General Question of Doom

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AuthorTopic: General Question of Doom
BANNED
Member # 4943
Profile #0
I am currently making a BOA scenario. However, I have a question for everyone on how they feel. What do you think makes a good scenario? Is it the plot? The attention to detail? A mix of the two? Is it the battles, blah blah blah, etc.. What do you guys think is the most important mix to make a good RPG game?

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I start this off, without any words.
I got so high, I scratched till I bled.
Love myself, better then you.
I know it's wrong, so what should I do?
Posts: 94 | Registered: Tuesday, September 7 2004 07:00
Warrior
Member # 4204
Profile #1
I request any moderator to adjust the location of this post to the suitable BoA board with all possible haste.

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What really went on there, we only have this excerpt...
Posts: 68 | Registered: Sunday, April 4 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #2
Moving...

EDIT: Moved. Although really, I think a search of old threads would be better than a renewal of this topic. It's general, vague, and repetitious. But hey, I'm not here to judge. :P

[ Saturday, September 18, 2004 14:06: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoE Posse
Member # 112
Profile #3
I've said this before and I'll say it again. I want to see something I've never seen before. Surprise me.

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Rate my scenarios!

Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
The Establishment
Member # 6
Profile #4
This is from historical ratings:

Plot is probably the most important. Attention to detail is good, but don't do so much you (or more importantly the player) get bogged down. Battles are nice, but they should be creative; lots of little cookie cutter fights are generally bad.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Shaper
Member # 73
Profile #5
And big tough monsters != good fight.
Someone should just compile all the typical replies to this type of topic so it will go away. I'm getting sick of seeing it.

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My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
BANNED
Member # 4943
Profile #6
For everyone who actually offered a general opinion, thank you. For everyone who complained about the topic. Don't read it. If you have such a problem with seeing the repitious drone of editors asking for basic opinions, then get off this forum.

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I start this off, without any words.
I got so high, I scratched till I bled.
Love myself, better then you.
I know it's wrong, so what should I do?
Posts: 94 | Registered: Tuesday, September 7 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #7
Uh, or you could respect the fact that you are far from the first newbie to these forums and are far from the first to have asked this exact question of the same people in the same words. Most recently, this topic was on the same issue.

Asking a question like this deserves much the same response as a newbie asking, "I killed the Chief Spider in VoDT and now I can't beat the game! What do I do?"

At any rate, read CSR. Read the top-rated scenarios and the bottom-rated scenarios. You'll figure out what the community likes and dislikes in a scenario. Basically, fun, plot, characters, dialogue, atmosphere, coding, terrain layout, custom graphics, and miscellaneous other things.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BANNED
Member # 4
Profile Homepage #8
Note that none of the good designers (and few of the decent ones) have EVER went to the community asking how their scenarios should have been written. Oh yeah, and "get off of my board if you don't like me" won't make you popular either.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
The Establishment
Member # 6
Profile #9
All right, SmirfofDoom, I think you've done enough here. Yelling at people is not nice. Swearing is not nice. It seriously violates the Code of Conduct which I repetatively have warned you about. Maybe after a month when you have cooled down, e-mail us and we may reconsider your membership here.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Warrior
Member # 3082
Profile #10
I have two things to add to Kelandon's summary of necessary things.
#1 is testing. Big, nasty bugs can kill a scenario very, very fast. Even if you have a great plot and extremely interesting NPCs, all of this is useless if bugs make your scenario unwinnable. Test it yourself. Get other people to test it. Fix the bugs and have them test it again. Repeat.
#2, make sure those testers check your spelling. It's very minor and won't mess up your scenario, but spelling and grammar errors will annoy players and reviewers. If you keep spelling the teh and vahnatai vanati, no one will take you or your work seriously. Spell check your scenario, please.

Random unassociated note: I'm not an apprentice anymore! Yay!
Posts: 54 | Registered: Saturday, June 7 2003 07:00
Warrior
Member # 250
Profile #11
What makes a good scenario overall is that its fun. Of course that tells you nothing as then it just shifts the question to whats fun. So let me repeat some of the above points, a good plot, creativity, good beta testing to get out all the bugs, intresting battles, and other things all can make a scenario fun. Just don't focus all on one point as its hard for a scenario to be fun with just one strength, as usually the weaknesses will then pull the scenario down.

Looking at the Comprehensive Scenario Rankings is good, and I'll provide a link link. You'll see that I linked the Comprehensive BOE Scenario Rankings instead of the Blades of Avernum one. I did this because the two engines are fairly similar but BOE has been out for a long time, and its for that that the real masterpieces have been made as things currently stand as well as the fact that there are far more scenarios to look at.
Posts: 61 | Registered: Saturday, November 3 2001 08:00