Quick Strike & Fast on Feet algorithm - done

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AuthorTopic: Quick Strike & Fast on Feet algorithm - done
Raven v. Writing Desk
Member # 261
Profile Homepage #25
You *defenestrate* the nephil shaman!

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shock Trooper
Member # 1546
Profile Homepage #26
I don't get it. I know what it means, but I don't get it. :(

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A Sucaran Child is standing here.
You say, "hello"
The small child looks at Preserver Aldous wide-eyed and awed.
Posts: 269 | Registered: Friday, July 19 2002 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #27
Ahh, that was just one of the high-powered damage messages from MUDs I played; it always made me laugh. 'You graze the lamia.' 'You *disembowel* the lamia.' And so on.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shaper
Member # 6292
Profile #28
quote:
Originally written by Slartucker:

In your non-hasted test WHAT is the difference between the PCs you tested at QS 3 and 4, and the QS 7 PC?
Crikey, I checked his gear like three times and NOW I somehow notice that he has a +1AP shield, so his stats represent the effect of +1AP. I will rerun his test with a non AP-changing shield and post just the basic results. [EDIT: I have gone back and fixed all prior QS stats based upon that PC]

Meanwhile...

My Quick Strike tests from scratch on a non-equipped, non-traited human give:

Quick Strike Tests

QS Level 1 08AP = 95%
QS Level 1 09AP = 5%
QS Level 1 10AP = 0%
Average AP 8.05

QS Level 2 08AP = 90%
QS Level 2 09AP = 10%
QS Level 2 10AP = 0%
Average AP 8.10

QS Level 3 08AP = 75%
QS Level 3 09AP = 23%
QS Level 3 10AP = 2%
Average AP 8.27

QS Level 4 08AP = 68%
QS Level 4 09AP = 30%
QS Level 4 10AP = 2%
Average AP 8.34

QS Level 5 08AP = 50%
QS Level 5 09AP = 43%
QS Level 5 10AP = 7%
Average AP 8.57

QS Level 6 08AP = 53%
QS Level 6 09AP = 37%
QS Level 6 10AP = 10%
Average AP 8.57

QS Level 7 08AP = 47%
QS Level 7 09AP = 47%
QS Level 7 10AP = 6.6%
Average AP 8.66

QS Level 8 08AP = 33%
QS Level 8 09AP = 40%
QS Level 8 10AP = 27%
Average AP 8.94

QS Level 9 08AP = 28%
QS Level 9 09AP = 50%
QS Level 9 10AP = 22%
Average AP 8.94

QS Level 10 08AP = 28%
QS Level 10 09AP = 47%
QS Level 10 10AP = 25%
Average AP 8.97

QS Level 11 08AP = 22%
QS Level 11 09AP = 58%
QS Level 11 10AP = 20%
Average AP 8.98

QS Level 12 08AP = 17%
QS Level 12 09AP = 58%
QS Level 12 10AP = 25%
Average AP 9.08

QS Level 15 08AP = 7%
QS Level 15 09AP = 50%
QS Level 15 10AP = 43%
Average AP 9.36

QS Level 16 08AP = 3%
QS Level 16 09AP = 23%
QS Level 16 10AP = 73%
Average AP 9.61

QS Level 20 08AP = 0%
QS Level 20 09AP = 6%
QS Level 20 10AP = 94%
Average AP 9.94

---- SUMMARY ----

QS Level 1 - Average AP = 8.05 = 5% chance for +1AP
QS Level 2 - Average AP = 8.10 = 10% chance for +1AP
QS Level 3 - Average AP = 8.27
QS Level 4 - Average AP = 8.34
QS Level 8 - Average AP = 8.94
QS Level 10 - Average AP = 8.97
QS Level 12 - Average AP = 9.08
QS Level 16 - Average AP = 9.61
QS Level 20 - Average AP = 9.94
QS Level 22 - Average AP = 10.0 (every time)

OR, to chart it as you did:

-----+0AP +1AP +2AP
0 --- 100% 0% 0%
5 --- 50% 43% 7%
10 -- 28% 47% 25%
15 -- 7% 50% 43%
20 -- 0% 6% 94%

----

[EDIT] - And now the proper stats for my non-hasted Level 33 PC:

QS Level 7 - Average AP = 8.68
8AP = 38%
9AP = 56%
10AP = 6%

It look like we both line up in our results now.

It takes 8-12 levels of Quick Strike to get an average of +1AP (a quarter of the time getting no bonus AP, and a quarter of the time getting +2AP's)

Bottom line from my stats: One point in Quick Strike is roughly worth +1/10 of one Action Point.

5 out of 7 QS points my PC has at the endgame is all due to equipped gear, so if I had trained him 3 more points in Quick Strike, along with two pieces of +1AP gear equipped, he would typically get +3AP, and a quarter of the time he would get +4AP. With Fast on Feet, 50% of the time, he would get one more AP for a total of +5AP. This means, I believe, that the maximum AP when hasted is 12AP + 5AP = 17AP. I remember three body armors which add 1AP, one spear (I think), and one shield. If there are boots or sandals which add +1AP, then it is possible to get 18AP total in a turn.

[ Wednesday, December 21, 2005 21:29: Message edited by: Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #29
*pets his algorithm* I had faith in you, my pretty!

*ahem* Anyway -- yay for testing :) Haste, btw, does not give +4 AP, haste gives +50% AP, calculated after all other bonuses and penalties to AP are applied. And you can indeed equip 3 +1 items -- 1 chest armor, 1 footwear, and 1 spear or shield. So you should be able to get a natural 14 AP and a hasted 21 AP. It takes three times the investment of getting to 10/15 AP, but hey...

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Warrior
Member # 5268
Profile #30
quote:
Originally written by Slartucker:

And you can indeed equip 3 +1 items -- 1 chest armor, 1 footwear, and 1 spear or shield. So you should be able to get a natural 14 AP and a hasted 21 AP. It takes three times the investment of getting to 10/15 AP, but hey...
Does 19.5AP (13AP hasted) round up or down?
Posts: 148 | Registered: Tuesday, December 7 2004 08:00
...b10010b...
Member # 869
Profile Homepage #31
Fractions always round down, so 19.5 becomes 19.

Also, I think there's a hard cap on AP at 20/round, so you can't get 21.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 3178
Profile #32
Dunno if anyone will still be following this thread after 5 days, but...

Could you re-run your trials with Luck as a variable? Luck = 0, luck = 5, luck = 10...
Posts: 5 | Registered: Saturday, July 5 2003 07:00

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