Undead Horde Substitutes
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Author | Topic: Undead Horde Substitutes |
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Law Bringer
Member # 4153
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written Tuesday, May 10 2005 18:46
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Okay, I for one am sick of undead in scenarios (it doesn't help that I'm testing Undead Valley), and in general. I was just curious, what does everyone here think of as an appropriate substitute? Post if it isn't in the poll. Poll Information This poll contains 2 question(s). 41 user(s) have voted. You may not view the results of this poll without voting. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=nEmUNffKGlsV"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=nEmUNffKGlsV"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
BANNED
Member # 4
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written Tuesday, May 10 2005 19:00
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How about something NEW and INTERESTING? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
...b10010b...
Member # 869
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written Tuesday, May 10 2005 19:03
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Make the combat appropriate to the plot of your scenario. A dungeon full of monsters for the sake of having a dungeon full of monsters will seldom constitute a positive contribution to your scenario. Your scenario doesn't really have to have combat in it at all, if it wouldn't fit in. [ Tuesday, May 10, 2005 19:04: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 2210
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written Wednesday, May 11 2005 02:09
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Let me see here are a few: 1) Giant insects-- null bugs, chitrach and giant spiders-- aranea. 2) Troll hordes. 3) Goblin hordes. 4) Alien beast hordes. 5) Demons. 6) Nephil and slith barbarians. 7) Bandits. 8) Evil forests-- evil treants, giant wolves, slithering bushes, etc. :P 9) The unseely court. 10) Golem armies. 11) Conquerors from another world. 12) Mutant or mind controlled hordes of creatures. Controlled by the evil slime lord or mind beasts. [ Wednesday, May 11, 2005 02:12: Message edited by: Duke of Toast ] -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
...b10010b...
Member # 869
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written Wednesday, May 11 2005 02:40
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quote:Seen it. (AC1, Bahssikava) quote:Seen it. (AC3) quote:You better believe I've seen it. (Every scenario with some permutation of the word "Goblin" in its title, and then some) quote:Seen it. (E3, VoDT) quote:Seen it probably more times than undead. (See #3, but replace "Goblin" with "Demon") quote:Seen it. (ZKR, Nephil's Gambit) quote:Oh, please. There's even a scenario by that name. quote:Well, Tatterdemalion came sort of close to this. A couple of other scenarios had plant monsters as well. quote:What the hell is this? Blades of Nethergate? quote:Seen it. (E3, AtG) quote:Well, er, I suppose that's fairly new to BoA. Unless you count demons. quote:Seen it. (Echoes: *) ... Sorry, just felt like doing a bit of ritualised deflation there. Having said all of the above, just because something's been done before doesn't make it bad. What it does mean is that there has to be something to the scenario beyond "big monster plague" to add interest. This is true even if your big monster plague really is something new and interesting. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BANNED
Member # 4
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written Wednesday, May 11 2005 03:20
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Burned to the Ground's enemies are tree spirits. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
...b10010b...
Member # 869
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written Wednesday, May 11 2005 03:41
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And there was a werewolf in it to boot. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 2210
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written Wednesday, May 11 2005 05:36
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Alright, for something new. 1) Patchwork critters sewn together and animated by a group of insane mages-- rampaging through the countryside. 2) A slime plague which is systematically destroying the countryside, radiating out from a central point. Everything it eats turns into monsters... All are part of the super slime. Ah well, I think its enough. -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
Off With Their Heads
Member # 4045
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written Wednesday, May 11 2005 05:56
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1 is pretty close to Tatterdemalion, but not quite. 2 is almost identical to the first plague of E3/A3. [ Wednesday, May 11, 2005 05:56: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shaper
Member # 73
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written Wednesday, May 11 2005 10:22
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When I looked quickly at the title of this thread, I saw "Undead Whore Prostitutes". O_o Anyway, plagues get old fast, unless they're very well done. I prefer something with a good plot over yet another plague or infestation. If you decide to go the "evil forest" route, feel free to use my plant monster. It's at the Louvre. -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Off With Their Heads
Member # 4045
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written Wednesday, May 11 2005 11:25
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quote:Sounds like something out of Cresent Valley. :P -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Agent
Member # 2210
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written Wednesday, May 11 2005 11:35
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Time to beat my undead horse. 1) It came from the sea-- the amphibious hordes-- deep ones, shark men, etc. 2) Minions of the witch queen. Endless hordes mutant monsters ruled by a super witch. This one has been done, except for the witch queen part. Cresent valley is almost there. 3)The moving horde. It goes as groups of six or seven monster encounters at one time in progression heading towards towns. Ants, etc. 4) Vengeful livestock. Chickens, pigs, horses, riding lizards on the rampage. [ Wednesday, May 11, 2005 13:31: Message edited by: Duke of Toast ] -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
By Committee
Member # 4233
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written Wednesday, May 11 2005 11:36
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How about a horde of undead whore prostitutes? EDIT: or how about a horde of something completely harmless, like tribbles, that represent a different sort of horde problem? [ Wednesday, May 11, 2005 12:15: Message edited by: andrew miller ] Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Shaper
Member # 73
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written Wednesday, May 11 2005 14:26
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In BoE, livestock have been done. There are mad cows in Farmhands Save The Day!! and the Chicken Plague trilogy is obviously about plagues of chickens. -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Apprentice
Member # 5542
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written Wednesday, May 11 2005 14:41
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Okay, I don't play BoE because it supports Communism, so tell me if these have been done to death. - Invaders from another continent - Party is jailed by Empire, has to escape - Factions of the Empire turn against each other (Example: Archmagery attacks Military) - Party tries to become "bosses" of crime (Example: Work your way up through a crime organization to become the boss) EDIT: I also had this idea for a "dragon homeland", but then I found Bahsskiva. [ Wednesday, May 11, 2005 14:49: Message edited by: icouldntcomeupwithabettername ] Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
Agent
Member # 2210
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written Wednesday, May 11 2005 15:13
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How amusing. BOE supports communism. I don't think the type of government in Blades of Exile is ever described for the different races of creatures. The empire is described as an empire-- basically a cross between a monarchy and an imperial bureaucracy-- it looks similar to the Byzantine bureaucracies by the way. It would be funny to see a slith say; Hi, I'm a slith here is my hammer and sickle. Honestly, I don't think it supports communism. There is no mention whatsoever of the type of government which the rebels have. I don't think they are even aware what democracy, communism, direct democracy, or any other type of government is. I saw four forms of government in Avernum-- monarchy, tribalism, elected council, and a wierd form of Vahnati government. Maybe the Trogs have a religious government. I do not think they are even aware what an election is. Maybe TM being a communist might make it a communist game, but even that is stretching it... Hah :P One more: 1) They eat everything in their path horde. Toxic monsters that destroy structures eat all living things including the grass they walk on turning everything into toxic desert. [ Friday, May 13, 2005 07:49: Message edited by: Duke of Toast ] -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
Law Bringer
Member # 4153
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written Wednesday, May 11 2005 16:45
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quote:First one, probably not. Second one, a very good idea. I wish I could change my scenario to fit that, but I'm too far in... lizards all the way! -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Cartographer
Member # 995
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written Thursday, May 12 2005 11:51
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I don't think the goal of scenario authoring should be to do "that which has never been done before" but to have a great and compelling story and some tricky puzzles to go with it. Everything has been done. I'd rather play the Nth undead horde scenario with a good story than a "unique" enemy scenario with nothing going for it except that "it's a unique enemy!" EDIT: I also don't think the audience for BoA scenario authors should be limited to jaded BoE players. You can say "been there, done that" all day comparing a BoA scenario to a BoE scenario which will never be ported to BoA and I simply don't care because I'm not playing BoE, I'm playing BoA. Until all those scenarios are ported to BoA, "repeating them" should not be an issue for BoA authors - it will be new to ME (and to quite a few other people) if it's new IN BoA. [ Thursday, May 12, 2005 11:58: Message edited by: silver harloe ] Posts: 206 | Registered: Thursday, April 18 2002 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, May 12 2005 12:03
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quote:I agree. I'm also going to quote this repeatedly in the future when people complain vociferously about something being cliched when the only examples they can give of it being done are from BoE. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Electric Sheep One
Member # 3431
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written Thursday, May 12 2005 12:06
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Good authors borrow, but great authors steal. If you do a far better job with something someone else used before, it will get remembered as yours. So, yeah: steal those undead hordes. We dare ya! -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
BANNED
Member # 4
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written Thursday, May 12 2005 12:12
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quote:BoA is not a vaccuum. This sort of thinking is the type that tempts me to leave. It is dangerous and stupid- even if the playing community is new, that doesn't mean that the designing community is. (Hell- out of 11 scenarios, only 2 are by non-BoE designers.) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
...b10010b...
Member # 869
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written Thursday, May 12 2005 12:52
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And most designers design toward the designing community, not the broader playing community. [ Thursday, May 12, 2005 12:52: Message edited by: So I Will Eat Fugu ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Law Bringer
Member # 4153
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written Thursday, May 12 2005 13:44
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Of course a new enemy doesn't automatically make a scenario good! That should be obvious! I only meant to say that undead hordes are the most-overused cliche in all of adventure gaming, and that people can't just have a scenario which says "Here's some zombies, go at it." -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
BANNED
Member # 4
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written Thursday, May 12 2005 13:45
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High standards haven't become obsolete, though! -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 4445
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written Thursday, May 12 2005 14:02
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I'd personally like to see the concept of a horde in general replaced by a few dynamic, well-developed, and, of course, powerful human characters. The more I know about what's attacking me and/or why, the better. I'd rather spar with one crime boss who escapes out a window than slaughter a whole dungeon full of undead. EDIT: Of course, attacks by mysterious unknown characters needn't be explained before the combat, but should be eventually, and the designer should put something in a text box about the player's consternation. [ Thursday, May 12, 2005 14:40: Message edited by: PoD person ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
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