Missile Weapons In Avernum

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AuthorTopic: Missile Weapons In Avernum
Agent
Member # 2210
Profile #0
Missile Weapons In Avernum are not so good. Could someone work on adding a few improved missile weapons.

There is Morog's Scepter and the Pilum, but there aren't a whole lot of decent missile weapons. Slings do not run out of ammunition but they are fairly weak. Staff Sling, Spear Thrower, Kukri, Throwing Axe, etc.

Some missile weapons which I might like to see are poisoned throwing dagger, javelin of lightning, flaming razor disks, etc. Add some effects to thrown weapons. Even something like a magical hand grenade would be good.

Bows and crossbows are much stronger than thrown weapons. Also they have a much greater variety of ammunition-- acid arrows, arrows of light, steel arrows, iron arrows, blessed bolts, etc. There are also a bunch of nice magical bows Klinger's Bow, Alderauge, Quickfire Crossbow, etc.

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If you want some really awesome thrown weapons, collect Rough Diamonds. With the same levels in Thrown Missiles as in Bows, you'll do more damage with a thrown Rough Diamond than you would with a Blessed Crossbow firing a Blessed Bolt.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Agent
Member # 3349
Profile Homepage #2
I like the idea of the Holy Hand Grenade (from Monty Python and the Holy Grail). It could be the greenish orb (also the Goo-Bomb, Orb of Sight, etc.) and it could have throwing properties with an explosion effect. I'm not that good at making scenarios, but maybe someone could find a way to do such a thing.

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Posts: 1287 | Registered: Thursday, August 14 2003 07:00
Shock Trooper
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Profile #3
Actually, it's almost impossible, because there is no way to make weapons call states upon impact, so there isn't a whole heckuva lot that the designer can do except specify a number of dice and a bonus and make it do poison, lightning, or whatever.

A workaround is also impossible, based on the fact that the engine lacks calls to determine what a character did during a round (i.e., does it have the grenade launcher equipped, did it fire a missile this round), and to determine if the missile did in fact hit the target (although with the grenade example, that's not important), and to return somehow the number of the character targeted or of the space targeted.

The equip-check is possible, but the others could only be done with a usable item, and not an equipped missile.

EDIT: The idea, however, of giving missiles effects, etc. is a good one, especially as a way of making them preferable to hacking through things in melee.

[ Saturday, April 02, 2005 09:45: Message edited by: PoD person ]
Posts: 293 | Registered: Saturday, May 29 2004 07:00
Law Bringer
Member # 4153
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quote:
Originally written by Toasty Warm:

There are also a bunch of nice magical bows Klinger's Bow, Alderauge, Quickfire Crossbow, etc.
Quickfire Crossbow? Where was that one?

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
Shake Before Using
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He means the Quickload Crossbow. It's from A Small Rebellion, and it more or less sucks.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
BANNED
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The solution is to make javelins lighter and more frequent- any rum-dum archer can obtain and carry 100 blessed arrows/bolts, but carrying 20 javelins suddenly becomes onerous to somebody not trained in strength. Blessed Javelins do the standard 1-6/level, which beats Klinger's Bow- clearly, damage is not the problem here.

(Oh yeah- no thrown weapon beats Adlerauge. Sorry, it's just a fact.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
...b10010b...
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You do realise Adlerauge is the primary reason why I'm never going to make a scenario for parties above level 35? :P

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent
Member # 3349
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For an interesting surprise in a scenario (I might do this in my own, feel free to use it if you wish :D ) you could make an item called "flimsy bow" or "plastic javelins" but give them good attack bonuses. ;)

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And everybody say....Yatta!
Posts: 1287 | Registered: Thursday, August 14 2003 07:00
Apprentice
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Yeah, I'm sure those would attract people to use them very quickly.

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-Annonymus
Posts: 24 | Registered: Friday, February 22 2002 08:00
Shake Before Using
Member # 75
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Uh, you realize that item stats are displayed when you look at an identified item, right?
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Shaper
Member # 247
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I find there's a lack of missile weapons of any sort. Some scenarios there is absolutely no way to regain what you have used up.

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
BANNED
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PS- Adlerauge

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Apprentice
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Um, Morog's Scepter and the Pilum? Where are these?

Mako
Posts: 23 | Registered: Tuesday, January 22 2002 08:00
Agent
Member # 2210
Profile #14
Morog's Scepter is in the Za Khazi run, you have to kill the lich Morog to get it. Pilums are in the new scenario by Kelandon, Lord Putidus.

The other option is to have light missile weapons with high damage effects-- poisoned shuriken, blow guns, flaming razor disks, javelins of lightning, razor edged chakram, acid squirt qun.

Morog's Scepter is as game breaking as Adlerauge if handled by a really powerful mage. Throw on a wizard's cap, robes of the archmagi, and a mages bracelet and Morog's Scepter does a lot of damage.

Don't forget the Blessed Vahnati Bow in Undead Valley-- a truly ridiculous weapon.

[ Monday, April 04, 2005 15:49: Message edited by: Toasty Warm ]

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Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Shake Before Using
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I've never really had a problem with running out of arrows, but I carry over 100.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Apprentice
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Well, I find thrown missiles with effects a good idea. I only use them as a alternative for my melee attacker, if he's not able to reach a target in melee. So I use it relatively scarcely, and there's no way thrown missiles could be an alternative to bows (Adlerauge :( ). So, I find it a rather good idea. :cool:

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Posts: 29 | Registered: Thursday, March 31 2005 08:00
For Carnage, Apply Within
Member # 95
Profile #17
quote:
Originally written by Le Martyre de la Terreur:

PS- Adlerauge
Making a game-breaking weapon is not really that impressive, you know.

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Posts: 567 | Registered: Friday, October 5 2001 07:00
Off With Their Heads
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For the record, it is "one pilum" and "two pila." Or, if you prefer, "one pilum" and "two pilums."

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 247
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Perhaps there should be a skill were by, your party could make their own missile weapons. After all I'm sure there's enough junk left after any battle to fashion something up.

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Warrior
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how would that help?
Posts: 59 | Registered: Wednesday, January 5 2005 08:00
Apprentice
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quote:
Originally written by Kelandon:

For the record, it is "one pilum" and "two pila." Or, if you prefer, "one pilum" and "two pilums."
Thanks for the latin language lessons, Kel:-)
Posts: 36 | Registered: Thursday, December 30 2004 08:00