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Collaborative Effort? in Blades of Avernum
Shake Before Using
Member # 75
Profile #25
I am currently working on a collaborative effort. ^_^
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Porter Errors in Blades of Avernum Editor
Shake Before Using
Member # 75
Profile #4
D'oh. There are very noticable terrain differences between towns 0 and 4, though, if you check in BoE.

No matter. I think I can demolish a building, so I don't have to choke you over it.

[ Saturday, July 24, 2004 07:38: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Porter Errors in Blades of Avernum
Shake Before Using
Member # 75
Profile #4
D'oh. There are very noticable terrain differences between towns 0 and 4, though, if you check in BoE.

No matter. I think I can demolish a building, so I don't have to choke you over it.

[ Saturday, July 24, 2004 07:38: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
fun on ZKR in Blades of Avernum
Shake Before Using
Member # 75
Profile #2
Meh. That battle was easy.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Karma in General
Shake Before Using
Member # 75
Profile #24
Meh. Generally, if I'm yelling at someone for fongchongery, I sometimes just decide to take the time out to rate them an evil priest while I'm at it.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Karma in General
Shake Before Using
Member # 75
Profile #22
I've never had ratings enabled. I've given 20 1-star ratings, 1 2-star rating, 1 4-star rating, and 13 5-star ratings, over my entire career. My other accounts have given 0 ratings. It wouldn't be fair.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Free games, courtesy of Jeff in General
Shake Before Using
Member # 75
Profile #6
dampeoples - Because it was previously for sale - if a company chooses to no longer support or sell a product, it's typically considered "abandonware" and the company typically looks the other way at it being distributed for free.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Porter Errors in Blades of Avernum Editor
Shake Before Using
Member # 75
Profile #2
I'd assume so. It is part of the editor, after all.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Porter Errors in Blades of Avernum
Shake Before Using
Member # 75
Profile #2
I'd assume so. It is part of the editor, after all.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
down with the world of avernum in General
Shake Before Using
Member # 75
Profile #38
Bragging rights...? Like "Look at me, I was stupid enough to waste a decent-sized portion of my life on rewriting Avernum 3 for Blades of Avernum and watching as 90% of people just played A3 instead!"?
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Army rations rehydrated by urine in General
Shake Before Using
Member # 75
Profile #12
*throws Rosycat into the sun* >8E
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Porter Errors in Blades of Avernum Editor
Shake Before Using
Member # 75
Profile #0
Everyone knows that the porter from BoE to BoA is pretty bad, because of all the work you'll have to do afterwards. However, I found two errors which are not system quirks, but rather bonafide errors in the porter.

1) SDF checks that include "if less than (a non-negative-one number), go to -1" are not ported correctly. This is a very valid node in BoE, and it corresponds to "if less than (number), break" in BoA -- and it should be ported that way, rather than completely ignoring that part of the check.

2) Two towns with the same name (and same size?) cause the porter to flip out and create two copies of the first town instead, overwriting the second. THIS is a rather glaring error, and one which is causing a darn good bit of extra work.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Porter Errors in Blades of Avernum
Shake Before Using
Member # 75
Profile #0
Everyone knows that the porter from BoE to BoA is pretty bad, because of all the work you'll have to do afterwards. However, I found two errors which are not system quirks, but rather bonafide errors in the porter.

1) SDF checks that include "if less than (a non-negative-one number), go to -1" are not ported correctly. This is a very valid node in BoE, and it corresponds to "if less than (number), break" in BoA -- and it should be ported that way, rather than completely ignoring that part of the check.

2) Two towns with the same name (and same size?) cause the porter to flip out and create two copies of the first town instead, overwriting the second. THIS is a rather glaring error, and one which is causing a darn good bit of extra work.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Somehow I managed to sneak in 1000 posts in General
Shake Before Using
Member # 75
Profile #12
Next stop, 2000 posts and Guru.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
What if Batman and Captain America Fought? in General
Shake Before Using
Member # 75
Profile #35
Hey, that's not true. Neo's death gets immediate results!
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
down with the world of avernum in General
Shake Before Using
Member # 75
Profile #30
MasterXan did, though.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Vlish & Illithid in General
Shake Before Using
Member # 75
Profile #6
They use the tentacles for feeding, in order to properly grasp on to their prey's head for brain extraction.

The arms are used for normal manipulation.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Lets talk politics! in General
Shake Before Using
Member # 75
Profile #11
quote:
Originally written by GIFTSare2cudly:

Okay, moderaters, close this poll and any polls with politics in them.
no
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Proposed Scenario Difficulty Ratings in Blades of Avernum Editor
Shake Before Using
Member # 75
Profile #7
Kelandon - My first 4 ratings were copied verbatim out of the BoE scenario editor.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Proposed Scenario Difficulty Ratings in Blades of Avernum
Shake Before Using
Member # 75
Profile #7
Kelandon - My first 4 ratings were copied verbatim out of the BoE scenario editor.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Proposed Scenario Difficulty Ratings in Blades of Avernum Editor
Shake Before Using
Member # 75
Profile #2
I'm going with...

Low - Level 1-8
Medium - Level 9-18
High - Level 19-30
Very High - Level 31-50
Legendary - Level 51-75
Godlike - Level 76+

...with level being the average of the minimum and maximum recommendations.

[ Thursday, July 22, 2004 08:52: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Proposed Scenario Difficulty Ratings in Blades of Avernum
Shake Before Using
Member # 75
Profile #2
I'm going with...

Low - Level 1-8
Medium - Level 9-18
High - Level 19-30
Very High - Level 31-50
Legendary - Level 51-75
Godlike - Level 76+

...with level being the average of the minimum and maximum recommendations.

[ Thursday, July 22, 2004 08:52: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
DwtD question - beware: spoilers! in Blades of Avernum
Shake Before Using
Member # 75
Profile #5
augh use the edit function instead of quad-posting
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Spells in Blades of Avernum
Shake Before Using
Member # 75
Profile #1
A quick lookover of my guide reveals that you are SOL.

There should be enough Piercing and Shattering crystals scattered about for all of your needs, though.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00

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