Profile for -silver-

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
i am just wondering.. in Blades of Avernum Editor
Cartographer
Member # 995
Profile #4
Khoth wrote "You could modify the tutorial scenario to give your party stuff, assuming you haven't deleted it"

why would I want to delete HLPM?

OHHHH, you mean the original thing that was named "Tutorial" on my machine.

Yes, it DOES work to rename "High Level Party Maker" to "Tutorial" and "partymaker(data)?.(bas|txt)" to "tutorial..." and have HLPM be where your characters go immediately after creation. saves a few steps :)

[ Saturday, May 14, 2005 20:55: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
i am just wondering.. in Blades of Avernum
Cartographer
Member # 995
Profile #4
Khoth wrote "You could modify the tutorial scenario to give your party stuff, assuming you haven't deleted it"

why would I want to delete HLPM?

OHHHH, you mean the original thing that was named "Tutorial" on my machine.

Yes, it DOES work to rename "High Level Party Maker" to "Tutorial" and "partymaker(data)?.(bas|txt)" to "tutorial..." and have HLPM be where your characters go immediately after creation. saves a few steps :)

[ Saturday, May 14, 2005 20:55: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
special skills (in case you were wondering...) in Blades of Avernum
Cartographer
Member # 995
Profile #30
I repeated the print_num()s above with a nephil and it gave a difference of 2 4 2 3, so it appears the 2 2 2 3 is a "race minimum" and does count towards derived skills.

there are basically 3 skill types:

1) race minimum - DOES count towards derived - does NOT count towards special skills

2) bought - DOES count towards derived - DOES count towards special skills - note this can be bought from a skills shop or trained via skill points. I made a skills shop and tested it, and the two are indistinguishable (i.e. I bought levels of dex and melee in the skills shop and quick strike became a training option, the skill points needed to train dex and melee went up, and my tool use went up and my get_stat_levels_bought() went up)

3) item bonuses - does NOT count towards derived - does NOT count towards special skills

the sum of all 3 is get_stat(who, which) and the second one only is get_stat_levels_bought(who, which).

the only way I know of to determine types 1 and 3 scriptually are:

race_min = 2;
if (which == 3) race_min = race_min + 1;
if (which == 1 && get_species(who) == 2) race_min = race_min + 2;

item_bonuses = get_stat(who, which) - get_stat_levels_bought(who, which) - race_min;

I'm unaware of the glitches or oddities you refer to. In my version of BoA, they seem to work exactly as I just described.

in theory only there could be a 4th type that does not count towards derived but does count towards special. but I wouldn't know how to get such stats and don't think they make sense.

[ Saturday, May 14, 2005 11:03: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
special skills (in case you were wondering...) in Blades of Avernum
Cartographer
Member # 995
Profile #27
to contradict something Kel posted in the other thread: the initial stats 2 2 2 3 do not count as bought, at least in the windows version 1.0.2, actually doing:

print_num(get_stat(0, 0));
print_num(get_stat_levels_bought(0, 0));

always yields (for my characters, anyway) a difference of 2 (i.e. 13/11 on my main fighter's str)

so, too, for dex and int. and end always has a difference of 3 for me.

so, I conclude that the following would allow one to check if a character qualifies for the various skills scriptually:

19 quick strike (get_stat_levels_bought(XX, 1) > 5)
&& ((get_stat_levels_bought(XX, 4) > 5)
|| (get_stat_levels_bought(XX, 5) > 5))
20 parry (get_stat_levels_bought(XX, 1) > 5)
&& (get_stat_levels_bought(XX, 9) > 5)
21 blademaster (get_stat_levels_bought(XX, 0) > 5)
&& (get_stat_levels_bought(XX, 4) > 5)
&& (get_stat_levels_bought(XX, 5) > 5)
22 anatomy (get_stat_levels_bought(XX, 2) > 3)
&& ((get_stat_levels_bought(XX, 4) > 7)
|| (get_stat_levels_bought(XX, 5) > 7))
23 gymnastics (get_stat_levels_bought(XX, 0) > 5)
&& (get_stat_levels_bought(XX, 1) > 7)
24 pathfinder (get_stat_levels_bought(XX, 2) > 5)
&& (get_stat_levels_bought(XX, 16) > 5)
25 magery (get_stat_levels_bought(XX, 2) > 7)
&& ((get_stat_levels_bought(XX, 11) > 5)
|| (get_stat_levels_bought(XX, 12) > 5))
26 resistance (get_stat_levels_bought(XX, 1) > 7)
&& (get_stat_levels_bought(XX, 3) > 7)
&& (get_stat_levels_bought(XX, 8) > 7)
27 magical efficiency (get_stat_levels_bought(XX, 2) > 7)
&& (get_stat_levels_bought(XX, 3) > 7)
&& (get_stat_levels_bought(XX, 25) > 7)
28 lethal blow (get_stat_levels_bought(XX, 21) > 7)
&& (get_stat_levels_bought(XX, 22) > 7)
29 riposte (get_stat_levels_bought(XX, 20) > 7)
&& (get_stat_levels_bought(XX, 21) > 5)
30 sharpshooter (get_stat_levels_bought(XX, 1) > 3)
&& ((get_stat_levels_bought(XX, 6) > 7)
|| (get_stat_levels_bought(XX, 7) > 7))
replace XX with character number (probably with get_selected_pc() or a variable containing the value of same)

[ Saturday, May 14, 2005 09:48: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
So it's finally out?! Have to... in Blades of Avernum
Cartographer
Member # 995
Profile #9
I believe "Eagle" was merely unaware of the fact that BoA was released many, many months ago, and was just now enjoying it. No need to be mean about it.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Tips for a newbie? in Blades of Avernum Editor
Cartographer
Member # 995
Profile #3
The preprovided basicnpc script is actually fairly flexible. I'd say if you start a small town and try to script a conversation or two and play with the memory cell functions of the basicnpc script, then go back and read the docs again, a lot more of it will make sense all of a sudden.

Well, that's how I learn, anyway: read docs (barely understand). Play with stuff (don't really get anything useful done). Read docs again (much better understanding). Fix stuff I played with earlier, try to expand. Read docs again... somewhere around the 5th repitition of the cycle the docs become more of a reference for obscura than anything else.

And, really, 95% of scenarios need a basic, friendly town of people you can buy stuff from and get quests from. Just setting that up is a great way to learn things.

Kel's articles are really good, too.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Tips for a newbie? in Blades of Avernum
Cartographer
Member # 995
Profile #3
The preprovided basicnpc script is actually fairly flexible. I'd say if you start a small town and try to script a conversation or two and play with the memory cell functions of the basicnpc script, then go back and read the docs again, a lot more of it will make sense all of a sudden.

Well, that's how I learn, anyway: read docs (barely understand). Play with stuff (don't really get anything useful done). Read docs again (much better understanding). Fix stuff I played with earlier, try to expand. Read docs again... somewhere around the 5th repitition of the cycle the docs become more of a reference for obscura than anything else.

And, really, 95% of scenarios need a basic, friendly town of people you can buy stuff from and get quests from. Just setting that up is a great way to learn things.

Kel's articles are really good, too.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Undead Horde Substitutes in Blades of Avernum
Cartographer
Member # 995
Profile #17
I don't think the goal of scenario authoring should be to do "that which has never been done before" but to have a great and compelling story and some tricky puzzles to go with it.

Everything has been done.

I'd rather play the Nth undead horde scenario with a good story than a "unique" enemy scenario with nothing going for it except that "it's a unique enemy!"

EDIT:

I also don't think the audience for BoA scenario authors should be limited to jaded BoE players. You can say "been there, done that" all day comparing a BoA scenario to a BoE scenario which will never be ported to BoA and I simply don't care because I'm not playing BoE, I'm playing BoA. Until all those scenarios are ported to BoA, "repeating them" should not be an issue for BoA authors - it will be new to ME (and to quite a few other people) if it's new IN BoA.

[ Thursday, May 12, 2005 11:58: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
THE GREAT DEBATE in General
Cartographer
Member # 995
Profile #108
incidentally, since the topic is vegetarianism, I'd like to point out the meat and/or veggie side has yet to address: fishing, whaling, deer hunting, and lobster traps...

...and, for that matter, non-US cultures. what about places (there are still such) where only primitive means are used to hunt (not raise) meat. a pure vegetarian argument would have to include why those people need to switch, as well, otherwise it's just "only the rich should be vegetarians" which lacks a lot of punch.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Avernum Online, or Daimonin? in General
Cartographer
Member # 995
Profile #14
quote:
Originally written by Toasted Basilisk on a Shish Kebab:

If the backend is seriously rewritten, it could be turned into a for profit game-- 51% of the code or something like that. Redhat Linux costs money for example. But not Linux. I tried it out a bit more and it is pretty fun actually.
RedHat is fee based NOT because of the content of the cd - you can download almost all of that for free, but because they charge for packaging and support.

in any case, when someone said "make Avernum with this" what they meant was: use this engine, but recreate the "world of Avernum" which would not be a code copyright issue at all, but a trademark issue (with the name Avernum, and possibly with Slith and Nephil)... however, there is literally nothing preventing one from using this code to write a story based in an underground place where people who violate the tenets of the cruel, oppressive overlords of the surface are thrown. At some point, though, if you copy too much, you get near blurry lines about plagarising the writing of Avernum (which is a third issue, independent of trademarks on avernum or copyrights on the code).

[ Thursday, April 28, 2005 05:44: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
THE GREAT DEBATE in General
Cartographer
Member # 995
Profile #97
quote:
Originally written by Thuryl:

If TM gets back in on the debate, there'll be a lot of one-handed typing going on anyway.
Foul. ad hominem. back 10 yards, no first down.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
THE GREAT DEBATE in General
Cartographer
Member # 995
Profile #84
people have been developing slower emotionally ever since we invented the twin concepts of of "adulthood at 18" and "mandatory school" in early 20th century. back when people were treated like adults, they rose to expectations. and literacy rates (as measured by people taking entrance exams to the US military - not by government institutions with an agenda to make mandatory school seem good) have been declining ever since, as well.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
THE GREAT DEBATE in General
Cartographer
Member # 995
Profile #77
earlier Dolphin stated something about "girls are maturing at age 12" and attributed this to estrogen from cows. I thought that was the natural age for puberty except when one is undernourished? at least, as little as a century ago, when 14 year olds were considered adult. only this last century have we tried to extend the concept of childhood far beyond its natural term.

--- but, to cows ---

cows like to live on the same kind of land we like to live on. I posit that there are only cows still in existence because we enjoy their tasty meat. if we did not, there would be two of them in a zoo in New Jersey, and that's about it.
is it especially egomaniacal to say, "you owe your mere existence to our whim, so perhaps you should consider yourself lucky for what time you do get and nevermind if we also have the whim to end your days"?
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Model Creature Script in Blades of Avernum Editor
Cartographer
Member # 995
Profile #7
you probably want him to use "run_town_script(get_memory_cell(9));" rather than set_state_continue because, unless I'm missing the point, the idea would be you could drop this script in your scenario folder and then never modify this script - just set some memory cells and go.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Model Creature Script in Blades of Avernum
Cartographer
Member # 995
Profile #7
you probably want him to use "run_town_script(get_memory_cell(9));" rather than set_state_continue because, unless I'm missing the point, the idea would be you could drop this script in your scenario folder and then never modify this script - just set some memory cells and go.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Plagues and Civilization Destroying Stuff. in Blades of Avernum
Cartographer
Member # 995
Profile #2
If you're going to post a list of new themes you'd like to see explored, at least edit out the ones you called "standard" a few lines above it. For example, you list magical toxic waste and civil war in both the "standard stuff" categories and the "new themese" categories.

Better, though, might be to recognize that's there's nothing new under the sun - at least in terms of plot... the execution, style, characters, and sideline items make or break a scenario. Every plot is old. Really, really old. Like pre-invention-of-writing old.

[ Friday, April 22, 2005 11:32: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
99% of all Statistics are made up. in General
Cartographer
Member # 995
Profile #72
ack. the 18 and 20 year olds are complaining about being old?

I think I'll have to get a walker now.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Kelandon and *i, you have PMs in General
Cartographer
Member # 995
Profile #7
Replying is optional, of course. I just wanted to make sure the message wasn't lost because the board hides it :)
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Kelandon and *i, you have PMs in General
Cartographer
Member # 995
Profile #3
Yes, but I don't know if _they_ have email notification on and I guess I'll never know unless they reply or at least read the PM on the forum so I know they've _seen_ it.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Avernum -v- Exile in General
Cartographer
Member # 995
Profile #30
we are all new to this once. welcome.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Kelandon and *i, you have PMs in General
Cartographer
Member # 995
Profile #0
On most forums, you get something on the front page saying, "hey, you have new private messages you should read!"

on this one you apparently have to remember to check your profile by hand?

yech.

by the way: Kelandon and *i, you have new private messages. I've seen you both online since I sent 'em, and they list as 'unread' so either you're ignoring them, or you just don't know you have 'em. I'm guessing the latter.

[ Friday, April 22, 2005 09:33: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Avernum -v- Exile in General
Cartographer
Member # 995
Profile #20
quote:
Originally written by To sail the shoreless skies an come:


The next 30 pages of posts below summarized:


fixed.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Phaedra in Blades of Avernum
Cartographer
Member # 995
Profile #109
quote:
Originally written by Thuryl:

I'd walk around naked fairly often if it were legal, purely for reasons of comfort. (Well, okay, I'd probably be wearing something most of the time, just so I'd have pockets to keep things in.)
so would a lot of women. witness Europe, where bare female chests are so common as to not cause men to go nuts.

a lot of TM's arguments come from the weird mixture of feminism (in the good, "women should be able to do whatever they want" way and not in the strange "unless whatever they want includes anything we consider bad" way) and the perverse, anti-natural sexual obsession/purianism that exists in America.

the one thing Dolphin said that I disagree with is "I'm not a feminist because they're too stuck up"... that's like not following the word of Christ because a bunch of his followers interpret his words and deeds ("turn the other cheek" and "love everyone" and "do unto others as you would have them do unto you" and "forgive everyone" and "it's easier to pass through the eye of a needle than for a rich man to enter Heaven" and his general attitude of being friends even with his enemies) as meaning they can blow places up if they disagree with what they are doing, or wage crusades or inquisitions in His name, or try to raise money by lying on stage... don't think about the uptightness of the feminist followers, think about the concept of "women should be able to do whatever they want, just like men" - the core of feminism, and it's hard to to believe anyone is not a feminist.

to that end, too, saying "women only want XYZ because society makes them want it" is to portray them as weak and incapable of making their own decisions. it's terribly misogynistic and anti-feminist. peer pressure was an issue in middle school - how many of us as adults still fall for it?

if an adult person chooses to do something, my default assumption is that they have personally chosen to do it. if they are still a victim of peer pressure at their age, then they need therapy, not excuses.

adult women choose to wear bikinis in places where it is warm or hot. many would opt to wear less were it legal. for the same reason men go about shirtless. to say they are trying to provoke men is to say they have no right to be comfortable in the heat. it is also to put words in their mouth. and to pretend they are weak, helpless playthings of whatever strings society pulls.

I happen to disagree.

incidentally, I'm not ridiculing anyone. if you interpret anything I just said as a direct attack on yer own person, I suggest you read it again. really.

(incidentally, the female orgasm is by every means I can determine, more powerful and pleasurable and enduring than the male orgasm. females who do not enjoy sex are either not doing it right, or with someone who is not doing it right, or both).

---

If Phaedra wants to wear a chain mail bikini at her level, I'm sure she's aware of the risk of being cut (and also aware of the amazingly abundant availability of healing power in her world), and simply rates her own melee skills well enough that she's not worried about it, and would rather be comfortable.

[ Thursday, April 14, 2005 00:33: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
post-canopy badness in Blades of Avernum
Cartographer
Member # 995
Profile #8
It took me two scenarios to notice my archer's ammo was never decreasing. I just was so used to buying arrows and switching types based on what I was facing.
Posts: 206 | Registered: Thursday, April 18 2002 07:00
post-canopy badness in Blades of Avernum
Cartographer
Member # 995
Profile #0
just how wrong is it to make a check at the start of scenario to remove Adlecheatrauge ?

(edit: spelling)

[ Tuesday, April 12, 2005 18:48: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00

Pages