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Fun things to do in Avernum 4 in Avernum 4
Shaper
Member # 7472
Profile Homepage #17
I can just imagine the response to that...

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Help! DWTD can not get in Vahkohs castle in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #3
All right, I have the specifics. First, ask him "I'd like to learn about my mission.", then ask "What do you think might help me?". He should then give you a key.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #8
Four more of my own:

21. Don't have Rentar-Ihrno as a main villain. Doing so will just give everyone on this board another reason to hate her. And I can't blame them.
22. Avoid directly tell the player to do something. Sometimes you can't dodge it, but try as much as you can. (This doesn't mean you can't put a notice in your readme.)
23. One way to cut down on crime is to put a level 100 cat in the town, arm it with the finest armor and weaponry, give it the ability to petrify, and set each of it's resistances to 99%. No criminal will set foot in said town again.
24. Don't take away a party's items, unless you plan to give them back.

[ Monday, October 02, 2006 09:05: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Help! DWTD can not get in Vahkohs castle in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #1
Ask Mayanard if he can help you. He should give you a key that will let you in.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #203
quote:
quote:
Originally written by Dikiyoba:

I suspect that if it came down to a certain type of crystal in the superforge or for road repairs in the backcountry, the crystals would go to the superforge rather than the roads.
Originally written by Emperor Tullegolar:
Unless I were building a road to a crystal mine.
That's just wrong. :D
quote:
Originally written by Emperor Tullegolar:

Nioca: Are you seriously saying that my form of government would not work because my leaders could be poisoned? I hope you realize that all governments’ leaderships are subject to assassinations. If anything, it would be less likely in mine because the rulers got their position through strength and cunning. Then again, I have no qualms about answering a stupid question with a stupid answer. My answer: poison resistance!
Yes! I am!

Actually, I'm just pointing out the possibilities. Besides, this was an answer to the Carol problem, not your government in general.

[ Sunday, October 01, 2006 16:38: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #199
quote:
Originally written by Emperor Tullegolar:

This Owen sounds like an idiot. He was killed by a bunch of hired assassins? Pathetic, he deserved death.
You're forgetting that there are more ways to kill than just fighting with swords or batons. It would be easy to slip him some sort of poison without his knowledge.

quote:
This is also why they would not constantly be assassinated. They would have guards, you know.
But guards aren't around 24/7, nor are they omniscient.

quote:
Resources: What could be a better investment of money than a superforge?
You're missing the point. I specifically refrained from saying money. I meant resources such as crystals, essence, manpower/servilepower, etc. If you don't have enough resources to maintain a superforge, then the effort and resources already put into it were wasted.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Item_on_spot in Blades of Avernum Editor
Shaper
Member # 7472
Profile Homepage #6
I mean that you have to set that specific item to that class in your scenario data script.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Echoes: Renegade in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #10
The scenario is nice. It would be even nicer if I could complete it. You dropped the variable 'pcs' in town 13, TM.

EDIT: I just sent you an e-mail with the specifics.

[ Sunday, October 01, 2006 08:51: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Item_on_spot in Blades of Avernum Editor
Shaper
Member # 7472
Profile Homepage #3
Make sure you have the items set to a special class.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #189
quote:
Originally written by Emperor Tullegolar:

With terms as short as you are suggesting, how is anyone supposed to get any ruling experience?
I said they could run multiple times. If a ruler is good, he stays. Simple as that.

quote:
In my system, a ruler can rule as long as he does a good job. When he stops doing a good job, rather than elect someone new, he is killed off and replaced by someone that is guaranteed to be stronger and better.
The problem with this theory is that the next ruler could merely be a political figurehead. To clairify, here is an example:

Let's say that Tullegolarland is currently ruled over by someone named Owen. He's a benevolent ruler and an excellent warrior. Now, someone else is eyeing the throne, let's name her Carol. She is a terrible warrior and is very selfish. She also is extremely rich and has a massive influence over politics.

Now, by your theory, there is no way Carol could become ruler, right? WRONG! She could get power by hiring some sort of assassin team, kill Owen, and claim that she killed him. This would make Carol the ruler, and thus would grant her access to the geneforge. Now, two things could result from this:
(A) Carol takes the throne for herself, and rules until she's overthrown by someone else.
(B) Carol takes the throne, BUT winds up being a puppet for someone else.

Either way, you have a whole new set of problems to deal with.

quote:
As for resources, what makes you think that keeping an operational geneforge takes so much energy? In Geneforge 3, it existed on an island devoid of resources and with but a few serviles to maintain it. Not sure where you are going with that point.
Oops. This one's my fault. I meant to say that if some sort of new superforge was developed, it would probably require a lot of resources to maintain. If you didn't have the ability to maintain it, you basically wasted a bunch of resources that would have been better spent elsewhere.

quote:
Originally written by Crafterlord:

Also, Nioca, your goverment would need constant voting... and you just said my voting system would be ruined without education.
Ummm... I actually think that Tullegolar said that.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Echoes: Renegade in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #4
Wow. Six days of beta and it's already done?

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #182
That sounds like it might work. Of course, it could also lead to a lot of fighting between the three leaders.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Helpful Scenario Tips... in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #0
Here are some tips and pointers about scenario design. Some are serious, some are funny, some are outright ridiculous. Take all of them with several pounds of salt.
Keep dialogue nodes short and sweet.Don't make your first dungeon a three-part dungeon. (I know this from personal experience.)Making a sequel to Za-Khazi Run is probably not a good idea.Don't have a place where you can get tons of superpowered items.Making a sequel to Undead Valley is definitely a bad idea.With high level scenarios, upgrading potions, wands, and scrolls is not a bad idea.Try to avoid having the party make blatantly stupid desicions.New classes of weapons, armor, helmets, and so forth can an intriguing new element to a scenario.Spelling: A scenario's best friend.Grammar: A scenario's second best friend.Don't work on scenarios at 2:00 in the morning.Don't make your first scenario a three-part series.Always backup your work before and after every work session. Then backup your backup, because the turtles are hungry tonight.Don't break any of these rules until you know why they exist.Don't be influenced by any Michael Slack scenarios.Don't refer to scenarios as scenarii.Don't talk about your scenario unless you're sure you'll release it.Please do not revolve your scenario's plot around anything to do with demons.If it doesn't add to the plot, you should probably get rid of it (applies to any junk you throw into your scenarios).Try not to sway from the original idea behind your story. Give it a plot, and stick to it.Don't have Rentar-Ihrno as a main villain. Doing so will just give everyone on this board another reason to hate her. And I can't blame them.Avoid directly tell the player to do something. Sometimes you can't dodge it, but try as much as you can. (This doesn't mean you can't put a notice in your readme.)One way to cut down on crime is to put a level 100 cat in the town, arm it with the finest armor and weaponry, give it the ability to petrify, and set each of it's resistances to 99%. No criminal will set foot in said town again.Don't take away a party's equipment, unless you plan to give them back.Make sure all of your quests can be completed.If the party is promised a reward for completing a mission, give it to them. (Mayor DeBry, Dharmon, Avernum 1 :mad: )If the party is NOT given a promised reward, give them a means to rightfully *DECIMATE* the jerk who lied to them.Giving a powerful piece of equipment to the party partway through a scenario, then taking it away at the end is an excellent way to frustrate people.Randomly killing the party is not a good idea.Don't exit the scenario immediately after the party has been killed, unless you want to permenantly wreck that save file.Do not attempt to make the largest scenario ever.Avoid monster plagues like the plague.Always have your scenarios beta-tested.Do not try to imitate the Exile/Avernum games.Do not abuse out-of-dialogue-box text.Break all of these rules, and do whatever you want.Don't try to make big scenarios if you haven't experience or/and you almost never played Avernum and/or Exile Series.Feel free to contribute to this list.

[ Saturday, October 21, 2006 08:18: Message edited by: Ghouloca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #180
quote:
Originally written by Dikiyoba:

Eww... constant campaigning. That seems like it would hurt the effectiveness of the government in getting things done.
A little, but that's a small price to pay for stability in the government. Besides, there would be less campaigning because of the short span of power.

quote:
It also limits the good things any one politician could do.
True. However, it's much easier to break a good political and economic enviroment down then it is to build it up from scratch because the idiot(s) that preceded you destroyed it. Therefore it's more beneficial to limit the potential damage than increase the potential good.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #178
quote:
Originally by Emperor Tullegolar:
I said a crappy ruler that used the geneforge would be overthrown, a good rule would not only be ore difficult to defeat, but if he is really good, there will be few who wish to challenge his rulership.
Yes, but there are always those few malcontents that will plot against you. And heaven help you if one of those groups contains a shaper apprentice whose training was tragically interrupted. :D

On a serious note, it can be quite suprising how much damage a 'non-threat' can actually do. It's not the ones with power that you need to worry about, it's the ones without it. If three geneforge games haven't proven this, I don't know what will.

quote:
When you character uses the geneforge, he is almost invincible, a much more worthy ruler than Trajkov.
Apparently you didn't try to leave Sucia Island, or go to the ancient shaper graveyard, the name of which still eludes me.

quote:
Also, destroying the geneforge would be going against Tullegolite philosophy.
Except that humans, when desperate, will do almost anything, no matter who they were to begin with. This holds true for almost any animal on this earth.

quote:
If there was no geneforge to be the ultimate goal, there would be little motivation to become supreme ruler, and the wars would eventually trickle to a halt, unless a new one was built.
In other words, your whole system of government would break down. Eventually someone would build a new geneforge and retake position as supreme ruler, but how much is lost in the mean time? I'm not just talking about lives here, either. Your whole civilization would regress.

quote:
That said, you can not declare the argument over until you have explained to me how you think things should be run. That way, I can point out how my way is so much better.
I said that we've almost fought each other to a stalemate. By no means did I declare this argument over.

My form of government would probably somewhat resemble a republic. However, it would have three leading rulers, similar to the shaper council, with equal power. In order to pass any sort of bill or order, it has to be at least a two-to-one vote between the leaders. This helps prevent a corrupt leader from taking too much control. You would also have the congress, senate, and so forth. However, the main difference is that leaders, senators, governors, and so forth would have far shorter terms. the presidents wouldn't have 4 years. they would have nine months. Mind you, they can run for re-election a few times, and senators and congress would have even shorter cycles. This limits the amount of damage any politician could do. Lobbying would be a federal offense. If a person, to put it bluntly, attempts to bribe a politician, he or she would face massive fines ($1,000,000, to give you an idea.) and 20 years imprisonment. If the politician accepted, he or she would face the same fine, and would lose the government position, even if he or she is a president.

Oh, and don't give me the progress speech. One thing you're forgetting, as you push for progress, is what are the costs? By costs, I mean natural resources, energy, etc. Having a geneforge that can transform someone into a demigod is nice, but if the amount of resources needed to support it exceed the amount you can get, all it'll be useful for is a swimming pool. Therefore, you would waste a massive amount of resources that could have gone to making your people happy and healthy.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Fun things to do in Avernum 4 in Avernum 4
Shaper
Member # 7472
Profile Homepage #7
By 'steal from every town', I meant steal everything in all of the towns in the game.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #176
quote:
Originally written by Emperor Tullegolar:

I don't think the ruler would be overthrown so soon, because he would have access to the geneforge itself. Mmm, the fruits of victory.
If an apprentice shaper can beat Trajkov into a pulp with his bare hands, AFTER Trajkov uses the geneforge, then by your form of government, geneforge or not, rulers would be overthrown at a rather rapid rate. You said yourself:
quote:
Also written by Emperor Tullegolar:
It has been proven that these powers do not make one invincible, so I suspect a crappy ruler would be overthrown if necessary.
Also, the previous ruler might have, in case he or she was killed, ordered someone to destroy the geneforge. If this was carried out, the new ruler would be even more vulnerable than the old.

That said, I think we've almost fought each other to a stalemate.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
An unusual beta request in Blades of Avernum Editor
Shaper
Member # 7472
Profile Homepage #13
That's going to be difficult without an e-mail address.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Item_on_spot in Blades of Avernum Editor
Shaper
Member # 7472
Profile Homepage #1
Odd. I thought there was a call for that. It looks like you're stuck with item_of_class_on_spot.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Fun things to do in Avernum 4 in Avernum 4
Shaper
Member # 7472
Profile Homepage #2
You could play with a utility mage, who's only purpose is to cast beneficial and mental spells.

EDIT: Here's a challenge. Try stealing things from every town in the game, WITHOUT killing anybody in the town.

[ Saturday, September 30, 2006 07:08: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Preferred Story Types in Blades of Avernum
Shaper
Member # 7472
Profile Homepage #6
I prefer the type that is loosely based on the Avernum world. My scenario, Agadia Isle, takes place on an island 150 miles south of Valorim.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #174
Except that he/she would be overthrown soon after he/she took power, because, as you elequently put it, he/she is merely the villain that won in the end.

quote:
Originally written by Emperor Tullegolar:

If no winner/leader arises, then everyone is simply doing a pathetic job of fighting, and they must continue until such as time as one does.
My point is, what if a hero doesn't show up? What if they just fight themselves to extinction?

[ Friday, September 29, 2006 16:07: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #172
quote:
Originally written by Emperor Tullegolar:

War brings out the best in people
No, tragedy brings out the best in people. War brings out the worst.

quote:
and thus it is an excellent way to find leaders. It wouldn’t be killing people for fun, it would be killing people for progress and prosperity.
The problem with this theory is that people need a villan to fight. This leads to genocide. Hitler is a prime example of this.

Also, you're betting a lot on the possibility that this will bring forward a leader. While good in theory, what if no one steps up?

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Email please in General
Shaper
Member # 7472
Profile Homepage #3
Try MSN Hotmail. It's free, and it works. It's a little lacking in the Tea and Cooking department, though.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shapers keeping secrets in Geneforge Series
Shaper
Member # 7472
Profile Homepage #170
Except that there's the possibility that some sort of uprising in the senate could interrupt the flow of things. You would have a breakdown in the government.

EDIT: And that's if the people don't start throwing their loyalties to the senate instead of the emperor/king/ruler. That would be a real problem.

[ Friday, September 29, 2006 07:10: Message edited by: Nioca ]

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Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00

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