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Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #134
I spent two years watching these forums before I finally decided to join, so I had a little time to prepare myself. :D
quote:
Originally written by Crafterlord:

I see the discussion is over.
Then what do you call the 19 posts after Tullegolar's banning?

EDIT: Typo.

[ Sunday, September 24, 2006 13:00: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
State of Chaos in Blades of Avernum Editor
Shaper
Member # 7472
Profile Homepage #5
Oops. I forgot to make sure that truncating the messages wouldn't cause problems of their own.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Magus of Cattalon in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #4
That's classic. Maybe it's because I preview every post before I post it.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
need help~about some quest in Geneforge Series
Shaper
Member # 7472
Profile Homepage #4
If Geneforge reminds you of Wizardry, you should try the Avernum series.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Spell Poll in Avernum 4
Shaper
Member # 7472
Profile Homepage #10
Being able to charm a Vahnatai lord is underpowered? My mage and priest frequently use Terror and Control Foe to cause mayhem among an enemy. Why destroy them when you can get them to destroy themselves?

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Magus of Cattalon in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #2
You should have picked up some sort of rod off the bodies of the mages near the wall with the crack. It's purple. Use it in the room with the lasers. It should deactivate them and allow you to pass.

EDIT: Why am I always one or two minutes late?

[ Saturday, September 23, 2006 16:16: Message edited by: Nioca ]

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
State of Chaos in Blades of Avernum Editor
Shaper
Member # 7472
Profile Homepage #3
Two thing I've learned today. First, the message pane has a scroll bar! Secondly, it's much harder to pin down an error if you don't see the message, even if it's something common. Like in this case, where the problem was a missing 'break;' at the end of the state.

By the way, Kel, those were truncated message_dialog calls. That's not how they actually appear in the script. ;)

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Spell Poll in Avernum 4
Shaper
Member # 7472
Profile Homepage #7
Am I the only one who liked Control Foe? I found it useful in several situations. Honestly, it was overpowered in BoA.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
State of Chaos in Blades of Avernum Editor
Shaper
Member # 7472
Profile Homepage #0
I'm having a small problem with one of my town scripts, and I can't figure out why. Here is what's going on. The party walks up to a lever and gets ambushed. Once the ambushers are defeated, the party can pull the lever.

The thing is, once the hidden group appears, the whole town script shuts down. Any error message I recieve is lost because the monsters act instantly after the state is called. Here is the state. Any ideas?

beginstate 53;

if ((get_flag(4,9) == 250) && (is_combat() == 0)) {
reset_dialog();
add_dialog_str(0,"Yet again, you attempt to approach this lever. It appears that...",0);
add_dialog_str(1,"What do you want to do?",0);
add_dialog_choice(0,"Pull the lever.");
add_dialog_choice(1,"Back away slowly.");
choice = run_dialog(0);
if (choice == 1) {
if (get_flag(4,5) < 5) {
set_terrain(37,46,392);
set_terrain(41,46,392);
set_terrain(37,42,392);
set_terrain(41,42,392);
set_flag(4,5,1);
flip_terrain(29,42);
play_sound(94);
pause(2);
flip_terrain(29,42);
play_sound(94);
message_dialog("When you pull this lever, you hear...");
}
if (get_flag(4,5) == 125) {
set_flag(4,5,250);
flip_terrain(29,42);
play_sound(94);
pause(2);
flip_terrain(29,42);
play_sound(94);
pause(3);
play_sound(162);
message_dialog("When you pull this lever, you hear...");
}
if (get_flag(4,5) == 250) {
flip_terrain(29,42);
play_sound(94);
pause(2);
flip_terrain(29,42);
play_sound(94);
print_str_color("Nothing seems to happen.",3); }
}
}

if (get_flag(4,9) == 0) {
message_dialog("As you approach the lever, you hear a rustling noise from...");
set_terrain(26,42,0);
set_terrain(27,43,0);
set_terrain(26,44,0);
set_terrain(26,45,0);
set_terrain(28,46,0);
set_terrain(30,46,0);
set_terrain(29,45,0);
set_terrain(29,44,0);
set_terrain(30,44,0);
set_terrain(31,43,0);
set_terrain(32,45,0);
activate_hidden_group(3);
set_flag(4,9,250); }


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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Archery in Avernum 4
Shaper
Member # 7472
Profile Homepage #22
quote:
Originally written by Alorael:

Nioca, what you're saying is that you couldn't do enough damage to prevent them from healing, not that it's impossible to do enough damage to prevent them from fully healing.
You mean I have to do 180 damage every turn just to kill the thing?!? :eek: :eek: :eek:

[ Saturday, September 23, 2006 13:40: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Hidden Rooms? in Avernum 4
Shaper
Member # 7472
Profile Homepage #11
There's Ruby Skeletons in Avernum 4? I never bumped into one.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Oh no! Beta! in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #15
Sent. It's not a complete report, though. I accidentally hit delete instead of close a few days ago and lost all of my notes.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #132
Another way to decide might be to have canisters open to everyone. However, before they can use a canister, they have to pass some sort of sanity test. If they are determined to be mentally unstable, they can't use one.

Now, if that same person comes back for another canister, they have to take the sanity test again. This keeps people from becoming genocidal monsters by cutting them off before they reach the point of mental instability.

This enforces Emperor Tullegolar's point of view without endangering normal people.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Archery in Avernum 4
Shaper
Member # 7472
Profile Homepage #19
Positive. I think there was only one instance where it didn't heal back to full, and even then, it was healed to 1 point under full.

quote:
—Alorael, who didn't spend much time fighting them. He mostly hid around corners to kill the mobile enemies and then dashed to the generator.
Great minds think alike. :cool:

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Archery in Avernum 4
Shaper
Member # 7472
Profile Homepage #16
quote:
quote:
Originally written by Nioca:

There are a few which regenerate all damage done every turn
Originally written by SevenMass:
The only ones I know of are the ones in the Darkside base in the scree caves. You can solve that problem by disabling some power supply in the back of their base.
You took that out of context. Whether or not the power supply is working, if you are out of range, the pylons will regenerate all damage per turn.

And yes, I am talking about the Darkside Loyalist base.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #130
Ah... Thanks, but I'll pass...

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Spell Poll in Avernum 4
Shaper
Member # 7472
Profile Homepage #2
It appears my vote for Control Foe is alone...

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Spell Poll in Avernum 4
Shaper
Member # 7472
Profile Homepage #0
What is your favorite/least favorite of the spells in A4?

EDIT: The title was mildly misleading.

[ Friday, September 22, 2006 11:31: Message edited by: Nioca ]

Poll Information
This poll contains 4 question(s). 35 user(s) have voted.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=wsuIyIWDkvbx"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=wsuIyIWDkvbx"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Soon there will be no need to do this in General
Shaper
Member # 7472
Profile Homepage #69
quote:
Originally written by Drow:

Actually, what it will bring is a horde of newbies, most of who are clueless about much of anything, hate the Exile/Avernum series if they even know of it, and consider grammar something for other people. A whole new September beckons. And the sad part is that we won't even have TM to rant about it.
I hope I'm not counted with the horde of clueless, avernum-hating, grammar-deficient newbies. Yikes!

Oh, and welcome back, Dikiyoba.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Archery in Avernum 4
Shaper
Member # 7472
Profile Homepage #14
There are a few which regenerate all damage done every turn, if your characters are out of range. Now, if you have an invulnerable character within range, and everyone else staying back... Lets just say things generally won't turn out well for said enemy.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Archery in Avernum 4
Shaper
Member # 7472
Profile Homepage #12
It's one percent. Not much, but it stacks up fast.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
What do you look for in a scenario? in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #21
My scenario will make Salmon somewhat happy. It's not goblins, but the bad guys will definitely come in force.

Though at one point, goblins were involved...

EDIT: Wow. In the five minutes I took to write this, another person voted.

[ Friday, September 22, 2006 05:49: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Archery in Avernum 4
Shaper
Member # 7472
Profile Homepage #9
All considered, though, melee is far from useless. In fact I wouldn't have defeated [Master Villan] without having a character with ten parry absorbing [Master Villan's] attacks. He only took two or three points of damage per turn, and also distracted [Master Villan's] henchmen. Of course, having the [Sword that does a lot of damage to the Master Villan] helped, as did having the Heartstriker Bow.

In fact, I'm considering playing again, but modifying the scripts so I recieve four Heartstriker Bows from the beginning. I think I'll call them the Heartstriker Team. Or something to that effect.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Hidden Rooms? in Avernum 4
Shaper
Member # 7472
Profile Homepage #5
There's one encounter in the Great Cave that uses luck. It's a wishing well near bandit territory which grants an extra level of parry for every party member. In order to get it, however, you have to throw in fifty coins repeatedly. Luck reduces the number you have to throw in. That said, I had very low luck, and threw in somewhere around 2000 coins before I got the blessing.

It was still cheaper than purchasing it at a trainer, though. :)

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Slowly It Runneth in Geneforge Series
Shaper
Member # 7472
Profile Homepage #2
Try shutting down unneeded background programs. If I have anything running while playing Geneforge (or BoA, for that matter), it bogs down to the point of being unplayable. Other than that, I couldn't tell you, as I own a PC.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00

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