Profile for Thralni
Field | Value |
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Displayed name | Thralni |
Member number | 5977 |
Title | Master |
Postcount | 3029 |
Homepage | http://thralni.ermarian.net/ |
Registered | Saturday, June 18 2005 07:00 |
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Author | Recent posts |
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Thurly Fairy, Fairly Thuryl in General | |
Master
Member # 5977
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written Monday, February 27 2006 11:34
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H wanted to be safe and secure, but people didn't make him feel like he was safe and secure, as a result he became worse. I like ed, but you have to talk to him personally. That's what I did, like Supanik. It is probably good that he left, but still. And I don't really see arghhhhhhhhhh adapting (Although I find that username quite funny, in a good way). -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Return of the "Post Your Desktop" Topic in General | |
Master
Member # 5977
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written Monday, February 27 2006 11:29
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Am I the first mac user to post his desktop? Strange... My desktop (large pic...) EDIT: Indeed, first Mac user to post his desktop. Yippee-ya-yay. [ Monday, February 27, 2006 11:31: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Thurly Fairy, Fairly Thuryl in General | |
Master
Member # 5977
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written Monday, February 27 2006 09:58
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Hypocrit. I had to say that. You stand up for Arghhhhhhhhh, but others (like Eddie) you just taunted and pestred. Eddie would have been more eager to adapt if TM hadn't made him crazy to begin with, and second, he would have felt more welcome on the boards if people like you would have given him a chance. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
1000 words - an old fashioned sing-a-long! in General | |
Master
Member # 5977
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written Monday, February 27 2006 09:55
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"When I'm on the stage, tonight" -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Let's Port Bandits~ in Blades of Avernum | |
Master
Member # 5977
|
written Monday, February 27 2006 06:37
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I would normally be very interested but as I'm already working on a scenario and I can't stand the idea of having to start coding again for a few weeks, I'm sorry. maybe ina year I will have the guts to help. (That is, if I didn't start on my nect scenario). -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
beam projectors/lasers in Blades of Avernum Editor | |
Master
Member # 5977
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written Sunday, February 26 2006 11:48
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I had checked the "errors" part, but I didn't find anything. besides, I didn't think this would come up in the editor. I thought it would rather be something I had forgotten to do, or would be a mistake of mine, which wouldn't be literally stated in the docs. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
beam projectors/lasers in Blades of Avernum | |
Master
Member # 5977
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written Sunday, February 26 2006 11:48
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I had checked the "errors" part, but I didn't find anything. besides, I didn't think this would come up in the editor. I thought it would rather be something I had forgotten to do, or would be a mistake of mine, which wouldn't be literally stated in the docs. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
beam projectors/lasers in Blades of Avernum Editor | |
Master
Member # 5977
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written Sunday, February 26 2006 10:13
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Oh my god. I'm such a f****** fool. no really, I mean it. can't believe I made that mistake... Anyway, thanks Stareye. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
beam projectors/lasers in Blades of Avernum | |
Master
Member # 5977
|
written Sunday, February 26 2006 10:13
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Oh my god. I'm such a f****** fool. no really, I mean it. can't believe I made that mistake... Anyway, thanks Stareye. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
beam projectors/lasers in Blades of Avernum Editor | |
Master
Member # 5977
|
written Sunday, February 26 2006 09:26
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I have a very strange problem, of which I have no idea myself how it is caused (otherwise I wouldn't ask it here). I have a town, in which there are beam projectors and power sources, but, although the sources are on, and the projectors are standing on the squares directly next to them, they don't project any beams. I did put a terrainscript on the place of the beamprojectors. Can that be a problem? Although that doesn't explain why none of the projecters function normally. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
beam projectors/lasers in Blades of Avernum | |
Master
Member # 5977
|
written Sunday, February 26 2006 09:26
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I have a very strange problem, of which I have no idea myself how it is caused (otherwise I wouldn't ask it here). I have a town, in which there are beam projectors and power sources, but, although the sources are on, and the projectors are standing on the squares directly next to them, they don't project any beams. I did put a terrainscript on the place of the beamprojectors. Can that be a problem? Although that doesn't explain why none of the projecters function normally. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Request for Chat Logs in General | |
Master
Member # 5977
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written Saturday, February 25 2006 23:48
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Marlenny, I presume this is a privat matter, but I just got curious: Who is John? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Blowing People Up in Blades of Exile | |
Master
Member # 5977
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written Saturday, February 25 2006 23:37
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That ounds as a very good idea to me. Nothing like blowing the man up when you don't like him. Keep up the good work. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Thurly Fairy, Fairly Thuryl in General | |
Master
Member # 5977
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written Saturday, February 25 2006 10:07
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Well, that is the problem with the implants/White cult, no? Normal members are left in the dark, or, wait... left in the light? I'm confused. Ah, you know what I mean. I hope. unless your implants need to be updated... [ Saturday, February 25, 2006 10:07: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
General Chat in General | |
Master
Member # 5977
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written Saturday, February 25 2006 10:04
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quote:I don't think I understood that comment... -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
The Mountain of Shadows RP in General | |
Master
Member # 5977
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written Saturday, February 25 2006 03:53
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OOC: Sigh. I had the feeling this would come when I saw your name appear at the general forum last post indicator. I would have gine slower, if this RP wouldn't have taken already six months, and to be honest, I have noc lue at the moment of how things are going to develop and when we are going to face orloki. In my opinion, it should come very soon. I don't think this is horrible or anything, it is just taking to long. Actually, what is so hastily done in my post while I try to describe about 10 - 15 minutes? -------------------- My webpage in all its anti-glory. the only place where you could be able to download my scenario, if it weren't in beta yet. Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
dread curse in Blades of Avernum Editor | |
Master
Member # 5977
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written Saturday, February 25 2006 03:18
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Ah. i had thought of that myself. I actually hoped for something less of a hassle. Anyway, thanks again for all explanations and such. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
dread curse in Blades of Avernum | |
Master
Member # 5977
|
written Saturday, February 25 2006 03:18
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Ah. i had thought of that myself. I actually hoped for something less of a hassle. Anyway, thanks again for all explanations and such. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
dread curse in Blades of Avernum Editor | |
Master
Member # 5977
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written Saturday, February 25 2006 03:05
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Huh? Does sounds completely illogical to me. So how am I supposed to make certain options appear when you have a dread curse higher than 0, and dissappear when 0. I also tried leaving out the parts >=/==/=<, but that didn't work either. Do you have any suggestions? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
dread curse in Blades of Avernum | |
Master
Member # 5977
|
written Saturday, February 25 2006 03:05
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Huh? Does sounds completely illogical to me. So how am I supposed to make certain options appear when you have a dread curse higher than 0, and dissappear when 0. I also tried leaving out the parts >=/==/=<, but that didn't work either. Do you have any suggestions? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
dread curse in Blades of Avernum Editor | |
Master
Member # 5977
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written Saturday, February 25 2006 02:50
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Thuryl, you already said that "due to a cosmetic faeture you can't see how much dread curse you have" but, and maybe I didn't understand precisely what you meant, but I do see where and how much I have, but the game doesn't display it correctly and also treats it as it is displayed. So what I want to happen, is give the party a dread curse of 2. That works. In the character info screen it is written "dread curse" but it says that it is at level 0. then hwne I want to cure it, it takes away the skill "dread curse," which is correct. however, I can't let it be cured if I say in the dialogue script: party_member_has_skill(31) >= 1 The game thinks that dread curse is 0, and I don't understand why. Is this some fault in the game?-------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
