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Lord Putidus in Blades of Avernum
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Member # 869
Profile Homepage #1
Yeah, I think it's the phonemes.

Kel assures me it's a perfectly good Latin word that means "rotten", though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creature Icon Adjustment in Blades of Avernum Editor
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Member # 869
Profile Homepage #9
Come to think of it, it could be because the 3D editor always uses the brightest town lighting setting, so if your town is darker than that, everything will look a little less bright. On the other hand, that's not likely to be your problem if the issue is specific to your red sliths.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creature Icon Adjustment in Blades of Avernum
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Member # 869
Profile Homepage #9
Come to think of it, it could be because the 3D editor always uses the brightest town lighting setting, so if your town is darker than that, everything will look a little less bright. On the other hand, that's not likely to be your problem if the issue is specific to your red sliths.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Phaedra in Blades of Avernum
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Member # 869
Profile Homepage #7
Phaedra's... too sexy for this scenario... too sexy for this scenario...

Note to self: find non-musical ways to taunt Kelandon. Getting songs stuck in own head makes for something of a Pyrrhic victory.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Do you think there is a Hell? in General
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Member # 869
Profile Homepage #115
Uh, Ash, we're pretty sure -'s a troll.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lord Putidus (The Darkness) Released! in Blades of Avernum
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Member # 869
Profile Homepage #52
Nope. Don't feel too bad; he's dead on the inside anyway. (If you really want Faustulus to live and don't mind not being able to kill Putidus, it's still counted as a win if you just leave the scenario after escaping from prison.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lord Putidus (The Darkness) Released! in Blades of Avernum
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Member # 869
Profile Homepage #49
Search the castle carefully; specifically, check out the southwest corner of the first floor. You'll find some interesting information which will then allow you to advance the plot.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lord Putidus (The Darkness) Released! in Blades of Avernum
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Member # 869
Profile Homepage #47
You're trying to kill him yourself? You're not supposed to do that. After escaping from prison, find Faustulus in the castle and enlist his help.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creature Icon Adjustment in Blades of Avernum Editor
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Member # 869
Profile Homepage #7
I'm assuming you're using the 3D editor, since the normal editor doesn't draw tints at all. The 3D editor also draws a red outline around hostile monsters, which might make them look more red.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creature Icon Adjustment in Blades of Avernum
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Member # 869
Profile Homepage #7
I'm assuming you're using the 3D editor, since the normal editor doesn't draw tints at all. The 3D editor also draws a red outline around hostile monsters, which might make them look more red.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creature Icon Adjustment in Blades of Avernum Editor
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Member # 869
Profile Homepage #5
quote:
Originally written by Guardian of Eternity:

Is there a specific order in which the icon adjustments are done to an icon, i.e. swapping red and blue before swapping green and red?
The docs seem to imply that the adjustments are done in increasing order of number (so adjustment #1 is done before #16, which is done before #128).

In some cases, making a graphic lighter as well as adding the tint seems to make the tint show up more than just adding the tint.

[ Tuesday, April 05, 2005 16:58: Message edited by: Levitating Netherlander ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creature Icon Adjustment in Blades of Avernum
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Member # 869
Profile Homepage #5
quote:
Originally written by Guardian of Eternity:

Is there a specific order in which the icon adjustments are done to an icon, i.e. swapping red and blue before swapping green and red?
The docs seem to imply that the adjustments are done in increasing order of number (so adjustment #1 is done before #16, which is done before #128).

In some cases, making a graphic lighter as well as adding the tint seems to make the tint show up more than just adding the tint.

[ Tuesday, April 05, 2005 16:58: Message edited by: Levitating Netherlander ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Peculiar error? in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
I know what your problem is, but you won't like it. The char_take_item() call is broken. Harangue Jeff if you want it fixed.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Peculiar error? in Blades of Avernum
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Member # 869
Profile Homepage #1
I know what your problem is, but you won't like it. The char_take_item() call is broken. Harangue Jeff if you want it fixed.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Code Check (Rip This To Shreds) in Blades of Avernum Editor
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Member # 869
Profile Homepage #7
You don't get your spells back. But you're meant to use a brand new level-1 party anyway, so just don't take in your normal party.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Code Check (Rip This To Shreds) in Blades of Avernum
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Member # 869
Profile Homepage #7
You don't get your spells back. But you're meant to use a brand new level-1 party anyway, so just don't take in your normal party.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Code Check (Rip This To Shreds) in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
quote:
if (get_spell_level(w,0,15) < 3)) {
Spot the problem. (Hint: parentheses.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Code Check (Rip This To Shreds) in Blades of Avernum
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Member # 869
Profile Homepage #1
quote:
if (get_spell_level(w,0,15) < 3)) {
Spot the problem. (Hint: parentheses.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
iQuit for ... Mac only! (THIS IS SUPPOSED TO GET YOUR ATTENTION) in General
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Member # 869
Profile Homepage #23
That's only for OS X, of course. Pre-X Macs didn't require file extensions for files at all.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Abortion Laws in General
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Member # 869
Profile Homepage #255
quote:
This is another can of worms. Let's try stick to one contraversial issue at a time.
I'll restate his point, since you seem to have misunderstood it. If we agree that killing babies is wrong (how we come to that conclusion is an issue for another topic), then, if we can agree on the science (is it a baby or not) we ought to agree on whether abortion is wrong.
I think you've misunderstood Andrew's point. He seems to be espousing a social-contract theory of morality, and at the moment society is mostly saying "Killing babies is wrong only after a certain point in their development". The fact that there may be no significant biological distinction between the fetus a day before that point and a day after that point is irrelevant.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
coordinates in Avernum in Blades of Avernum
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Member # 869
Profile Homepage #4
Did you make sure the new scenario folder and the old scenario folder had the same name?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Outdoor Secret Passages in Blades of Avernum Editor
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Member # 869
Profile Homepage #2
The one situation where passageways can get tricky is if you have several narrow corridors close to each other, especially if they turn corners. This only gets really ugly when you need to put doors in them, though, which you presumably won't be doing much of outdoors.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Outdoor Secret Passages in Blades of Avernum
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Member # 869
Profile Homepage #2
The one situation where passageways can get tricky is if you have several narrow corridors close to each other, especially if they turn corners. This only gets really ugly when you need to put doors in them, though, which you presumably won't be doing much of outdoors.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BOE "tough Npc" "Tournament in Blades of Exile
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Member # 869
Profile Homepage #11
But who to pick as Ms. Yaga's opponent? Well, since most of the Baba Yaga stories I've heard tend to centre around small children getting the best of her, I suppose Timmy from AC2 is the obvious choice.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BOE "tough Npc" "Tournament in Blades of Exile
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Member # 869
Profile Homepage #7
Uh, TM? Sovereign can apparently blow people up via remote control, whereas Katothen gets both halves of his ass handed to him by the player at various times. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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