Tips for a newbie?
Author | Topic: Tips for a newbie? |
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Warrior
Member # 4599
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written Thursday, May 12 2005 14:04
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I'm thinking about trying my hand at this scenario designing thing, but having problems actually putting it together. I got a story in mind, and I have been toying with the editor trying to learn how it all works. For the most part, I understand it. I'm still working on scripting, it is what I'm having the most difficulty with. I feel it should be easier then this, but I guess I have never done anything like this before. Is it hard for most people to get the scripting at first, or is just my stupidity getting in my way again? -------------------- "Yeah-- you're right. You christians are far too persecuted nowadays. I mean it. We really should stop feeding you to the lions." --TM "Ancient Blessings" My unfinished (and likely to remain that way) BoA scenario. Posts: 135 | Registered: Tuesday, June 22 2004 07:00 |
Shock Trooper
Member # 4445
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written Thursday, May 12 2005 14:10
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Take a look at the first chapters of a C programming book. The docs don't explain C (which is what AvernumScript is) logic well at all. Once you get that, it's just a matter of finding the calls you need in the appendices. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, May 12 2005 14:43
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An article I wrote that might be helpful The Cookbook The home of the 3D Editor My links page, where you can find various utilities Most people find learning to script to be pretty hard at first, especially if they haven't had much programming experience. It gets much easier after a while, though. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Cartographer
Member # 995
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written Friday, May 13 2005 03:48
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The preprovided basicnpc script is actually fairly flexible. I'd say if you start a small town and try to script a conversation or two and play with the memory cell functions of the basicnpc script, then go back and read the docs again, a lot more of it will make sense all of a sudden. Well, that's how I learn, anyway: read docs (barely understand). Play with stuff (don't really get anything useful done). Read docs again (much better understanding). Fix stuff I played with earlier, try to expand. Read docs again... somewhere around the 5th repitition of the cycle the docs become more of a reference for obscura than anything else. And, really, 95% of scenarios need a basic, friendly town of people you can buy stuff from and get quests from. Just setting that up is a great way to learn things. Kel's articles are really good, too. Posts: 206 | Registered: Thursday, April 18 2002 07:00 |
...b10010b...
Member # 869
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written Friday, May 13 2005 03:56
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I find that reading scripts from other people's scenarios and seeing how what goes on in the scenario corresponds to what's written in the script was the best way to familiarise myself with the scripting system. Before I'd written a line of code for my own scenario, I hung around the BoA forum for several months looking at common things that were going wrong with other people's scripts and how they fixed them, and I betatested two scenarios (both of which I fairly thoroughly poked around in the scripts of.) [ Friday, May 13, 2005 03:58: Message edited by: So I Will Eat Fugu ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |