Town Layout
Author | Topic: Town Layout |
---|---|
Shock Trooper
Member # 4942
|
written Wednesday, November 24 2004 18:55
Profile
I am having a little trouble designing towns. When I design them, just about everything is symmetrical. Everything is even. That kind of bothers me. I can't really make interesting town layouts. Does anyone have any advice on town building? It also takes a lot of time... does anyone have advice for this? -------------------- Wham Bam Shizam Posts: 247 | Registered: Monday, September 6 2004 07:00 |
...b10010b...
Member # 869
|
written Wednesday, November 24 2004 20:41
Profile
Homepage
Towns are built from the centre out. Plan yours the same way. Stick important buildings like the town hall and general store right in the middle of the town, and then make other buildings around them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Establishment
Member # 6
|
written Thursday, November 25 2004 09:59
Profile
Not a lot of towns I know about in the real world grow from the center out. Usually they grow wherever it is convenient. For instance, they may start on a lake or river and then move further away from that. If there is nice flat land in one area, it makes sense to expand there and not a place with hills and rocks and such. The advice I give is to make it sensical. If it's a small village, the buildings should be scattered. Cities should have business centers somewhere and then residential areas elsewhere without looking too "planned". Something like a fort or a castle should probably have a much more planned and sensible layout. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
BANNED
Member # 4
|
written Thursday, November 25 2004 14:13
Profile
Homepage
There's usually a main avenue. Important buildings (Inns, Government functions, Marketplaces, Schools, etc.) happen there. Other things (out-of-house sages, homes, barbershops, etc.) take place along smaller, meandering roads. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Lifecrafter
Member # 1768
|
written Friday, November 26 2004 05:48
Profile
Don't design your towns like Alcritas… :P You won't find anything. -------------------- "Oh, North Wind, why frighten others? In Nature's family all are brothers. Puff and blow and wheeze and hiss; You can't frighten Shingebiss. Bring your frost and ice and snow; I'm still free to come and go. You can never frighten me, One who never fears is FREE!" -Shingebiss, the mighty duck Posts: 830 | Registered: Tuesday, August 20 2002 07:00 |
Warrior
Member # 2627
|
written Saturday, November 27 2004 03:16
Profile
Homepage
Think about why the town is where it is, towns usally start for one or more of the following reasons: Defensive position; Route center; Near-ness to resources. This will affect how the town is planned as well as other stuff. [ Tuesday, November 30, 2004 07:03: Message edited by: Brenitt-Ihrno ] -------------------- formally Brenitt-Ihrno I'm a very irregular poster, don't mind me. Join me, people NFC FOREVER!!! Posts: 81 | Registered: Wednesday, February 12 2003 08:00 |
BoE Posse
Member # 15
|
written Tuesday, November 30 2004 04:54
Profile
Homepage
Go online and look at some maps of real towns. THat could give you some ideas. -------------------- All that we see, or seem, is but a dream within a dream. Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/ Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/ Posts: 653 | Registered: Thursday, September 27 2001 07:00 |