Quick Strike & Fast on Feet algorithm - done
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Author | Topic: Quick Strike & Fast on Feet algorithm - done |
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Raven v. Writing Desk
Member # 261
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written Wednesday, December 21 2005 18:43
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You *defenestrate* the nephil shaman! -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Shock Trooper
Member # 1546
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written Wednesday, December 21 2005 19:24
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I don't get it. I know what it means, but I don't get it. :( -------------------- A Sucaran Child is standing here. You say, "hello" The small child looks at Preserver Aldous wide-eyed and awed. Posts: 269 | Registered: Friday, July 19 2002 07:00 |
Raven v. Writing Desk
Member # 261
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written Wednesday, December 21 2005 19:28
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Ahh, that was just one of the high-powered damage messages from MUDs I played; it always made me laugh. 'You graze the lamia.' 'You *disembowel* the lamia.' And so on. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Shaper
Member # 6292
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written Wednesday, December 21 2005 20:17
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quote:Crikey, I checked his gear like three times and NOW I somehow notice that he has a +1AP shield, so his stats represent the effect of +1AP. I will rerun his test with a non AP-changing shield and post just the basic results. [EDIT: I have gone back and fixed all prior QS stats based upon that PC] Meanwhile... My Quick Strike tests from scratch on a non-equipped, non-traited human give: Quick Strike Tests QS Level 1 08AP = 95% QS Level 1 09AP = 5% QS Level 1 10AP = 0% Average AP 8.05 QS Level 2 08AP = 90% QS Level 2 09AP = 10% QS Level 2 10AP = 0% Average AP 8.10 QS Level 3 08AP = 75% QS Level 3 09AP = 23% QS Level 3 10AP = 2% Average AP 8.27 QS Level 4 08AP = 68% QS Level 4 09AP = 30% QS Level 4 10AP = 2% Average AP 8.34 QS Level 5 08AP = 50% QS Level 5 09AP = 43% QS Level 5 10AP = 7% Average AP 8.57 QS Level 6 08AP = 53% QS Level 6 09AP = 37% QS Level 6 10AP = 10% Average AP 8.57 QS Level 7 08AP = 47% QS Level 7 09AP = 47% QS Level 7 10AP = 6.6% Average AP 8.66 QS Level 8 08AP = 33% QS Level 8 09AP = 40% QS Level 8 10AP = 27% Average AP 8.94 QS Level 9 08AP = 28% QS Level 9 09AP = 50% QS Level 9 10AP = 22% Average AP 8.94 QS Level 10 08AP = 28% QS Level 10 09AP = 47% QS Level 10 10AP = 25% Average AP 8.97 QS Level 11 08AP = 22% QS Level 11 09AP = 58% QS Level 11 10AP = 20% Average AP 8.98 QS Level 12 08AP = 17% QS Level 12 09AP = 58% QS Level 12 10AP = 25% Average AP 9.08 QS Level 15 08AP = 7% QS Level 15 09AP = 50% QS Level 15 10AP = 43% Average AP 9.36 QS Level 16 08AP = 3% QS Level 16 09AP = 23% QS Level 16 10AP = 73% Average AP 9.61 QS Level 20 08AP = 0% QS Level 20 09AP = 6% QS Level 20 10AP = 94% Average AP 9.94 ---- SUMMARY ---- QS Level 1 - Average AP = 8.05 = 5% chance for +1AP QS Level 2 - Average AP = 8.10 = 10% chance for +1AP QS Level 3 - Average AP = 8.27 QS Level 4 - Average AP = 8.34 QS Level 8 - Average AP = 8.94 QS Level 10 - Average AP = 8.97 QS Level 12 - Average AP = 9.08 QS Level 16 - Average AP = 9.61 QS Level 20 - Average AP = 9.94 QS Level 22 - Average AP = 10.0 (every time) OR, to chart it as you did: -----+0AP +1AP +2AP 0 --- 100% 0% 0% 5 --- 50% 43% 7% 10 -- 28% 47% 25% 15 -- 7% 50% 43% 20 -- 0% 6% 94% ---- [EDIT] - And now the proper stats for my non-hasted Level 33 PC: QS Level 7 - Average AP = 8.68 8AP = 38% 9AP = 56% 10AP = 6% It look like we both line up in our results now. It takes 8-12 levels of Quick Strike to get an average of +1AP (a quarter of the time getting no bonus AP, and a quarter of the time getting +2AP's) Bottom line from my stats: One point in Quick Strike is roughly worth +1/10 of one Action Point. 5 out of 7 QS points my PC has at the endgame is all due to equipped gear, so if I had trained him 3 more points in Quick Strike, along with two pieces of +1AP gear equipped, he would typically get +3AP, and a quarter of the time he would get +4AP. With Fast on Feet, 50% of the time, he would get one more AP for a total of +5AP. This means, I believe, that the maximum AP when hasted is 12AP + 5AP = 17AP. I remember three body armors which add 1AP, one spear (I think), and one shield. If there are boots or sandals which add +1AP, then it is possible to get 18AP total in a turn. [ Wednesday, December 21, 2005 21:29: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Raven v. Writing Desk
Member # 261
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written Thursday, December 22 2005 05:49
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*pets his algorithm* I had faith in you, my pretty! *ahem* Anyway -- yay for testing :) Haste, btw, does not give +4 AP, haste gives +50% AP, calculated after all other bonuses and penalties to AP are applied. And you can indeed equip 3 +1 items -- 1 chest armor, 1 footwear, and 1 spear or shield. So you should be able to get a natural 14 AP and a hasted 21 AP. It takes three times the investment of getting to 10/15 AP, but hey... -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Warrior
Member # 5268
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written Thursday, December 22 2005 13:05
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quote:Does 19.5AP (13AP hasted) round up or down? Posts: 148 | Registered: Tuesday, December 7 2004 08:00 |
...b10010b...
Member # 869
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written Thursday, December 22 2005 13:11
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Fractions always round down, so 19.5 becomes 19. Also, I think there's a hard cap on AP at 20/round, so you can't get 21. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 3178
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written Tuesday, December 27 2005 08:18
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Dunno if anyone will still be following this thread after 5 days, but... Could you re-run your trials with Luck as a variable? Luck = 0, luck = 5, luck = 10... Posts: 5 | Registered: Saturday, July 5 2003 07:00 |
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