Profile for Grail Shadowblade
Field | Value |
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Displayed name | Grail Shadowblade |
Member number | 7362 |
Title | Warrior |
Postcount | 52 |
Homepage | http://gary.condra.googlepages.com/home |
Registered | Tuesday, August 8 2006 07:00 |
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Author | Recent posts |
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Grail's Workshop in Blades of Avernum | |
Warrior
Member # 7362
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written Tuesday, August 15 2006 11:46
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Hmm okay I've skimmed over but not really what I'm working on but might use for reference to keep my items in check. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue Editor for Win in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, August 14 2006 11:54
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Thanks, all the same I'll work on my idea as well so that way there might be a backup and while no doubt it will be bigger. It's still an alternative just in case, so here's to hoping we both find success in our projects. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue Editor for Win in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, August 14 2006 08:41
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Well I'm going to try it with a Mac emulator and then see if I can talk my dad into joining the two files together in some way but I think I can do it without the source code though. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Grail's Workshop in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, August 14 2006 08:38
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Imban? You mean TM? If so then I have and nearly all the problems are sorted, just making more items and adding things. EDIT: Wanted Beta testers, duties include testing items, opinions on items and custom creatures, willing to answer questions and happy to recieve multiple updates until the scenario includes 15 items made by me. Also offering to host custom items and characters/creatures within the scenario. [ Monday, August 14, 2006 12:00: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue Editor for Win in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, August 14 2006 04:15
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Did anyone have any luck porting it? EDIT: If not might be able to get around porting it by doing something else, I am looking into it but if it works I will let everyone know. [ Monday, August 14, 2006 05:18: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Grail's Workshop in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, August 14 2006 03:35
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The which? Hmm I don' think so. So High Demon memory cell 3 = 4 And Machrone memory cell 3 = 6 Thanks I knew it would be something simple. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
nature lore: what is your level? in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, August 14 2006 03:13
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Hmmm 9 for my singleton and 15 for my 4. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Grail's Workshop in Blades of Avernum | |
Warrior
Member # 7362
|
written Monday, August 14 2006 03:11
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Okay so I've started work on a small scenario that will contain items I make or others make (in that case send me creature info for yourself and item codes), also contains Machrone ana a friendly white demon. But I have some problems with this, Machrone and my demon refuse to talk. The demon is a custom creature, while Machrone is a soldier or guard (not sure which). I have working scripts for them but they will not run so any help would be greatly recieved. I know this code works but it's here in case I need to edit something into it to get the demon to talk. Complete conversations of characters from t1Workshopdlg.txt This is the Demon's shop I am missing code for all spells trainable to 5. So if you can help please let me know and if you want a copy of the scenario to look at the .bas then PM me or e-mail me. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mad Ambitions - Chika in Blades of Avernum | |
Warrior
Member # 7362
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written Monday, August 14 2006 02:57
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This thread is finished. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, August 13 2006 03:32
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Right now to try and get it to run this time without errors.... Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, August 13 2006 02:54
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so: set_level(0,36) Would be correct? (Edit: wrong character number) [ Sunday, August 13, 2006 02:59: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
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written Sunday, August 13 2006 02:43
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I have but I think I've messed up that script as well, this is my forst BoA scenario I'm working on although I did love playing with the BoE scenario editor, not that I could play them. Anyway other script: Anyway this is literally the first time I've tried coding in BoA so I'm expecting lot's of teething problems. Anyway all I've made is the outdoor terrain, and the first building in the town. If I sort out the trouble I'm having now then I think I can work easier and faster. [ Sunday, August 13, 2006 02:59: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
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written Saturday, August 12 2006 06:01
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I have no idea it was in the script I used as a base, I'll probally pull it out then see what happens. Also what is the correct filename for the file? It's currently t0larnadlg.txt Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
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written Saturday, August 12 2006 05:13
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Problem, no one set and illegal header..... Well I fixed the last error but I have new ones.... Help! EDIT: Fixed State 3 thanks Drakefyre [ Saturday, August 12, 2006 06:03: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
|
written Saturday, August 12 2006 05:02
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I've done that Thuryl, I only had it like that to try and work around my mistake, it was also always coming up with an error about Hello not being a command. Now I'm going to try the fixed code and see what happens now. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
|
written Saturday, August 12 2006 04:54
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:eek: Thanks, now onwards to the next problem! Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Dialogue coding error (mine) in Blades of Avernum | |
Warrior
Member # 7362
|
written Saturday, August 12 2006 03:31
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What have I done wrong here? [ Saturday, August 12, 2006 05:14: Message edited by: Grail Shadowblade ] Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mad Ambitions - Chika in Blades of Avernum | |
Warrior
Member # 7362
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written Saturday, August 12 2006 03:29
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Unlocked door? Oh that door, I've wandered around in there while two Chika's battle each other but never thought of that. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mad Ambitions - Chika in Blades of Avernum | |
Warrior
Member # 7362
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written Friday, August 11 2006 10:05
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I'd taken him out of the scenario but hadn't used him again yet, anyway scenario completed. Actually wait I'd left the scenario last time by dying at the end but this time I won and didn't die. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mad Ambitions - Chika in Blades of Avernum | |
Warrior
Member # 7362
|
written Friday, August 11 2006 07:56
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Thanks I had actually missed them.... -heads off to start that scenario yet again- So onwards to the next hurdle! Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Mad Ambitions - Chika in Blades of Avernum | |
Warrior
Member # 7362
|
written Friday, August 11 2006 07:31
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Why won't Chika die and am I missing something important out? I'm really stuck here, I ran through to there with no problem with my lvl. 18 singleton and my god singleton but no matter which level I use I can not get around Chika.... Help please! Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Question? in Blades of Avernum | |
Warrior
Member # 7362
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written Thursday, August 10 2006 08:04
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Fair enough, you've all been a great help and I am now going to look into this more myself and then start work. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Question? in Blades of Avernum | |
Warrior
Member # 7362
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written Thursday, August 10 2006 07:07
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When making a sprite in a game style it is best to use the same palette used by the company itself, you can make your own palette but it would look odd in comparison to the 'offical' palette. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Question? in Blades of Avernum | |
Warrior
Member # 7362
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written Thursday, August 10 2006 01:21
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Simply because I'm going to start making sprites for BoA when I have time as well as working on my scenario. Although the scenario will probally suck. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |
Question? in Blades of Avernum | |
Warrior
Member # 7362
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written Wednesday, August 9 2006 12:14
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Hmm odd when I open the graphics for the actual characters and monsters their only seemed to be around 8-bit's per sprite. What I mean is on the actual sprite (sprite is the correct term for these) how many shades are used? I have checked this but I want to make sure before I start work, if no-one can help then I'll just go through and extract the different shades and then count them. Posts: 52 | Registered: Tuesday, August 8 2006 07:00 |