Profile for Grail Shadowblade
Field | Value |
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Displayed name | Grail Shadowblade |
Member number | 7362 |
Title | Warrior |
Postcount | 52 |
Homepage | http://gary.condra.googlepages.com/home |
Registered | Tuesday, August 8 2006 07:00 |
Recent posts
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Author | Recent posts |
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Poll Advantage in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, January 21 2008 01:27
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I aim for multi role personally, for example my current party leader is a warrior/archer/mage/priest.... Annoying to train but he did start out as an archer warrior. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Exodus sequel? in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, January 14 2008 19:40
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Of which mine is way out of date... -trundles off to update- Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Exodus sequel? in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, January 13 2008 11:04
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Damned shame, although maybe another designer will do a "fan" sequel sometime in the future. They were really enjoyable scenarios... Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Where the Rivers Meet v2.0.3 released! in Blades of Avernum | |
Warrior
Member # 7362
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written Thursday, July 26 2007 13:12
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Eh I've played this to death already >.> *goes back to it again though* Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mages missing? Priests dissappeared? in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, May 21 2007 13:16
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Then train up and put another into intelligence... Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Where the Rivers Meet v2.0.0 beta call in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, May 21 2007 03:22
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Alright *goes to open it* good thing I have most of the day free today :D Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mages missing? Priests dissappeared? in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, May 20 2007 11:33
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Go do some leveling up and improve your intelligence and try again. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mages missing? Priests dissappeared? in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, May 20 2007 10:52
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I normally make my mages quick on their foot and natural mages. Then try and get them some +AP armour.... Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Where the Rivers Meet v2.0.0 beta call in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, May 20 2007 10:27
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Name: Grail Shadowblade OS: Windows XP SP2 Email: gary.condra@gmail.com IM: grail-shadowblade@hotmail.co.uk or Grail378 (YIM and AIM) Prior Experience: None Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Blades Chat Tuesday, May 22nd 10:00PM EDT in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, May 20 2007 10:17
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I'll be in there.... I have something I'm working on now as it happens. Not going to say much but it's causing me hassle as it is.... Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Bonus Army is released in Blades of Avernum | |
Warrior
Member # 7362
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written Friday, April 27 2007 16:51
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*lots happen in his life then he wanders back* Oh new TM scenario *downloads and dusts off BoA* Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Character Traits / Adventure Log in Blades of Avernum | |
Warrior
Member # 7362
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written Saturday, November 25 2006 16:50
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Not a bad experiment at all, I might start my own like this. Maybe with a party though, possibly even working a storyline in about them. While have singleton versions going as well. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Avalanche in Blades of Avernum | |
Warrior
Member # 7362
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written Saturday, September 16 2006 06:32
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Help with refining my ideas and making the scenario playable. Any hleping me think of ways to make the scenario winable or finishable. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Avalanche in Blades of Avernum | |
Warrior
Member # 7362
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written Friday, September 15 2006 13:30
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Okay so I have mentioned in passing a few times, I've spoken with TM and he drove me to improve one of the kep turning points in the scenario. Anyway as it's my first scenario I was wondering if anyone would be willing to help with design ideas and such. At the moment I have the main town layout sketched but I can't think for the outsideyet except for the three walls of the valley and the blocked entrance. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
New Scenarios in Blades of Avernum | |
Warrior
Member # 7362
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written Friday, September 15 2006 13:26
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I'm still wokring on my scenario named Avalanche for refering purposes, final name unknown. In initial stage of designing most of the plot is planned already. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Release Dates in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, September 3 2006 09:27
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quote:You can finish it a lot easier then you can win it. There is two endings available. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Stuck in Za-Khazi Run in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, September 3 2006 08:59
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i just walked right through it.... If your careful you can finish the run in 11 days if you just run through the mushrooms and look where you step. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Release Dates in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, September 3 2006 08:54
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Around three months for Avalanche. More details later on that one but it's a win/finish scenario. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Avalanche design help in Blades of Avernum | |
Warrior
Member # 7362
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written Friday, September 1 2006 11:06
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Jumping Salmon I think I might just use option two although I was going to have only the musclebound idiot there, I'll now have shade appear and have a go at the musclebound idiot for taking so long. It will repeat the orders then give him a scroll so that it doesn't have to keep reminding him then it will disappear and the party will fall through the door for some light humour. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Avalanche design help in Blades of Avernum | |
Warrior
Member # 7362
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written Friday, September 1 2006 10:55
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The attacker is part of the main villain's entourage, he is going to be a musclebound idiot hence the orders scroll. The scenario is a win/finish scenario, hence the hidden room otherwise I'd make it easy to find the interesting ending instead of making them work for it (yes you can thank TM for pointing me in that direction). Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Avalanche design help in Blades of Avernum | |
Warrior
Member # 7362
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written Friday, September 1 2006 10:31
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Okay so I'm making a Scenario called Avalanche, I've been talking with TM about it but I have a little snag, one part of it I can't think of how to do. Section is: You find a small hidden study after feeling an unexplained breeze, upon entering your attacked then you can look around in there. Should your attcker drop a scroll mentioning where to go? If so then here's the idea. "Return to my house then enter the hidden study near the stairs, the door is along the west wall near the stairs. Once in there search the room for a scrap of paper from my journal. If anyone finds that all our planning will be wasted." Anyone think of anything better? Either way you'll have to find that scrap of paper in that room. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Beta Call in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, August 27 2006 04:34
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I'm still going to be releasing the scenario as well as uploading the item stats, the reason I'm releasing is that I am expanding the scenario. In a way that makes it similar to a training scenario, although you'll have to work for your levels and your gold. It will also be offering new items and creature types as well and the first release will be tomorrow on both fronts (stats and scenario). (EDIT) Teaser: Tomb Maker (1 handed sword) - 1-12 points of damage plus 1-12 points per level of Strength and Melee weapon skill, +35 damage to Demons, Undead, giants and attackers. Rarity: Found at the end of training run, Value: understated and being modified. [ Sunday, August 27, 2006 04:44: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Beta Call for Echoes:Renegade in Blades of Avernum | |
Warrior
Member # 7362
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written Thursday, August 24 2006 13:15
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Maybe a fresh offer would help? Name: The Paladin or Grail Email: grail-shadowblade (at) hotmail.co.uk Platform: Win 98/wherever I drag my USB off to (normally 2000 or XP) Previous Testing Experience: None Previous Designing Experience: 1 item workshop, with custom creatures and convos. One unfixable test scenario and one major claasified one Are You Imban: Nope, and I am not to be. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Beta Call in Blades of Avernum | |
Warrior
Member # 7362
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written Tuesday, August 22 2006 05:40
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I'm after beta testers to test new items, I've coded and for custom items and characters to me included in the scenario. All custom characters must use standard graphics or include custom graphics. Everyone who says yes must be willing to recieve a fair few versions before the final release and to be willing to reply with honest opinions on the items included with each release. EDIT: Recieved one response, more please people. I'm only asking for people to test items and to pick them up from a storage scenario then go out and use them in any other scenario they want. [ Wednesday, August 23, 2006 05:16: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
GraphicAdjuster 2 in Blades of Avernum Editor | |
Warrior
Member # 7362
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written Wednesday, August 16 2006 07:59
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I'll add that to my try and get to run list as well then, well done on it though. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |