Profile for Thralni
Field | Value |
---|---|
Displayed name | Thralni |
Member number | 5977 |
Title | Master |
Postcount | 3029 |
Homepage | http://thralni.ermarian.net/ |
Registered | Saturday, June 18 2005 07:00 |
Recent posts
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Author | Recent posts |
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Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
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written Saturday, February 25 2006 00:19
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Ugh. I really neeed to learn to do it in the right order: Try looking it up yourself not found => boards Instead of the other way around. Anyway, thanks Kelandon. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Saturday, February 25 2006 00:19
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Ugh. I really neeed to learn to do it in the right order: Try looking it up yourself not found => boards Instead of the other way around. Anyway, thanks Kelandon. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
noob Mac question in Tech Support | |
Master
Member # 5977
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written Saturday, February 25 2006 00:13
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Yes, you're right there. I would think that on intel based Mac it would be the same, only twice faster. What I was wondering, as I heard romours about this, is there still a classic environment with Intel based Macs? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 10:53
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So... Fixed that last problem with summoned mosters. It wasn't such a drama anyway. I just let the game check if a certain mosters exists. However, what I didn't know: How many mosters are permitted in a town? (I'm so glad I don't have to start changing all towns by adding the with the item summoned monsters :) ) EDIT: Oh sorry, realized to late that this is a double post. [ Friday, February 24, 2006 10:54: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 10:53
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So... Fixed that last problem with summoned mosters. It wasn't such a drama anyway. I just let the game check if a certain mosters exists. However, what I didn't know: How many mosters are permitted in a town? (I'm so glad I don't have to start changing all towns by adding the with the item summoned monsters :) ) EDIT: Oh sorry, realized to late that this is a double post. [ Friday, February 24, 2006 10:54: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 10:41
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Oh no, oh my god... I forgot about that... I will have to start changing it all again, I fear. *bangs his head aginst the wall* -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 10:41
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Oh no, oh my god... I forgot about that... I will have to start changing it all again, I fear. *bangs his head aginst the wall* -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
exile 3 in xp in Tech Support | |
Master
Member # 5977
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written Friday, February 24 2006 10:25
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With me it all worked fine. I just hit the icon of exile, it opened up and I could play it. I was just so extremely dissappointed that the Exile 1 music wasn't there. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 09:50
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No, sorry. I got it to work precisely as I want to work. The problem was with the definiton of the creature numbers, but it works now. I didn't know the numbers start at 86, and you can't just choose a random number. The groups are all nice and such, but no. I may be way easier, but it will cost me another two hours to get it all working. I'll have to start replacing creatures and such, until all creatures have the right number, in each town. I have 42 towns. Can you imagine the work? You see, this creatures are summoned by a sort of wand, a special item, which calls a state in the scenario script. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 09:50
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No, sorry. I got it to work precisely as I want to work. The problem was with the definiton of the creature numbers, but it works now. I didn't know the numbers start at 86, and you can't just choose a random number. The groups are all nice and such, but no. I may be way easier, but it will cost me another two hours to get it all working. I'll have to start replacing creatures and such, until all creatures have the right number, in each town. I have 42 towns. Can you imagine the work? You see, this creatures are summoned by a sort of wand, a special item, which calls a state in the scenario script. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
cats or dogs? in General | |
Master
Member # 5977
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written Friday, February 24 2006 08:58
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Is an age of 14 uncommon? Why is that? I though that many cats will make it to about 16. Anyway, my cat survived three strokes before he died. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 07:54
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Than that was probably the problem. thanks. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 07:54
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Than that was probably the problem. thanks. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 07:31
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So what you say is, that if creature number 89 isn't placed in that town, then any creature that I want to be 90, will appear as 86, in that specific town, not as 90. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 07:31
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So what you say is, that if creature number 89 isn't placed in that town, then any creature that I want to be 90, will appear as 86, in that specific town, not as 90. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Name in General | |
Master
Member # 5977
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written Friday, February 24 2006 05:51
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Here is an other language I can understand, though it is not the average spoken language. ![]() part from "Lord of the rings: the prophecy" for Trombone -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 05:34
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Ah. Then my definiton of a bracket was wrong. Thanks. EDIT: Okay, this code doesn't do what I want it to do. I have absolutely no clue as to what may be the problem. The onlt thing I know, is there isn't a "Boom_on_char" and no "set_attitude(3)." [ Friday, February 24, 2006 07:04: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 05:34
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Ah. Then my definiton of a bracket was wrong. Thanks. EDIT: Okay, this code doesn't do what I want it to do. I have absolutely no clue as to what may be the problem. The onlt thing I know, is there isn't a "Boom_on_char" and no "set_attitude(3)." [ Friday, February 24, 2006 07:04: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 05:22
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You're right Stareye. that's what I should have done. Could anybody show an example of how to do it? I'm now completely confused between the terms parenthesis and bracket, so an example would indeed be useful. Thanks in advance. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 05:22
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You're right Stareye. that's what I should have done. Could anybody show an example of how to do it? I'm now completely confused between the terms parenthesis and bracket, so an example would indeed be useful. Thanks in advance. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 04:33
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I could, if I would knew where to look. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 04:33
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I could, if I would knew where to look. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
Master
Member # 5977
|
written Friday, February 24 2006 03:41
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I have this call, with the appropriate variables and such: place_monster(userx - 1,usery - 2,16,0); The game complains about it. What exactly is wrong here? Do I have to put the userx -1 and usery - 2 between brackets?-------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Calls and variables - 1 in Blades of Avernum | |
Master
Member # 5977
|
written Friday, February 24 2006 03:41
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I have this call, with the appropriate variables and such: place_monster(userx - 1,usery - 2,16,0); The game complains about it. What exactly is wrong here? Do I have to put the userx -1 and usery - 2 between brackets?-------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
cats or dogs? in General | |
Master
Member # 5977
|
written Friday, February 24 2006 03:07
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quote:No you're right, I think. multiply it by 7, but that seems even more inaccurate. Is there a scientifical basis for this, actually? That cat on that picture must be twice as big as my cat ever was... It is really enormous! Huge! [ Friday, February 24, 2006 03:10: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |