Profile for *i
Field | Value |
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Displayed name | *i |
Member number | 6 |
Title | The Establishment |
Postcount | 3726 |
Homepage | |
Registered | Tuesday, September 18 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Speculating about Avernum 4's plot in General | |
The Establishment
Member # 6
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written Saturday, December 25 2004 07:49
Profile
Sounds interesting. More likely, we will be in another Slith war. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Avernum 4 in General | |
The Establishment
Member # 6
|
written Friday, December 24 2004 18:52
Profile
To those of you who don't think Rentar-Ihrno will in some way be behind whatever mischef is in store A4, I hope you are right. However, Jeff Vogel has a habit of using old material and dry motives to do his future stories. "The Vahnatai worked in A3, why not in A4?" he will most likely think. I hope I am wrong, but his past designing behavior tends to exude this. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stuck in BoA in Blades of Avernum | |
The Establishment
Member # 6
|
written Friday, December 24 2004 11:00
Profile
Did you visit the lowest levels? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
New scenario for windows in Blades of Exile | |
The Establishment
Member # 6
|
written Tuesday, December 21 2004 13:57
Profile
quote:Now my patio window can enjoy Blades of Exile too! -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Wandering town monsters (turn off) in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Tuesday, December 21 2004 13:54
Profile
I don't think you can. My suggestion is not to use them to begin with, they make playing tedious. If you insist, you could place artificial wandering monsters via your town script. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Wandering town monsters (turn off) in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, December 21 2004 13:54
Profile
I don't think you can. My suggestion is not to use them to begin with, they make playing tedious. If you insist, you could place artificial wandering monsters via your town script. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Where are all the Senarios? in Blades of Avernum | |
The Establishment
Member # 6
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written Sunday, December 19 2004 07:09
Profile
http://www.avernum.com/blades/scen_list.html -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Perfect Forest Crash in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, December 8 2004 18:25
Profile
You need to redirect the southwest beam. There should be a small corridor with a power device in it just south of the teleporter. Direct the beam there. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Perfect Forest woes in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, December 5 2004 19:08
Profile
Stand directly below the beam. Push it north. Go around, and then push it to the east until the beam hits the generator. It should move north or something. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Perfect Forest woes in Blades of Avernum | |
The Establishment
Member # 6
|
written Saturday, December 4 2004 14:04
Profile
Kill the spirit six times. There are two mirrors, one in the southwest and the other near the center. Redirect the beam from the center using the two mirrors into the machine. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Release date for Geneforge 3? in General | |
The Establishment
Member # 6
|
written Wednesday, December 1 2004 16:10
Profile
That is correct. The projection is for March of 2005. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Not many posts... in General | |
The Establishment
Member # 6
|
written Sunday, November 28 2004 16:05
Profile
No post in 58 minutes, oh dear! There are plenty of members, it's just that people have these things called lives and are not here 24 hours a day. Couple that with the Thanksgiving holiday in the US and you are probably not going to have as much posting for the past few days. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Avernum/Exile in General | |
The Establishment
Member # 6
|
written Saturday, November 27 2004 06:36
Profile
Guys, what would your mothers say? :D This topic has been asked and answered a gazillion times now. However, that's not necessarily the fault of the poster. Give him/her a little slack. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Script issue with NPCs moving in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Saturday, November 27 2004 06:31
Profile
The town script of Valzier in A Perfect Forest does some door opening. Unfortunately, with two doors in his way, there was no need to make this automatic. What you could do is check every spot around the NPC in the start state and open any doors available. You may want to make the NPC face the appropriate direction as well. This is still a bit messy, however. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Script issue with NPCs moving in Blades of Avernum | |
The Establishment
Member # 6
|
written Saturday, November 27 2004 06:31
Profile
The town script of Valzier in A Perfect Forest does some door opening. Unfortunately, with two doors in his way, there was no need to make this automatic. What you could do is check every spot around the NPC in the start state and open any doors available. You may want to make the NPC face the appropriate direction as well. This is still a bit messy, however. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Town Layout in Blades of Exile | |
The Establishment
Member # 6
|
written Thursday, November 25 2004 09:59
Profile
Not a lot of towns I know about in the real world grow from the center out. Usually they grow wherever it is convenient. For instance, they may start on a lake or river and then move further away from that. If there is nice flat land in one area, it makes sense to expand there and not a place with hills and rocks and such. The advice I give is to make it sensical. If it's a small village, the buildings should be scattered. Cities should have business centers somewhere and then residential areas elsewhere without looking too "planned". Something like a fort or a castle should probably have a much more planned and sensible layout. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Perfect Forest Crash in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, November 24 2004 17:14
Profile
