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Most in depth game. in General
Warrior
Member # 6934
Profile #2
As far as storyline is concerned, Exile/Avernum II is considered to be one of the most complex games Jeff has written.

Concerning Geneforge there are a lot of different views on which one's the best. It is my understanding that this is due to the fact that not everybody began the Geneforge series with Game 1. I personally started with Geneforge III and found it a wondrous concept and epic game as well. Playing 1 and 2 later I could see they were great games too, but I found it difficult to adapt to the older engine (number of creation types, no anvil etc.) so I guess that makes the decision even more difficult.

Geneforge 4 is a fantastic game with a great plot and very pretty graphics and fx. So my recommendation would be:

Avernum 2 (even though the engine is quite dated), Geneforge 3 & 4 (to be played in that order, though a lot of people won't find that agreeable. But it's my post, innit? :P )

edit: rephrased for clarification

[ Thursday, June 28, 2007 00:46: Message edited by: Locmaar ]
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Avernum 5, June Update in Avernum 4
Warrior
Member # 6934
Profile #1
Well, I'll repost here what I've written in the other thread: I'm thrilled. 40% already? Way to go.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Avernum 5 in Avernum 4
Warrior
Member # 6934
Profile #0
I don't know about you, but after seeing this I was quite thrilled. It looks as though Jeff is having fun tormenting adventurers. Great.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Geneforge 4 Operating System in Tech Support
Warrior
Member # 6934
Profile #1
It would be best to email spidweb about it. Don't forget to include a more specific error code message, i.e. what did your OS complain about. I'm sure it will work out one way or another.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Regulations in General
Warrior
Member # 6934
Profile #30
quote:
Originally written by Stillness:

If I'm wrong then I'm just another religious nut
Curiously enough, this was my impression after your first post, including your very polite style.

quote:
...but if I'm right the the implication is that the scientific community in this age is no different from any other - right about some stuff but wrong about a whole lot. I think that may be a bit much for some to handle. It always has been.
I wouldn't worry too much about being right. You just keep believing you're right and let people who want to go beyond that handle the rest.

Edit: choice of wording :rolleyes:

[ Wednesday, May 30, 2007 06:50: Message edited by: Locmaar ]
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Regulations in General
Warrior
Member # 6934
Profile #28
quote:
Originally written by Stillness:

...All the things that the evolution guys were frustrated with me over I was likewise frustrated with them for the same reasons.
You just don't get it, do you?
Explaining to people why you believe in something just ain't the same as explaining scientific discourse. People got frustrated wiht you because you kept insisting you knew the difference while carrying on as though you didn't.

quote:
I imagine you'll be hard pressed to get guys like that in a debate.
That's the bottom line, sort of. You imagine!
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Crafting? in General
Warrior
Member # 6934
Profile #7
quote:
Originally written by Renlaan:

Is it possible to craft in these games?
The answer to this particular question depends on what set of games you mean by "these".

quote:
I just downloaded the trial version of Geneforge and was curious about that.
In Geneforge 1 there is no crafting, IIRC. In Geneforge 2 there are the item quests which are a prelude to proper crafting in 3 and 4. So, yes, there is crafting in these games, just not all of them.

quote:
Thanks!
We live to help.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Exile 2 spontaneously quitting in Tech Support
Warrior
Member # 6934
Profile #1
Interesting. The same thing happened to me - same battle, same location. I suspect there is nothing we can do about that as I don't think Jeff will want to dig into Exile code again. Oh well...
Posts: 183 | Registered: Sunday, March 19 2006 08:00
How odd. in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #11
I don't see any difference between typing 'skillpoints' or 'skill points'. Well, I do see the difference, but the effect is just about the same. I get experience and - surprise - skill points (skillpoints?). :rolleyes:
Posts: 183 | Registered: Sunday, March 19 2006 08:00
How odd. in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #7
'shieldsup' and 'dbugkill' come to mind. Both do what their names suggest.

PS: Curious: 'skillpoints' apparently gives you a truckload of experience whereas 'iamweak' gives you a smaller portion. I didn't know that.

[ Thursday, April 12, 2007 04:02: Message edited by: Locmaar ]
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Saving bug in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #1
That would be the quicksave slot. Hit F3 to save into that slot and F4 to load the thus saved quicksave savegame... :confused:

Edit: I forgot to mention that this behaviour has been coded into the game and should not be considered a bug. The docs are also quite clear about the entire quicksave savefile retrieval.

[ Monday, April 09, 2007 06:43: Message edited by: Locmaar ]
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Confused... in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #12
As Synergy has kindly pointed out, the required information can be found here: anvil recipes
If it says, for instance, that in order to make the Cloak of the Shadows, you need a Perfected Cloak, Pure Crystal Shard and Purified Essence, that is what you need in order to make the Cloak of the Shadows. Perfect the cloak, leave it on the anvil, add the Shard and Purified Essence and hit the button. :P
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Did you feel herded? (*spoilers included*) in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #6
Alberich,
my two cents on the herding matter.
I find myself in disagreement with how you assess the game's plot. Also, I do not think of it as a problem with the game's engine or mechanics for that matter. If you decide, as you have, to kill all the rebels in the safehouse, there would seem to be some misunderstanding about your role within the plot, i.e. what role you play within the game (role playing game).
Now, if I understand you correctly, you want to be free to decide what to do under any particular circumstance, which is fine, as long as you stick to the basic predeterminations set out for your character. Should you disagree with the game's storyline to the point where you find yourself disappointed that you cannot kill everybody when you choose to do so, it seems to me, that you are not particularly interested in the storytelling.
To me it feels like being unsatisfied with your dungeon master for not being able to wrestle down four drakons with hands tied behind your back and get a reward from their father. Certain things are sort of out of character, and that surely isn't a problem with the game's engine.

edit: fixed typo

[ Wednesday, February 28, 2007 22:00: Message edited by: Locmaar ]
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Easter Egg in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #6
It's definitely worth it and should be done as early as you can. My knees are still shaking from the excitement over the lush rewards...
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Khyryk quest in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #25
quote:
Originally written by chicho1102:

quote:
Originally written by Micawber:

Yep, however you will have to be patient; you need the key from the north geneforge first.
Exactly for that Locmaar.

Well, in that case... ahem: Spoiler Alert!

Keep reading at your own peril...

It is even worse than Monarchs hidden creations. Here he's locked his experiments away that kind of got out of control and he didn't know what to do with them (apart from locking them away that is). It's a fun area but if you're careful and aware you shouldn't run into too many difficulties. If you're not careful you'll probably die a couple of times - at least I did the first couple of visits, before I decide to be more aware :rolleyes:
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Windswept Farms in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #1
You can pass through if you are pro-shaper. Otherwise... sorry. :D
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Khyryk quest in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #19
Why don't you go and have a look yourself? When in doubt, try it out :eek:
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Khyryk quest in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #16
Walk north from where you are (on the screenshot). There's a hidden lever behind a pillar (this is not the only one - there are plenty hidden throughout the game) which opens the door.

edit: fixed typo

[ Sunday, February 18, 2007 00:51: Message edited by: Locmaar ]
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Windows Version - Creation Absorbing Bug? in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #1
This sounds like an actual bug. If you are able to reproduce this occurence you should save your game, compress the appropriate save-folder and mail it to Jeff. Don't forget to enclose a report on what you were doing, which version of Windows you're trying to run on what kind of system etc.

On the other hand, should you not be able to reproduce it, count yourself among those lucky enough to have had a rather unique experience.

Either way, good luck.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
going to kill shaila? in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #1
A Couple of questions arise.
a) Why should it be a bug, you think, if you die after being hit by a super vlish being?
b) I don't recall any vlish in the mudpits, but that might be just my memory?

Anyway, if you have reason to believe you have encountered an actual bug, you should be mailing Jeff about it.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
A New Series in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #18
quote:
And yes, what I really want in Geneforge is a way to make people stop moving so I can click on them to talk.
Thank you very much for showing me that I am not alone. Thank you, thank you.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
A Developer Question in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #14
I found that it makes a huge difference from where you enter Monarch's Realm. Sneaking up on him from behind, using the Mechanic's path, was always a hell of a lot easier than rushing in through the front door. It didn't make too much of a difference what PC class I was using, either. To me this encounter feels appropriate.
Posts: 183 | Registered: Sunday, March 19 2006 08:00
Sentinel Grove in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #2
Better yet, try North East :rolleyes:
Posts: 183 | Registered: Sunday, March 19 2006 08:00
A Strange Chill in Geneforge 4: Rebellion
Warrior
Member # 6934
Profile #5
I am uncertain if this is the correct answer, but I have found that entering the checkpoint for the fourth time turned the chill into chilli con carne...

PS: It would seem that the honored established member beat me to the reply.

EDIT: added PS and fixed typo

[ Tuesday, December 12, 2006 09:47: Message edited by: Locmaar ]
Posts: 183 | Registered: Sunday, March 19 2006 08:00

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