stealth engine, a day/night system and 'living' AI. This allows you to break into peoples houses and steal their stuff. Or to silently assassinate a target for a contract. I think this adds a huge amount of action, and so, fun to the game. Perhaps, my opinion is biased as i have always been a fan of the Thief games.

But ultimately, i think that every single-player RPG needs some form of action. Something to get the adrenaline rushing.

Also, i think that if such systems are implemented in games they need to be involving of the player like Oblivion.A dialog box saying "Well Done! You successfully stole 10 Gold!" isn't enough, i want to feel the tension as i slowly sneak around to steal the trader's goods, etc.

Also, adding more interesting combat is vital. There are two ways of doing this:

1. Make the combat more strategic,
by making the combat more strategic it makes the play have to think about their moves and so feel more involved in the game. It also adds an extra layer of challenge to the game.

2. Make the combat real-time
Now this wouldn't really work in a 2D game for obvious reasons. But making the combat like Oblivion or Gothic makes it much more involving and overall, much more fun to play.

In conclusion:
No, i'm not expecting Avernum 5 to have 3D, 1st-person graphics nor am i expecting to see any of these suggestions implemented. But am i the only person who finds repetitive, tedious, hack'n'slash gameplay boring?
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Crafting? in General
Warrior
Member # 7745
Profile #14
Yeah, that's why there needs to be less grinding in RPG's both singleplayer and multiplayer. it just gets so tedious and boring.

Why not have an RPG where you can choose to start as a decent thief or a decent warrior and then fight in the army or rob shops, etc.

I'm fed up of having to start from the basics in every RPG, the best RPG i have seen for this is Oblivion, in that you can finish the game at any level, there are a multitude of skills and possibilities, as you practice a skill you improve, no bland exp. points, there is good AI and a decent stealth system, etc.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
If Jeff went for a new RPG world.... in General
Warrior
Member # 7745
Profile #62
I think that a historical game would be good.

Perhaps with firearms as it gives something to replace the magic. It would be nice as it would make a change to all these fantasy games with wizards and demons and crap.

Or make a Pirates-esque game where everything is based at sea. Just make something different from Tolkien-esque fantasy worlds!
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Add free-roam features in Avernum 4
Warrior
Member # 7745
Profile #14
Sorry,
I'll try and play that sometime.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
LANgband in General
Warrior
Member # 7745
Profile #10
Because it adds more variety to the hack'n'slash gameplay. But yes, i agree that there are better additions that could be made, such as a day/night engine and stealth engine, etc.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Crafting? in General
Warrior
Member # 7745
Profile #10
It adds another level of gameplay though, but yes i do see what you mean, in that it's quicker and easier just to drop weapons instead of the ingredients to create weapons. However, it does give less choice.

I still think a spell-making system a la Morrowind and Oblivion be added though.

But, IMO, the main thing that should be added is the ability to assassinate people and still continue the story or have it as an alternative, so if for example, there's a quest where you have to pay someone to persuade them to do something it would be nice to have the choice to physically coerce them into doing it if your were strong enough.

Or the ability to rob stores, perhaps a day/night engine would be good where you can sneak in the night to break into stores, etc. Just a thought, it would need good AI too though, But would add a HUGE amount of gameplay.

And how about separate faction relationships and quests like an assassins guild, thieves guild, etc. I know it probably sounds like i want to turn it into a 2d Elder Scrolls game, hehe.

Remember, the most important aspect of RPG's is freedom, choice and opportunity.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
LANgband in General
Warrior
Member # 7745
Profile #8
I couldn't work out how to choose your own server and then decided to play DOOM-RL, it's pretty good in case you were wondering. Thinking about it you probably just have to add the IP address to one of the .ini's, I'll try it later.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Crafting? in General
Warrior
Member # 7745
Profile #6
Haha, i don't play runescape, honest :)

But yeah, i just think it would be a cool system and give more variety instead of just hack'n'slash, or implement a spell-making system like TES series.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Add free-roam features in Avernum 4
Warrior
Member # 7745
Profile #12
I've played Lufia 1 and 2 they're decent games. I would say they have more in common with Final Fantasy than Rogue though.

Still, I think a party-based rogue-like would be fun, and at least make a change to the hundreds of variants of hack'n'slash ones out there.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
LANgband in General
Warrior
Member # 7745
Profile #5
You could just have it one turn a second, flat-rate so it'd be like real-time. Or allow the host to change the time speed in-game, but yeah it'd have to be real-time not completely turn-based.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Crafting? in General
Warrior
Member # 7745
Profile #4
I didn't start this thread :)

See, there are other people who want it too.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Crafting? in General
Warrior
Member # 7745
Profile #1
No, it's not.

But it should be.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Exile 3 on portable console? in General
Warrior
Member # 7745
Profile #16
Or just use a Win32 emulator on the PSP.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
What do people think.. in General
Warrior
Member # 7745
Profile #49
My bro thinks they suck. But i like the battle system.

Mostly i play mainstream strategy and rpg games though.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
If Jeff went for a new RPG world.... in General
Warrior
Member # 7745
Profile #60
A Sci-Fi/Post-Apoc roguelike with the ability to free roam, lan-play and craft your own weapons, fish, etc.

I know it'll never happen.

EDIT: Or steampunk with the same features.

[ Monday, May 21, 2007 08:32: Message edited by: jamesmcm ]
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Add free-roam features in Avernum 4
Warrior
Member # 7745
Profile #8
I suppose, it's just the whole party/combat/inventory/etc. system would work pretty well.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
LANgband in General
Warrior
Member # 7745
Profile #3
I thought Mangband was internet only, like a MMORPG. My apologies.

EDIT: MAngband doesn't work at all. There are very few servers and the few there are lag so much it's unplayable.

[ Monday, May 21, 2007 09:04: Message edited by: jamesmcm ]
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Add free-roam features in Avernum 4
Warrior
Member # 7745
Profile #6
Well, it depends how you define rogue-like.

Some people take it as being a tedious dungeon-crawl.

But I think Diablo and even Runescape in some ways come under rogue-likes.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
LANgband in General
Warrior
Member # 7745
Profile #0
Anyone feel like modding Angband to allow for LAN-play, please?

In my opinion, someone needs to make a rogue-like where you can craft items, harvest food, build boats, houses, etc.

Also make the experience system like Oblivion whereby using a skill gives you experience in that skill and so you can level up stealing for instance just by stealing instead of tedious dungeon-crawling.

The closest I've seen is UnReal World but that didn't have LAN-play and it isn't free :(
Posts: 59 | Registered: Thursday, December 7 2006 08:00
GF5 Creation Wishlist in Geneforge 4: Rebellion
Warrior
Member # 7745
Profile #26
More types of creations, not just fire, battle, etc.

Ability to design your own creations a la Spore. (unlikely i know)

Ability to set creations on AI but make them stick to formations, etc.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Add free-roam features in Avernum 4
Warrior
Member # 7745
Profile #4
Well then Spidweb should make a rogue-like using the avernum engine. So you could have a party of adventurers, forge weapons, get food, etc.

Also, adding LAN wouldn't be bad either.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Add free-roam features in Avernum 4
Warrior
Member # 7745
Profile #0
Please add free-roam features in Avernum 5.

Like the ability to craft weapons, harvest food, etc.

And the ability to explore without following linear quests, etc.
Posts: 59 | Registered: Thursday, December 7 2006 08:00
My Music in General
Warrior
Member # 7745
Profile #14
I've done a really good Horror piece in Cubase for my music GCSE, i would post here but:
1) My teacher changed lots of it, so i'll have to change it back
2)... which is a pain in the ass as i don't have cubase at home
3) I can't seem to get Cubase SE to export it as an mp3
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Avernum 5 Early, Early Notes in Avernum 4
Warrior
Member # 7745
Profile #151
Actually after playing A1 today movement isn't too bad.. I can't remember A4 load/save system.

But basically A1 > A3 > A2 > A4

I didn't like the Vahnhati anyways...

But please keep A1 Map with roaming monsters and A1 revival system... those are most important.

How about new graphics too, i know A4 was an improvement but it's been almost 5 games with little difference...
Posts: 59 | Registered: Thursday, December 7 2006 08:00
Avernum 5 Early, Early Notes in Avernum 4
Warrior
Member # 7745
Profile #148
Bring back secret passages.
Bring back A1 revival system.
Bring back world/party map.
Make Vahnati a playable race.
Keep A4 movement system, instead of tile-by-tile when in towns.
Quicksave/Quickload.
Remove cave slimes.

Will add more as i think of them...

[ Sunday, February 04, 2007 07:07: Message edited by: jamesmcm ]
Posts: 59 | Registered: Thursday, December 7 2006 08:00

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