Profile for jamesmcm
Field | Value |
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Displayed name | jamesmcm |
Member number | 7745 |
Title | Warrior |
Postcount | 59 |
Homepage | |
Registered | Thursday, December 7 2006 08:00 |
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Author | Recent posts |
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Avernum 5 Early, Early Notes in Avernum 4 | |
Warrior
Member # 7745
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written Friday, February 2 2007 07:50
Profile
Oh, and another thing is the world map... I want the part/world map like in A1-3 as it meant you could always get money/equip and made it sustainable rather than running out of enemies. The removal of this was a shame in A4. Oh and also don't make it real-time like Geneforge, because it makes it less strategic. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Music! 'Cause we all like it! in General | |
Warrior
Member # 7745
|
written Friday, February 2 2007 07:12
Profile
Bands: By Genre: Classic Metal: Iron Maiden, Edguy, Judas Priest, Saxon, Thin Lizzy, Blaze Power Metal: Edguy, Avantasia, Dragonforce Progressive Death/Black Metal: Death, Opeth, Hypocrisy, Behemoth Punk: The Dead Kennedys, The Sex Pistols Country: Stan Ridgeway [ Friday, February 02, 2007 07:14: Message edited by: jamesmcm ] Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Warrior
Member # 7745
|
written Friday, February 2 2007 07:05
Profile
Okay, maybe we should have revivals but make the consequences greater, i just really hated it in A4 when i hit the cave slimes, died, went back to priest, killed another, died, went back to priest, and so on until they're all dead... it just makes for boring, unrealistic gameplay... In my opinion, it should be harder to die but with greater consequences... However don't reduce experience as i hate games that affect Exp when you die... Also, thinking about it, the idea of having recruitable heroes was pretty stupid.. i like just having my 4 tough guys Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Warrior
Member # 7745
|
written Thursday, February 1 2007 06:44
Profile
How about no revivals... I mean absolutely no way of reviving dead party members.. but provide ways of getting additional party members elsewhere like in G3. I think it was too easy to die in A4 and that it wasn't treated seriously enough... So basically, there should be no revivals but it should be harder to die and there should be mercenaries or something you can hire to get additional party members. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Do you play music when playing Avernum? in The Avernum Trilogy | |
Warrior
Member # 7745
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written Saturday, January 6 2007 02:32
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Well, i never stop listening to Iron Maiden so... Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Need Beta Testers Running Vista or Win 2000 in Geneforge 4: Rebellion | |
Warrior
Member # 7745
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written Wednesday, December 27 2006 05:32
Profile
I'm running Windows 2000 and would be happy to help only problem is i'm going to be using XP for the next week but after that i'll be happy to help. Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Warrior
Member # 7745
|
written Monday, December 18 2006 07:39
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It needs some form of multiplayer..... I'd like LAN like Diablo 2 has, where a game can be loaded and saved.... Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
A good idea in General | |
Warrior
Member # 7745
|
written Thursday, December 7 2006 00:48
Profile
How about making a game where you play from a different perspective, e.g the imperials in Avernum.... Oh, and add multiplayer! Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
Avernum 5 Ideas in Avernum 4 | |
Warrior
Member # 7745
|
written Thursday, December 7 2006 00:44
Profile
MULTIPLAYER! Whether it be LAN or Internet or MMORPG-style or all of them i don't care but it's just about time they put multiplayer in... Posts: 59 | Registered: Thursday, December 7 2006 08:00 |
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