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Edit CLevel? in The Avernum Trilogy
The Establishment
Member # 6
Profile #2
If Valorim...
...you wish to save...
...back up your save files...
...burma shave.


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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Perfect Forest in Blades of Avernum
The Establishment
Member # 6
Profile #9
The Perfect Spirit is ALWAYS supposed to appear after killing its Nephilim form.

You can test this by going into its script, haunted.txt and seeing if the DEAD_STATE is triggered by putting a message_dialog("Dubug",""); command within it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Perfect Forest in Blades of Avernum
The Establishment
Member # 6
Profile #1
Never seen this not work before. Did you get any error messages?

Try killing it without using the Spectral Ward. See if it makes a difference.

[ Thursday, September 23, 2004 17:54: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Recreation in Blades of Avernum Editor
The Establishment
Member # 6
Profile #6
quote:
Originally written by Squirrel:

the entire basis of "Blades of Avernum" is the Avernum part.
I disagree with this 99%. Seven years has shown that the basis of "Blades of Exile" is NOT the Exile part. Take a look at some of the best scenarios in Blades. None of them take place in the standard regions we were introduced to. Heck, most of the really great ones aren't even in the Exile universe.

Is BoA fundamentally different? I would say no. It's just a name change, a few more graphics, and a more powerful engine. None of these three involve Avernum per se in any way shape or form.

I liken your project to one where we did free towns back in the old days of Blades of Exile. These were meant to be towns that could be inserted into a scenario and customized by the designer. Several were created, none were ever used. Good designers don't like to have their creativity stifled and not so good designers are not much different.

Smaller remakes have been tried and either failed or have disappeared because of disuse. The only difference in your project in that one is that yours is far more ambitious. I suspect its useage will be about the same.

I mean, I see your point, but going on history, it's just a vacuum for good talent and a lot of time. It may be really good, but no good scenario will ever really use it. Heck, I bet only a few mediocre scenarios will even venture to use it.

If history holds up, then I fear you are wasting your time at best, and depriving everyone of good scenarios at worst.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Recreation in Blades of Avernum
The Establishment
Member # 6
Profile #6
quote:
Originally written by Squirrel:

the entire basis of "Blades of Avernum" is the Avernum part.
I disagree with this 99%. Seven years has shown that the basis of "Blades of Exile" is NOT the Exile part. Take a look at some of the best scenarios in Blades. None of them take place in the standard regions we were introduced to. Heck, most of the really great ones aren't even in the Exile universe.

Is BoA fundamentally different? I would say no. It's just a name change, a few more graphics, and a more powerful engine. None of these three involve Avernum per se in any way shape or form.

I liken your project to one where we did free towns back in the old days of Blades of Exile. These were meant to be towns that could be inserted into a scenario and customized by the designer. Several were created, none were ever used. Good designers don't like to have their creativity stifled and not so good designers are not much different.

Smaller remakes have been tried and either failed or have disappeared because of disuse. The only difference in your project in that one is that yours is far more ambitious. I suspect its useage will be about the same.

I mean, I see your point, but going on history, it's just a vacuum for good talent and a lot of time. It may be really good, but no good scenario will ever really use it. Heck, I bet only a few mediocre scenarios will even venture to use it.

If history holds up, then I fear you are wasting your time at best, and depriving everyone of good scenarios at worst.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Recreation in Blades of Avernum Editor
The Establishment
Member # 6
Profile #4
Replicas have never been that useful in Blades of Exile and I can only assume it will be the same for Blades of Avernum. The problem with duplications is that they are a drain on creativity on both those who create them and use them. My main point being is that you should devote your energies to something that will be enjoyed by the community rather than buried as another worthless replica.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Recreation in Blades of Avernum
The Establishment
Member # 6
Profile #4
Replicas have never been that useful in Blades of Exile and I can only assume it will be the same for Blades of Avernum. The problem with duplications is that they are a drain on creativity on both those who create them and use them. My main point being is that you should devote your energies to something that will be enjoyed by the community rather than buried as another worthless replica.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
The Establishment
Member # 6
Profile #29
Did you look at the machine after angering the Spirit first?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Bug list and suggestions in Blades of Avernum
The Establishment
Member # 6
Profile #44
Both this and the sugestion topic have been sent to Spiderweb.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
General Question of Doom in Blades of Avernum Editor
The Establishment
Member # 6
Profile #9
All right, SmirfofDoom, I think you've done enough here. Yelling at people is not nice. Swearing is not nice. It seriously violates the Code of Conduct which I repetatively have warned you about. Maybe after a month when you have cooled down, e-mail us and we may reconsider your membership here.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
General Question of Doom in Blades of Avernum
The Establishment
Member # 6
Profile #9
All right, SmirfofDoom, I think you've done enough here. Yelling at people is not nice. Swearing is not nice. It seriously violates the Code of Conduct which I repetatively have warned you about. Maybe after a month when you have cooled down, e-mail us and we may reconsider your membership here.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
The Establishment
Member # 6
Profile #27
Instructions will pop up as time goes on. The first directs you to the machine, go there and you realize you need to destroy it. After that, you realize you need a way to redirect beams, approach the mirrors and they should become mobile. Let me know if you have any trouble.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
What do you guys think? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #5
Detail is a double edged sword. Too much detail is a bad thing. One, it makes it too hard for the designer to finish. Secondly, it can seriously bog down the player if it is repetitious.

For instance, your corpse maze is probably a bad idea, unless you do something really good with it. If the amount of explanation and implementation will be the same, just skip it. It only adds to file size at really no benefit at best, and annoyance at worse.

Remember, more is not always better.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
What do you guys think? in Blades of Avernum
The Establishment
Member # 6
Profile #5
Detail is a double edged sword. Too much detail is a bad thing. One, it makes it too hard for the designer to finish. Secondly, it can seriously bog down the player if it is repetitious.

For instance, your corpse maze is probably a bad idea, unless you do something really good with it. If the amount of explanation and implementation will be the same, just skip it. It only adds to file size at really no benefit at best, and annoyance at worse.

Remember, more is not always better.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
General Question of Doom in Blades of Avernum Editor
The Establishment
Member # 6
Profile #4
This is from historical ratings:

Plot is probably the most important. Attention to detail is good, but don't do so much you (or more importantly the player) get bogged down. Battles are nice, but they should be creative; lots of little cookie cutter fights are generally bad.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
General Question of Doom in Blades of Avernum
The Establishment
Member # 6
Profile #4
This is from historical ratings:

Plot is probably the most important. Attention to detail is good, but don't do so much you (or more importantly the player) get bogged down. Battles are nice, but they should be creative; lots of little cookie cutter fights are generally bad.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
The Establishment
Member # 6
Profile #25
I have found BoA a quite unstable medium to work in, unfortunately. Sometimes things can break for no reason, and not all the time. Kind of frustrating.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Philosophical Implementation in Blades of Avernum
The Establishment
Member # 6
Profile #3
All scenarios have really been too short to really delve into any philosophical issue that it deserves.

A Perfect Forest is not really about the Nazi philosophy. The philosophy serves as a means to make the party to join the "good" side, if for no other reason the "bad" side will not accept them. Otherwise, I could have picked any issue to accomplish this. I agree, this needed a lot more work, but it served its intended purpose, I feel.

Anyway, APF has two main purposes:

1) Primarily as a toy scenario to gain skill with the editor.

2) Introduce that nasty Perfect Spirit. There are still a lot of open questions about this thing.

If anything the philosophy was more of the Perfect Spirit than anything else.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Scenarios in Blades of Exile
The Establishment
Member # 6
Profile #29
Ummm...this is BoE, not BoA, Kel.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Please Help Me Experienced Editors... in Blades of Avernum Editor
The Establishment
Member # 6
Profile #59
SmirfofDoom -- Please do not double post. I believe I have told you this before. Use the edit feature.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Please Help Me Experienced Editors... in Blades of Avernum
The Establishment
Member # 6
Profile #59
SmirfofDoom -- Please do not double post. I believe I have told you this before. Use the edit feature.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Scenarios in Blades of Exile
The Establishment
Member # 6
Profile #15
Unfortunately, it varies depending whether you are in a town or outdoors. Unless you have an all town/outdoors scenario, it will be very difficult to track this.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Scenarios in Blades of Exile
The Establishment
Member # 6
Profile #13
quote:
Originally written by Wham Bam Shizam:

One major obstacle that I have encountered playing this scenario. I have school, and my weekends are packed. Does anyone have any advice for that?
Yeah. Same here. Work on it for 30 minutes to an hour everyday and you will make some progress.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
The Establishment
Member # 6
Profile #14
I cannot figure it out. If anyone has an idea, tell me. It's odd because it only seems to break on one platform.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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