dread curse in Blades of Avernum | |
Master
Member # 5977
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written Saturday, February 25 2006 02:50
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Thuryl, you already said that "due to a cosmetic faeture you can't see how much dread curse you have" but, and maybe I didn't understand precisely what you meant, but I do see where and how much I have, but the game doesn't display it correctly and also treats it as it is displayed. So what I want to happen, is give the party a dread curse of 2. That works. In the character info screen it is written "dread curse" but it says that it is at level 0. then hwne I want to cure it, it takes away the skill "dread curse," which is correct. however, I can't let it be cured if I say in the dialogue script: party_member_has_skill(31) >= 1 The game thinks that dread curse is 0, and I don't understand why. Is this some fault in the game?-------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
The nephilim language in The Avernum Trilogy | |
Master
Member # 5977
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written Saturday, February 25 2006 02:23
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I have started alpha testing it, and quite thoroughly, as you guys said. I uploaded modified versions of the verbs pages to my website. Thanks mrs. Jaenette fincke, who helped making the language more logical. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
The Mountain of Shadows RP in General | |
Master
Member # 5977
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written Saturday, February 25 2006 01:21
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IC: They stood and waited. melora kept reading the book, lud and clear. Filbert tried to stay awake. Although This was all very exciting and such, the monotonous voice in which Melora read seemed to suck all energy out of him. After a few more minutes he was asleep. --------------- It took some time to wake him up. lisha pushed him and eventually draged him through the entire library, until she just kicked him in his sensitive parts of manhood. He awoke. Finally. "You are finnaly awake, I see. We have to go. Melora is ready reading that book, and I'd like to leave. if you still want to be killed by a demon, join. otherwise, you miserable excuse for a warrior, just sit here and wait until we come back." After Lisha had said all that, she walked to the rest of the party. Sequoia still lay on the ground. Tuulentekija, still filthy of the blood of the wolves all over his armor and clothes, sat beside him. he checked his eyes, his ears, everything he could think of, before finnaly helping him stand up. Sequoia didn't look to good, but at least he could move on. "What happened? it was all... dark..." Lisha approached him and said: "You slept. At least that is what we think you did. You lost much energy when you fired that spell at whoever attacked you." "Ah... okay..." Filbert now stood up and approached the party, but kept standing when he saw Sequoia aquired a defensive position. "Stand there! Don't moove! Cain, Lisha, draw your swords! It is him! What are... Hey! Draw your..." he was interupted by Lisha, saying Filbert wasn't possessed and was willing to help them fight Orloki. Sequoia slowly calmed down and lowered his staff, which seemed to be almost repaired. Lisja took edith's knapsack and gave it to her. She was sitting at a stalagmite, trying to regain her breath after all that had just happened. Then Lisha approached Filbert once again. "Say, how come you fell asleep anyway. You didn't look very tired, did you?" "i don't know. It was something with that book. At a certain point I just had to close my eyes, as if the book demanded it from me." Lisha walked to melora and thought. Melora also closed her eyes. Cain did too, at a certain point, although that was for concentration. I wonder... She walked to edith. "Edith, you are probably tired already, but just now. Did you fall asleep, or felt very tired?" Edith looked at her. "Well, now you meantion it. I did start to feel very tired. Even more tired than I was before." The whole party lookd at Filbert, then at edith. "I want to go away from this place. it gives me the creeps." After Filbert had suggested that, everybody, espacially Sequoia, had looked at him with a mistrusting look. He had said: "Fine, but if this one of your tricks, my next spell will be aimed at you!" They started to stand up, Edith and Sequoia were helped by tuulentekija and Filbert, while Lisha and the others looked at Filbert and Cain. They were ready to move on. OOC: I hope I didn't ruin anything for anybody. I would like to move on from this place. And by the way, Filbert may be a swordsman of not such great skill, but he does know what cetain weapons are. -------------------- My webpage in all its anti-glory. the only place where you could be able to download my scenario, if it weren't in beta yet. Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
General Chat in General | |
Master
Member # 5977
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written Saturday, February 25 2006 01:04
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Could you PM me the chat log? I would like to know what you guys were talking about. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |