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And he enters in General
Triad Mage
Member # 7
Profile Homepage #45
Gizmo, PM me with the member number you used to be and the email address you want me to send the account information to.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Drakefyre's Demesne - Happy Happy Joy Joy
desperance.net - We're Everywhere
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Hey Alorael in General
Triad Mage
Member # 7
Profile Homepage #4
Everyone associates themselves with tentacle rape at one point or another. And that is all I will say on that subject. *pointedly avoids looking at Arctic*

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
desperance.net - We're Everywhere
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #2
People should let the moderators and admins do their job instead of throwing the CoC at things they don't like.

Just refrain from personal attacks, and you'll be fine.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Guardians! Help! in The Exile Trilogy
Triad Mage
Member # 7
Profile Homepage #9
There should be a setting to slow down animations, but I'm not sure where it is.

You can always indiscriminately Divine Thud areas.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
what am I doing wrong? in Blades of Avernum Editor
Triad Mage
Member # 7
Profile Homepage #6
In the second dialogue node, you spelled nextstate wrong.

You may want to fix the grammar/spelling in that before you release it too.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
what am I doing wrong? in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #6
In the second dialogue node, you spelled nextstate wrong.

You may want to fix the grammar/spelling in that before you release it too.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Article -- Non-Linearity: The Doctrine of Causality in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #11
Please continue the discussion in this thread. If you wish to reply to a post from this thread, please quote it.

[ Saturday, March 05, 2005 15:04: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Nature Of The Beast: Why Game-Style Nonlinearity Just Doesn't Work In Blades in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #5
Please continue the discussion in this thread. If you wish to reply to a post from this thread, please quote it.

[ Saturday, March 05, 2005 15:03: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Linear Scenarios v. Non-Linear Scenarios: The doctrine of time = money in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #26
Please continue the discussion in this thread. If you wish to reply to a post from this thread, please quote it.

[ Saturday, March 05, 2005 15:04: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
In Defense of Pure Linearity: a Case Study in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #13
Please continue the discussion in this thread. If you wish to reply to a post from this thread, please quote it.

[ Saturday, March 05, 2005 15:03: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Article - bjlhct2 On Scenario Design pt 1: Linearity in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #83
Please continue the discussion in this thread. If you wish to reply to a post from this thread, please quote it.

[ Saturday, March 05, 2005 15:03: Message edited by: Drakefyre ]

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #0
Linearity and non-linearity are regions in a spectrum.

Linear scenarios often have a strong story that they force the player to adhere to, with little to no choice about what direction their character moves. Good examples include An Apology, Emulations, and Chains.

Non-linear scenarios generally give the player many choices about what to do, and they focus on providing a world for exploration and means to advance the party's status through a series of missions and fights. Generally, there are many different roads to take and several different endings. Examples of this include the Adventurer's Club series and the Geneforge games.

The poll asks anyone who will reply which method they prefer. Generally everyone agrees that a completely interactive scenario with a good plot that allows for almost all possible party actions would be the best scenario, but asking that of designers is expecting a lot.

This is a continuation of discussion in many threads. All discussion in the following threads is continued here.

Article - bjlhct2 On Scenario Design pt 1: Linearity
In Defense of Pure Linearity: a Case Study
Nature Of The Beast: Why Game-Style Nonlinearity Just Doesn't Work In Blades
Linear Scenarios v. Non-Linear Scenarios: The doctrine of time = money
Article -- Non-Linearity: The Doctrine of Causality

The first replies are encouraged to heavily quote the previous threads.

Thank you.

Poll Information
This poll contains 1 question(s). 45 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=AidQJvqSGFNa"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=AidQJvqSGFNa"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Linearity is God's Gift to Humanity! in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #1
I will accomplish this with a thread you will see soon.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Article -- Non-Linearity: The Doctrine of Causality in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #10
With a good linear scenario, you shouldn't want to deviate from the path that the author sets for you. I point to Emulations, Chains, and An Apology yet again.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Linear Scenarios v. Non-Linear Scenarios: The doctrine of time = money in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #22
My feeling is that it is the Blades engine itself that is limiting, not really the editor, at least in this sense.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Nature Of The Beast: Why Game-Style Nonlinearity Just Doesn't Work In Blades in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #3
Actually, he's released more scenarios than most. It's at four or five by now.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Linear Scenarios v. Non-Linear Scenarios: The doctrine of time = money in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #20
quote:
Originally written by SkeleTony:

I don't start a thread compalining that "I would like to download them if only they were less linear" or some crap!

But if they provide a party for you to use ...

What silver's saying is that a scenario designer should make what they want to make, and if you want something different, make it yourself. Or pay him, and he'll do it for you.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
In Defense of Pure Linearity: a Case Study in Blades of Avernum
Triad Mage
Member # 7
Profile Homepage #12
quote:
Originally written by SkeleTony:

quote:
Originally written by Kelandon:

DreamGuy's words about Bahs are the source for the statement, "Some have even spoken desparagingly of the designers of linear, story-driven scenarios, saying that their desire to tell a story through the BoA medium is pretentious, even egotistical."

You have to recall that you're not the only one who took that side in the discussion.


Wrong. Dreamguy never called anyone pretentious. Those were MY words and it had nothing to do with your scenario. Make sure you have your facts straight before offering corrections.

Yes he did. And he just confirmed it by saying it again a few posts up.

quote:
Again, here we are with yet another post belonging in the BoA editor area whining and complaining that people dare to talk about how to make scenarios better.
These do not belong in the editor section - the editor section is for people trying to make scenarios and encountering problems, or people trying to learn how to script. This forum is fine for discussion about scenario types.

quote:
And, if nothing else, those of you who like linear scenarios with poor storytelling are lucky to have found a place where a number of designers are more than happy to give it to you.
I don't like linear scenarios with poor storytelling. I like linear scenarios with good storytelling, and as a whole, linear scenarios in the community tend to have better storytelling than more open-ended scenarios that seem to 'lose the plot,' pardon the pun.

quote:
None of that changes the fact that scenarios can be better, and in some cases could be a lot better, with no more extra time added into the development and so forth if they people making them would take some minimal efforts to read up on what makes scenarios enjoyable, what makes stories coherent and interesting (especially for those focusing the entire thing on the story and not immersiveness or gameplay), providing options, and so forth.
I don't disagree that scenarios could be better, but it's insane to think that your opinion is the only one. Different people find different things enjoyable, and different people like different amounts of options available. If half of the community is going to dislike a scenario because it's linear and not open enough and vice versa, shouldn't the designer pick the one that they like best and will help them actually finish the scenario? Doing something that they don't like will reduce the likelihood that the scenario will actually be finished.

quote:
There are easy ways to make scenarios enjoyable for lots of different people. Most of the people posting to these boards don't seem to care about any of that. They don't want to improve themselves or the community in general. They don't want to attract new designers, new players, or new ways of doing things (regardless of the fact that these ways aren't even new but old and obvious everywhere else). All they seem to care about is extensive rationalizations of why the way they already do things is perfect and how nothing needs to be changed, even something as simple as following the guidelines on these boards for where different kinds of posts should go and not stealing other people's things.
Where is this hostility coming from? You are part of the community. You are making think about different ways to do things. Bravo. Just because some people don't agree with you doesn't mean that they're stupid and wrong. If you want to show us a good open-ended and choicey scenario, please, design one for us.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Just a random question in General
Triad Mage
Member # 7
Profile Homepage #7
Alorael and I were quite close in post count (around 300-400 apart) when we were around 5500-6500, but I slowed down and he just kept chugging along.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
desperance.net - We're Everywhere
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
The Dingoes Ate My Baby! in General
Triad Mage
Member # 7
Profile Homepage #148
Pfft. It's obviously AL-cri-taz.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
desperance.net - We're Everywhere
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
desperate for GF3 in Geneforge Series
Triad Mage
Member # 7
Profile Homepage #50
Let's stop this one-sided Mac and PC bickering.

And secondly, Geneforge 3 is coming along very smoothly. It's pretty close to release.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
desperate for GF3 in Geneforge Series
Triad Mage
Member # 7
Profile Homepage #50
Let's stop this one-sided Mac and PC bickering.

And secondly, Geneforge 3 is coming along very smoothly. It's pretty close to release.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
desperate for GF3 in Geneforge 2
Triad Mage
Member # 7
Profile Homepage #50
Let's stop this one-sided Mac and PC bickering.

And secondly, Geneforge 3 is coming along very smoothly. It's pretty close to release.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
desperance.net - We're Everywhere
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
The Dingoes Ate My Baby! in General
Triad Mage
Member # 7
Profile Homepage #136
quote:
Originally written by Seilike:

quote:
Originally written by Drakefyre:

It sounds very Bostonian to me to pronounce Khoth with the 'o' from box, like it was actually spelled Kharth.
The 'o' from 'box' would make it Kharth? You pronounce box like barx?

It's the other way around - in Boston, barx would be pronounced like box, since car is pronounced cah, etc.

A really strange one is 'careful', which in Boston becomes 'cahful'.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
desperance.net - We're Everywhere
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
The Dingoes Ate My Baby! in General
Triad Mage
Member # 7
Profile Homepage #131
I pronounce it like the 'o' in coffee. Which is 'cawfee'.

It sounds very Bostonian to me to pronounce Khoth with the 'o' from box, like it was actually spelled Kharth.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
desperance.net - We're Everywhere
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00

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