Feel free to play around with the file. It's dungeon 6 or 7 or something. If you can present a convenient fix, let me know. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stuck In A Perfect Forest in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, November 24 2004 17:13
Profile
Go to the big, powerful machine in the northern part of the mine. Next, there are two fixed mirrors, one near the center and the other in the southwest corner. When you are next to either, the mirrors will become mobile. Move the mirrors so you can redirect the beam near the center of the dungeon at the powerful machine. Note that beams can knock down crumbling walls. Once the machine is destroyed, the Perfect Spirit leaves. Next move the mirrors to redirect the beam in the southwest part of the dungeon into the power source near the teleporter to escape. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Perfect Forest Crash in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, November 24 2004 10:02
Profile
Out of curiosity, what are the other bugs? I'd love to fix the crash, but I cannot even replicate it on the Mac version. I have been forced to conclude that this is a bug in the engine and not in the scenario itself. If anyone has a solution, I'll look into it. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Tuesday, November 23 2004 04:36
Profile
I don't understand the argument that bad scenarios are horribly detremental. Nobody forces anyone to play ANY scenario. If a scenario is bad, don't play it. We already have a few decent scenarios, but hardly any scenarios at all relative to what we should have. If you are so averse to playing poor scenarios, do not play them. Read the reviews on Spiderweb and the Lyceum to make an informed decision about what to and not to play. No harm is done unless the harm is inflicted upon yourself. There can be no net harm with bad scenarios. Here is the deal. I do not have much time for much scenario design anymore. Seriously, any tool to make the process easier would increase the rate at which I can release a scenario. This may sound self-absorbed, but I see that as a net positive to the community. Arenax -- There are people out there who have a different skill set than you. You might find certain things easy, other people do not. Better tools will allow people to overcome their limitations and be able to write things comparatively well. Remember that most people are visual learners. Furthermore, what I find ironic is that you seem to be the expert (in your mind) on making a good scenario when you have never actually made anything like it. Sure, you can program, so can I. You can probably even program better than I can because of my inherent specialization. Nonetheless, you yourself admit that there is a different skill set for writing scenarios. I just don't think you realize what it is. I speak from experience in saying that excellent coding skills is not it. Most of good scenario design is utter tedium. Only in a few places does advanced coding become supremely important. See past yourself and your selfish notions and realize that people will benefit from a more visual and intuitive tool. So what, it masks a few things? That's fine. People still have the option to move away from the tools to a more advanced raw tool and they inherently will if they want their scenarios to be better. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Creating New Editors for BoA in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, November 23 2004 04:36
Profile
I don't understand the argument that bad scenarios are horribly detremental. Nobody forces anyone to play ANY scenario. If a scenario is bad, don't play it. We already have a few decent scenarios, but hardly any scenarios at all relative to what we should have. If you are so averse to playing poor scenarios, do not play them. Read the reviews on Spiderweb and the Lyceum to make an informed decision about what to and not to play. No harm is done unless the harm is inflicted upon yourself. There can be no net harm with bad scenarios. Here is the deal. I do not have much time for much scenario design anymore. Seriously, any tool to make the process easier would increase the rate at which I can release a scenario. This may sound self-absorbed, but I see that as a net positive to the community. Arenax -- There are people out there who have a different skill set than you. You might find certain things easy, other people do not. Better tools will allow people to overcome their limitations and be able to write things comparatively well. Remember that most people are visual learners. Furthermore, what I find ironic is that you seem to be the expert (in your mind) on making a good scenario when you have never actually made anything like it. Sure, you can program, so can I. You can probably even program better than I can because of my inherent specialization. Nonetheless, you yourself admit that there is a different skill set for writing scenarios. I just don't think you realize what it is. I speak from experience in saying that excellent coding skills is not it. Most of good scenario design is utter tedium. Only in a few places does advanced coding become supremely important. See past yourself and your selfish notions and realize that people will benefit from a more visual and intuitive tool. So what, it masks a few things? That's fine. People still have the option to move away from the tools to a more advanced raw tool and they inherently will if they want their scenarios to be better. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Thursday, November 18 2004 19:10
Profile
I'd definitely use it if it works. Take your time, there is no hurry. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, November 18 2004 19:10
Profile
I'd definitely use it if it works. Take your time, there is no hurry. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Do i missed you? in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, November 11 2004 20:34
Profile
Either behave yourself or leave these boards. If you have any questions, please consult the Code of Conduct. Any further infractions will result in your membership being terminated. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Announcement in Blades of Avernum | |
The Establishment
Member # 6
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written Thursday, November 11 2004 20:31
Profile
This is your warning Magi. Continue with your misbehavior and your account will be suspended. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |