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What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #21
quote:
Originally written by Dikiyoba:

I do believe you're very near the line that separates getting others' opinions from talking about your scenario. :P
I'm pretty sure we already crossed that line.

quote:
This is the second time you've stated that you're going for effect with your screenshots. I can't speak for anyone else here, but I would really rather see a plain, honest portrayal of the scenario than a misleading impression of it.
I said you shouldn't fight them. However, you can if you want. The screenshot description says that you could easily get overwhelmed.

EDIT: Those darn Graemlins...

[ Sunday, October 08, 2006 15:24: Message edited by: Nioca ]

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #16
quote:
Originally written by Jumpin' Salmon:

Wave after wave of guards is dull. Disparate groups of creatures, make no sense to me. If you want to provide a challenge, do something creative with scripting.
Actually, I have replaced the original basicnpc with a main creature script of my own, elitenpc. Also, you're not actually supposed to fight those monsters in the screenshot, at least not directly. I just wanted a good combat screenshot.

quote:
Don't use mind-controlled monsters that traditionally appear deep underground when you are presenting a scenario that takes place on a surface island. (Please.)
Gorgons are both on the surface and in Avernum. Undead can appear anywhere, and Netherspiders don't even exist in Avernum. And it's not like I'm using Netherbats, or NetherGIFTS.

quote:
No force that has the capacity to mind-control monsters is going to waste the economic resources to build that crap.
But the monsters have to come from somewhere. The complex this takes place in is a Barracks/Lab/Fortress/Monster Factory, all built under a mountain. You don't think that's going to take a lot of power?

quote:
I realize it is neat and exciting to use beams. But don't. Beams for the sake of beams are dumb.
I don't call 48 hours of coding so that the beams fire in a specific and precise pattern 'exciting'. And they aren't beams for the sake of beams.

quote:
Simple and elegant is always better than complicated and busy.
Most of the puzzles in that dungeon are simple and elegant. Or at least simple.

quote:
Originally written by Swashbckler:

After surfing your site some more, I'd also like to point out that almost all (if not all) of the graphics you are hosting are edits of Spidweb graphics. Yet you make no mention of Spidweb and ask that credit be given to yourself.
Thanks for pointing that out. I'll fix it as soon as I can.

[ Monday, October 09, 2006 17:04: Message edited by: Nioca ]

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #13
quote:
quote:
Originally written by Nioca:

Then it's a good thing that dungeon isn't combat-oriented. Sure, there's a few fights. But do you honestly think that an enemy isn't going to place a few guards near the heart of it's complex?
Originally written by Ephesos:
But I see gorgons, undead, and spiders. Those are unrelated, more or less. They shouldn't be in the same section of the dungeon, at the very least.
That was in reference to the thir screenshot (the one with the beams.), not the second. The Undead, Gorgons, an Netherspiders are under strict mental control, just like the Vahnatai.

quote:
quote:
quote:
Originally written by *i:

Just to expand, the "one wrong step could result in a painful death" sounds a little too unforgiving and unfun.
Originally written by Nioca:
That is actually somewhat exaggerated. You can make mistakes in that puzzle, but you're definitely going to pay for them. It's just that "one wrong step could result in a painful death" sounds far better than "two or three wrong steps could result in a painful death". And if I truly wanted to make it difficult, I could force the entire party to try to get through the beams. Getting through there just takes observation and timing. Though extra AP can help.
Originally written by Ephesos:
That screenshot is terror incarnate, in the sense that it makes me fear for my sanity. I wouldn't want to take a single step into that dungeon if my party's lives depended on it.
That beam puzzle doesn't consist of the entire dungeon. In fact, that's the final puzzle for that dungeon. And if it's any indicator, the script name for it is 't4puzzcomplex'. And it's a very good thing then that only one party member can enter.

quote:
Originally written by Ephesos:

Oh, and that first screenshot? That huge tower is going to keep the party from seeing itself if it walks behind it. Thought you should know.
You can't walk behind the lighthouse, though. There is really only one spot where your view of the party is obstructed.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #11
quote:
Originally written by Swashbckler:

as Thuryl more or less once said, "the BoA community generally takes poorly to weird **** for the sake of weird ****" in reference to unrelated monsters being in the same place.
Then it's a good thing that dungeon isn't combat-oriented. Sure, there's a few fights. But do you honestly think that an enemy isn't going to place a few guards near the heart of it's complex?

quote:
now that those screenshots have been brought up I want to say that the third screenshot displays an area sort of like Rentar's fortress in Undead Valley.
While there are both Undead and Vahnatai in this scenario, I assure you that this is NOT Undead Valley. For one thing, the Vahnatai aren't the main antagonists, and there is no mention of Rentar-Ihrno anywhere. Yet, anyway. However, she is not connected to the story line, and never was.

quote:
Originally written by *i:

Just to expand, the "one wrong step could result in a painful death" sounds a little too unforgiving and unfun.
That is actually somewhat exaggerated. You can make mistakes in that puzzle, but you're definitely going to pay for them. It's just that "one wrong step could result in a painful death" sounds far better than "two or three wrong steps could result in a painful death". And if I truly wanted to make it difficult, I could force the entire party to try to get through the beams. Getting through there just takes observation and timing. Though extra AP can help.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Neat Find in General
Shaper
Member # 7472
Profile Homepage #3
Ah. So your hobby is collecting weapons. And no, I don't know a thing or two about it.

Also, I didn't say I wasn't interested. Just wondering why you paid $30 for it.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Neat Find in General
Shaper
Member # 7472
Profile Homepage #1
...why? I mean, it looks nice but why would you pay $40 for it? :confused:

And this probably should be on the Avernum boards. Not sure which one, though.

EDIT: I'm so confused about this that I even got the price wrong.

[ Sunday, October 08, 2006 10:07: Message edited by: Nioca ]

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #8
Also, you can see a screenshot of the ported town here. It's the second screenshot.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Where the Rivers Meet: may it flow safely for a long time. in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #26
It's not the above problem if it's on a different page, now is it? :P

You went down the wrong flight of stairs from the castle. There is another stairway near the courtyard. Simply walk up to the pool, head west through the triple doors, then north through the next door you see.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #6
Here is a before and after picture of the town. On the left is the original from DWtD. On the right is the modified version in Agadia Isle.

IMAGE(http://www.freewebs.com/nioca/bigmap.png)

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #2
I was actually just trying out the feature. One of the towns, though (DWtD: Cavern of Bones) was actually perfect for a town I had in mind. With heavy modification, of course. I'll post a side-by-side comparison of the original town and my modified version tomor... well actually later today. It's way too late here (1:50 AM) and I really need some sleep.

[ Sunday, October 08, 2006 09:51: Message edited by: Nioca ]

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What's your opinion... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #0
What's your opinion on porting towns?

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Name me! in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #12
Darn. I had already settled on Drait. And no, don't ask me how my mind re-interpreted "Flayer" into "Drait". I'm still trying to figure that out myself.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #33
quote:
Originally written by Ephesos:

Right, Nioca... you've missed my point. Half of this list is just "stupid things that people should've never put into scenarios in the first place". And I do mean people should break rules... if it weren't for rule-breaking, there's no way we would've had Mad Ambition work like it did (after all, shouldn't "Don't let split-up parties leave town" have been a "rule"?). We'd lose a lot of quality work if everyone played by these idiotic things you call rules.
I never said that people shouldn't break rules when it comes to scenario design. I simply said that you shouldn't stray too far from them. By all means break as many of these as you want.

quote:
They're just freakin' guidelines, so stop being so full of yourself. I'll respect this kind of stuff once you've released something.
This argument would hold more weight if some of these suggestions weren't made by people who HAVE released scenarios.

quote:
Breaking convention is not the same as poor design. So stop treating it like that.
I never said it was, nor did I treat it accordingly. Mad Ambition, Echoes: Renegade, Bahssikava, Exodus, and a few more I'm probably not thinking of all went outside some of the rules. They also are some of the best scenarios out there in the BoA Community.

What I want to know is why you are against this thread.

[ Wednesday, October 04, 2006 08:08: Message edited by: Nioca ]

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Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Name me! in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #9
How does Drayer sound?

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #20
I don't have a grudge against it. It just makes several good examples of what NOT to do in a scenario. That said, I actually gave it a 3.85, and called it a delightful romp.

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Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Name me! in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #7
Flayer... That sounds good. Of course, I'm open to more suggestions.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #18
So that's why Ephesos hates undead so much. I'm suprised he didn't take the same attitude to vahnatai after beta-testing that scenario.

That said, I did miss the joke. I didn't realize that you actually were refering to Undead Valley.

EDIT: Supertypo: a large typo in which someone drops an entire word.

[ Tuesday, October 03, 2006 11:11: Message edited by: Nioca ]

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Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #16
quote:
Originally written by Dikiyoba:

So, in other words, you're advocating the Undead Run Trilogy, scenarii with tons of superpowered items, three-part dungeons full of lengthy discussions, no new wands or classes of items, the party is required to do idiotic things to advance, terrible spelling and grammar, spots where all the party's equipment is destroyed, Rentar-Ihrno as the main villian, and a prostitute?
Dikiyoba, the description you just made is very close to a scenario that actually exists. It's called Undead Valley. I put the similarities in italics.

Ephesos, before you claim that any of these rules can be broken, I suggest you take a good, hard look at Undead Valley. It broke many of the above rules, and is one of the most hated scenarios around, apart from Proving Grounds. I'm not saying you can't be creative. I'm just saying that straying too far outside of the rules can lead to disasterous results.

That said, I'm adding a few more:

28. Giving a powerful piece of equipment to the party partway through a scenario, then taking it away at the end is an excellent way to frustrate people.
29. Randomly killing the party is not a good idea.
30. Don't exit the scenario immediately after the party has been killed, unless you want to permenantly wreck that save file.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Factions in Geneforge Series
Shaper
Member # 7472
Profile Homepage #51
quote:
quote:
Originally written by Nioca:

But in order to start a war, they have to become enslaved to another race.
Originally written by Waylander:
Not necessarily. I think you underestimate the tenacity of the serviles.
Take a look at almost any GF1 ending for the Takers. Without the geneforge or Drakons, their cause would never survive, simply because they lack the ability to shape an army strong enough to counter the shapers.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Name me! in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #0
I am extremely poor at naming things, and could use a little help. I'm using one of Luz's creatures (below) and need a good name for it. It should be a name that could have something appended to it, like Fire [blank], [blank] Queen, and such. Thanks in advance!


IMAGE(http://es.geocities.com/falcata2/BoApics/Monsters/carrcraw.png)

[ Tuesday, October 03, 2006 08:11: Message edited by: Nioca ]

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #13
That was also BoE, and they didn't have superpowered artifacts such as the Zenbu No Yorri, Halberd of Calindor, and so forth. If you took these items away, you would have some very angry parties. I was furious when a sniper stole my Rapier. Fortunately, I got it back. It isn't that you can't take a person's items, it's just that you should give them back eventually.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Geneforge 2 cheat help in Geneforge Series
Shaper
Member # 7472
Profile Homepage #2
To my knowledge, I don't think there's a money cheat in any of the Geneforge games (I can't say for sure about G4... It's not released yet.).

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Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #11
quote:
Originally written by Reggie Kray xx:

quote:
Originally written by Nioca:

24. Don't take away a party's items, unless you plan to give them back.
Why not? This can be a really good idea in some situations.

As long as you give them back in the end. TM did this in Echoes: Renegade with the snipers. They could steal your weapons, but once you killed them, you could get your weapons back.

So I guess I should revise the rule. Don't take away a party's equipment, unless you plan to give them back.

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Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Factions in Geneforge Series
Shaper
Member # 7472
Profile Homepage #41
quote:
Originally written by Emperor Tullegolar:

Where is the logic in trying to spread chaos? The Takers are cold blooded murderers that would genocide humanity if they had the chance. They claim to support freedom and equality, but the serviles are as much servants under the them as they are under shapers. It's more like only a child could see its validity. Which makes sense since serviles have child-brains and drakons are insane.
Seconded, except for the servile bit. No good can come from the wanton violence that the Takers/Rebels support. The paradox is, the serviles can only get freedom by resorting to full-out war. But in order to start a war, they have to become enslaved to another race.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Happy Jewish New Year in General
Shaper
Member # 7472
Profile Homepage #11
quote:
Originally written by Randomizer:

The Day of Judgement is here.

Who will live and who will die.
Who will play Geneforge 4 and who will not.
Who will post and who will be banned.

Wow. Do you mind if I use that in my signiture?

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00

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