Profile for mako
Field | Value |
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Displayed name | mako |
Member number | 538 |
Title | Apprentice |
Postcount | 23 |
Homepage | |
Registered | Tuesday, January 22 2002 08:00 |
Recent posts
Author | Recent posts |
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undead valley crack in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, June 6 2005 14:48
Profile
OK, I am really confused. I have found two places that could be called "farmhouses." At the first, I was offered recipes. (Nothing N of that). The second is just past the supplies and doesn't do anything. And there's nothing N of that--I've headbanged and mapped. I really have no idea what to do next. Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
undead valley crack in Blades of Avernum | |
Apprentice
Member # 538
|
written Sunday, June 5 2005 06:59
Profile
Archmage, If you are referring to the tunnels S of the Wall of Warriors, I been there the last couple of days, and have a serious headache. I see the green passageway at the far end, but having banged on every wall space in every passageway (I think--I did it systematically), I can't find the way out. Am I in the right place? Thanks, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
undead valley crack in Blades of Avernum | |
Apprentice
Member # 538
|
written Thursday, June 2 2005 08:04
Profile
I had seen this passageway before, but couldn't get in. And I still can't. Do I have to do something other than talk to Gomlaka to get in? Thanks, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
undead valley crack in Blades of Avernum | |
Apprentice
Member # 538
|
written Thursday, June 2 2005 07:37
Profile
Thanks, I'll try it. Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
undead valley crack in Blades of Avernum | |
Apprentice
Member # 538
|
written Thursday, June 2 2005 05:18
Profile
Gomlaka tells me to enter a "crack" by a farmhouse. I found a farmhouse on the way from the village and to the SW something that looks like a pit but is inoperative (you can't walk on it and it does nothing). Is this the "crack"? I have done mapping spells on all the boundary walls and nothing shows up. Anybody have any suggestions? Thanks, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Character editor in Blades of Avernum | |
Apprentice
Member # 538
|
written Wednesday, April 6 2005 03:48
Profile
I thought you had to have a special code to access advanced features? That's the answer I got from Spiderweb. Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
coordinates in Avernum in Blades of Avernum | |
Apprentice
Member # 538
|
written Wednesday, April 6 2005 03:42
Profile
But I'm Mac, and we -never- have these problems... Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
coordinates in Avernum in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, April 4 2005 05:52
Profile
(the icon was different, though) Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
coordinates in Avernum in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, April 4 2005 05:44
Profile
I just used them as received and they are visibly the same. Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Missile Weapons In Avernum in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, April 4 2005 04:39
Profile
Um, Morog's Scepter and the Pilum? Where are these? Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
coordinates in Avernum in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, April 4 2005 04:18
Profile
I uploaded the newest version and edited the file. Now, BoA says it can't find a scenario when I try to load a file from the previous (i.e., in the machinery section). It will start a party at the beginning. Suggestions, please? Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
coordinates in Avernum in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, April 4 2005 03:34
Profile
Thanks again, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
coordinates in Avernum in Blades of Avernum | |
Apprentice
Member # 538
|
written Sunday, April 3 2005 15:38
Profile
I was helped by a member of this board on where to place the mirrors in the machinery section of Bahssikava. (and thank you very much--the topic disappeared before I could send it to you personally). But the hint refers to coordinates/locations. How do you find locations in Avernum? Thanks in advance, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
basskhiva mirrors in Blades of Avernum | |
Apprentice
Member # 538
|
written Saturday, March 26 2005 12:29
Profile
I was betatesting this scenario,but had to drop out because I couldn't deal with the mirrors (maybe dyslexia). I'd like to go on--can anyone give some information on what to do with them and how. Thanks, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
scenarios listed on spidweb page in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, January 3 2005 07:03
Profile
I don't understand why several scenarios (Death at Chapman's, Canopy, X...(the election one)) are not listed on the Spiderweb scenarios page. Can anyone explain? Are there others that I am missing? Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Beta-Call for Bahssikava in Blades of Avernum | |
Apprentice
Member # 538
|
written Monday, December 27 2004 19:54
Profile
Name: Mako E-mail address: mcummins@dawsoncollege.qc.ca Beta-testing experience (none required): Canopy Operating system: Mac OSX What kind of party you intend to use (choose one): one that has finished Canopy, other Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
The Scenario Shortage in Blades of Avernum | |
Apprentice
Member # 538
|
written Friday, December 3 2004 06:30
Profile
BTW, why isn't Chapman's on the SW site? Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
switch between apps in Geneforge Series | |
Apprentice
Member # 538
|
written Thursday, November 18 2004 04:17
Profile
Thanks for all the ideas. But... none of them work (I am on Mac). Any other suggestions? Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
switch between apps in Geneforge 2 | |
Apprentice
Member # 538
|
written Thursday, November 18 2004 04:17
Profile
Thanks for all the ideas. But... none of them work (I am on Mac). Any other suggestions? Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
switch between apps in Geneforge Series | |
Apprentice
Member # 538
|
written Sunday, November 14 2004 13:37
Profile
Is there any way to play G2 in alternation with other apps, or must you quit out of G2 to go to another? Thanks Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
switch between apps in Geneforge 2 | |
Apprentice
Member # 538
|
written Sunday, November 14 2004 13:37
Profile
Is there any way to play G2 in alternation with other apps, or must you quit out of G2 to go to another? Thanks Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Diplomacy questions in Blades of Avernum | |
Apprentice
Member # 538
|
written Friday, November 12 2004 08:45
Profile
Thank you both for the info. I'll go back and try both. Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Beta-Call for Canopy in Blades of Avernum | |
Apprentice
Member # 538
|
written Thursday, November 11 2004 11:36
Profile
[Your Name (What you want to be called):Mako Email:mcummins@dawsoncollege.qc.ca Platform (Mac, PC, Linux):Mac OSX Programming Ability:I was very good in 1975 ... Playing Ability: OK, I did all of BOE (until Inn of Blades), all posted scenarios in BOA, Geneforge 1, some of Geneforge 2, Nethergate (Celt side only) Previous Beta-testing experience: none Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |
Diplomacy questions in Blades of Avernum | |
Apprentice
Member # 538
|
written Thursday, November 11 2004 11:06
Profile
I failed to figure out some encounters in Diplomacy and wondered if you would hint/enlighten me. The guy living in the woods SE of the peat mine who runs away--can I get him to talk to me? Why is Grenrock unhappy and how do I get her to talk to me? What does the skull key do? Thanks, Mako Posts: 23 | Registered: Tuesday, January 22 2002 08:00 |