Profile for Skippy the bush kangaroo
Field | Value |
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Displayed name | Skippy the bush kangaroo |
Member number | 5268 |
Title | Warrior |
Postcount | 148 |
Homepage | |
Registered | Tuesday, December 7 2004 08:00 |
Recent posts
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Author | Recent posts |
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where is this sleater fellow? in Avernum 4 | |
Warrior
Member # 5268
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written Saturday, January 14 2006 17:57
Profile
quote:You probably wouldn't fight the Black Knight like a man either. —Skippy, who knows the unladen flight speed of an African swallow. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
FIne Slith Spear, not so fine? in Avernum 4 | |
Warrior
Member # 5268
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written Sunday, January 8 2006 17:15
Profile
quote:I found the Warrior's Cloak most beneficial, ironically, to my spell-casters and I believe they wore them all the way to the end. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
FIne Slith Spear, not so fine? in Avernum 4 | |
Warrior
Member # 5268
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written Sunday, January 8 2006 17:13
Profile
quote:The impotant benefit I find from more base protection is the higher elemental resists. Each 10% extra protection also gets you 5% (I think) on all your elemental resists. That's a reason to go for, say, Blessed Breastplate over chain or whatever - not the base armour effect (Parry should be taking care of much of the physical damage anyway). Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Trait/race bonus effects in Avernum 4 | |
Warrior
Member # 5268
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written Thursday, December 22 2005 23:35
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quote:Walner in Duvno if I'm not mistaken (And if I am mistaken, (not Walner in not Duvno) or (Walner in not Duvno) or (not Walner in Duvno) ) Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Quick Strike & Fast on Feet algorithm - done in Avernum 4 | |
Warrior
Member # 5268
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written Thursday, December 22 2005 13:05
Profile
quote:Does 19.5AP (13AP hasted) round up or down? Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Feeding the slimes in Avernum 4 | |
Warrior
Member # 5268
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written Thursday, December 22 2005 12:54
Profile
Just make sure you haste first and get to that container before the slimes cut you off. After that they all calm down again. But whatever you do, don't attack them. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Trait/race bonus effects in Avernum 4 | |
Warrior
Member # 5268
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written Thursday, December 22 2005 12:51
Profile
Looks like people are converging on an ideal party of: 2x Nephil, Divinely Touched, Elite Warrior 1x Nephil, Divinely Touched, Natural Mage 1x Nephil, Divinely Touched, Pure Spirit or 2 x Nephil, Natural Mage, Pure Spirit Anyone running a party like this at the moment? Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Quick Strike & Fast on Feet algorithm - done in Avernum 4 | |
Warrior
Member # 5268
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written Wednesday, December 21 2005 18:15
Profile
Howabout you guys all work from a common savefile? Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Quick Strike & Fast on Feet algorithm - done in Avernum 4 | |
Warrior
Member # 5268
|
written Wednesday, December 21 2005 16:05
Profile
Does this mean that you can get to 20AP with haste, FoF, QS and two equipment based +AP or will you require three equipment based AP bonuses? Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Quick Strike, Quick Action, and traits in Avernum 4 | |
Warrior
Member # 5268
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written Wednesday, December 21 2005 13:08
Profile
quote:My take on this is that it doesn't matter once you get the priest spell that counteracts mind control (can't remember its name now). (And you would rarely get charmed before you get it anyway.) While my fighters were charmed it usually happened that my fighters moved before monsters and my spell casters moved after. As a result, my fighters would attack, get charmed, and then my spell caster would uncharm them as required. As I was usually hasted this still left an action free for the casters to do something else and there was no real cost. consequently, I prefer some other trait than Strong Will... Fast on Feet maybe? Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Archery; and races in Avernum 4 | |
Warrior
Member # 5268
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written Tuesday, December 20 2005 19:45
Profile
In my second game I had a deadeye nephil archer and he was great early on but by the time I got to the Great Cave I was switching him to polearms. Sure he was guaranteed to hit, but the damage he could do was capped at around 30. If you find monsters that are below average in an area he would do more, but by and large his damage maxed out at 30 odd. Melee damage per strike was generally a bit more than that and with Quick Action it wasn't even close. From then on in I only used archery as a secondary option for monsters I couldn't get at otherwise - there was only one monster that required archery to dispose of and its been toned down in the release version as best I know. So having some archery skill is useful, but concentrating on archery wasn't very beneficial for me and I wouldn't recommend it. YMMV. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Almaria warning(possible spoilers)... in Avernum 4 | |
Warrior
Member # 5268
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written Monday, December 19 2005 16:47
Profile
Didn't happen to me. At any rate, compress your savefile and send it to Jeff with a description of the bug and he may be able to fix it. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
How I rank A4 and why in Avernum 4 | |
Warrior
Member # 5268
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written Saturday, December 17 2005 23:06
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quote:You will have to - archery isn't a long term strategy. Useful, even necessary, but not sufficient. As such, you think more of the tactical benefits and costs of archery rather than the annoyance of tracking down ammo. I think the unlimited arrows was great. More generally, I think the engine developed for A4 is wonderful - it makes it worth playing and fun. The tactical challenges and variety of combat situations keeps you going to the end. The less said about the plot the better. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Report Your Stats Here (Uncle Spam Needs YOU!) in Avernum 4 | |
Warrior
Member # 5268
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written Saturday, December 17 2005 22:52
Profile
quote:Why? Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
So What Makes a Torment Capable Party? in Avernum 4 | |
Warrior
Member # 5268
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written Thursday, December 15 2005 13:27
Profile
The archetypes average around 85 points to build yourself. Because there are fewer wasted points I tend to go with them rather than custom. What I do though is consider whether they have skills I would ever want rather than skills I would give to my ideal starting character. As a result I consider very few skills 'wasted' because it will all wash out by around level 5-10. Throwing might be one of them though because, after experiencing the joy that is unlimited-arrow archery, I hate to go back to scrounging around for ammunition. And I tend towards making my casters dual class with around 6 levels in the off class by the end of the game (and close to that early on). Having two casters of haste is really useful -- as is having two healers. [ Thursday, December 15, 2005 13:30: Message edited by: Skippy the bush kangaroo ] Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
So What Makes a Torment Capable Party? in Avernum 4 | |
Warrior
Member # 5268
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written Wednesday, December 14 2005 20:20
Profile
quote:I'm not convinced by that in A4. In particular, a hedge wizard (or was it shaman? I can't remember but it's one of those, and the other is similar anyway) takes over 90 points to build compared to the 75 you get for a custom creation. Except for the rogue, the premade archetypes are significantly better than you can make with the 75 points available through custom creation. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
First Impressions in Avernum 4 | |
Warrior
Member # 5268
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written Wednesday, December 14 2005 15:52
Profile
quote:There is a very good reason for this - attacking allies or neutral characters is very bad for your health. The attack button is used when you deliberately want to attack a neutral character. That you have to go through a slightly involved process is precisely the point. I experienced the alternative with spells during beta testing - in a big fight (particularly with tall monsters) clicking on a particular monster can be tricky. If you accidentally attack allies you generally need to reload and start again. Hence, some extra steps to prevent you doing something inadvertent because you don't have pixel perfect control of your mouse are a Good Thing(TM) in my opinion. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Some Simple Suggestions for not Sucking at A4 in Avernum 4 | |
Warrior
Member # 5268
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written Tuesday, December 13 2005 20:01
Profile
:D And let me add... ROTFL Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
A4 Hidden Skills [SPOILERS] in Avernum 4 | |
Warrior
Member # 5268
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written Tuesday, December 13 2005 18:38
Profile
I should be more precise: The door above X has (had) an empty room behind it. Its dimensions are roughtly the same as those of the other rooms above X - i.e. quite small and rectangular. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
A4 Hidden Skills [SPOILERS] in Avernum 4 | |
Warrior
Member # 5268
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written Tuesday, December 13 2005 18:19
Profile
There is nothing behind the doors above X in the Tower Colony. (Or at least, there was nothing behind them when you could get beyond them in an earlier version.) Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Just hit the registration barrier. in Avernum 4 | |
Warrior
Member # 5268
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written Tuesday, December 13 2005 18:09
Profile
Hope you don't mind me stringing this out for a bit, but some teasers first... 1. Luck matters 2. Don't be stingy Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Just hit the registration barrier. in Avernum 4 | |
Warrior
Member # 5268
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written Tuesday, December 13 2005 17:57
Profile
There is a crystal cave. I'm not sure if it is 'the' crystal cave. The wishing well is still there (and thanks to the power of 'grep' I know what it does in this game). Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
So What Makes a Torment Capable Party? in Avernum 4 | |
Warrior
Member # 5268
|
written Tuesday, December 13 2005 17:44
Profile
quote:I tried a party with a Slith Fighter and he was inferior to a Human (Sword and shield) with Elite Warrior in the same party. The defensive holes were incredibly annoying - he kept getting taken out of the fight because he took too much damage. I think the Elite Warrior is essential for a front line fighter - I haven't tried a Slith Elite Warrior - but Slith alone can't hack it. I was much happier with a party with a Nephil Archer/Pole user instead of a Slith (Archery rocks in the intial stages but quickly gets overtaken and is only a secondary attack later in the game). My current party is all human with two Elite Warriors (and an experiment with the other traits - Tough Skin and Nimble Fingers) and two casters both with Natural Mage and Pure Spirit. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Reactions - SPOILERS in Avernum 4 | |
Warrior
Member # 5268
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written Tuesday, December 13 2005 14:04
Profile
quote:Hence my point about Elite Warrior - if your Parry is high enough it just doesn't matter. Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
Reactions - SPOILERS in Avernum 4 | |
Warrior
Member # 5268
|
written Tuesday, December 13 2005 13:10
Profile
quote:Actually, I found it most useful for my lead fighter. Mercuric Plate and the Mercuric Sandals: two guaranteed attacks per turn, three if hasted (did I ever get four with a Quick Strike bonus? - I can't remember). He had Elite Warrior and around 13 base strength. The minor damage tradeoff from lower strength was more than made up with the guaranteed extra attck. And, I almost forgot, with over 10 Quick Action he was typically hitting twice per attack. Trust me, if your character has Elite Warrior (obscene levels of Parry and Blademaster) there is no appreciable cost. [ Tuesday, December 13, 2005 13:14: Message edited by: Skippy the bush kangaroo ] Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |