coordinates in Avernum
Author | Topic: coordinates in Avernum |
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Apprentice
Member # 538
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written Sunday, April 3 2005 15:38
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I was helped by a member of this board on where to place the mirrors in the machinery section of Bahssikava. (and thank you very much--the topic disappeared before I could send it to you personally). But the hint refers to coordinates/locations. How do you find locations in Avernum? Thanks in advance, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, April 3 2005 15:45
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In Bahssikava, you download the latest version and use the custom special ability. Oh, and also, you'll need to give yourself that ability if you don't have it yet. To do that, open the script slithhome.txt, find the part that says and change it to say [ Sunday, April 03, 2005 15:51: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 538
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written Monday, April 4 2005 03:34
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Thanks again, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Apprentice
Member # 538
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written Monday, April 4 2005 04:18
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I uploaded the newest version and edited the file. Now, BoA says it can't find a scenario when I try to load a file from the previous (i.e., in the machinery section). It will start a party at the beginning. Suggestions, please? Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
...b10010b...
Member # 869
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written Monday, April 4 2005 04:36
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Did you make sure the new scenario folder and the old scenario folder had the same name? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 538
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written Monday, April 4 2005 05:44
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I just used them as received and they are visibly the same. Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Apprentice
Member # 538
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written Monday, April 4 2005 05:52
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(the icon was different, though) Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Off With Their Heads
Member # 4045
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written Monday, April 4 2005 11:01
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You know, PCs are somewhat heinous about this. I'm not sure how to help you -- except that you might just copy the two critical pieces of code from the new version into the old version and work from that. They are in slithhome.txt: -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 538
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written Wednesday, April 6 2005 03:42
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But I'm Mac, and we -never- have these problems... Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Off With Their Heads
Member # 4045
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written Wednesday, April 6 2005 04:01
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Oh -- you're on a Mac? Then you don't have to update. You can just use the older version of Bahs, tell BoA not to take up the whole screen, and choose one of the choices out of the menu that tells you your party location. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |