Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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BoA BUGS v6.0 in Blades of Avernum | |
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written Friday, June 23 2006 22:16
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Another constant to watch out for is "shop". I don't know if this has a VALUE or not, but if you use it as a variable, your script will crash. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Civil Unions disallowed in ACT in General | |
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written Wednesday, June 21 2006 21:19
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quote:嫌気 -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
What's your favorite... in General | |
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written Wednesday, June 21 2006 21:14
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Flavor of donut: Crullers, usually of the choux pastry type Spell circle in Nethergate: Hero of Old Nationality of jumping bean: Swedish Animal to keep as a pet: Red Panda Goal in life: Immortality -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Civil Unions disallowed in ACT in General | |
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written Wednesday, June 21 2006 09:22
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I'll spare most of my words on this subject. Just, what I do feel is thus (which I tried to indicate by my Tom Tomorrow snippet): Okay. So marriage is a religious and romantic union that means the world to you. That's great. But isn't your personal (hell, perhaps even spiritual) choice being cheapened when you require government involvement to verify its worth? Ultimately, two people are going to be economically dependent on one another and will require unions for non-romantic, platonic/filial/familial purposes. For instance, siblings who are living in their parents' house. That is as much as ANY relationship (with the exception of children) should mean to the state. To support infringement on people's relationships any further is to assert that the relationships are hollow and weak enough that state involvement is necessary for their continuation, which I think is absurd. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Civil Unions disallowed in ACT in General | |
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written Tuesday, June 20 2006 21:36
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quote: -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Just wondering in General | |
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written Tuesday, June 20 2006 17:52
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And so does "worthless piece of crap" if you pronounce it "spid-web soft-ware". -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Use A Debate Tactic Against Itself in General | |
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written Tuesday, June 20 2006 17:00
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I may burn Jews in an oven, but you are a Nazi. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Polaris in General | |
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written Tuesday, June 20 2006 16:57
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quote:Goddamnit. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Are you now or have you ever been ... in General | |
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written Tuesday, June 20 2006 10:00
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Yes, by technicality. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta call for "Where the rivers meet" in Blades of Avernum | |
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written Monday, June 19 2006 14:18
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Most of what would be in my report is already at the boards, but I'll get back to you soon about the scenario as a whole. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Reputation, Random Scripts, and 3D Editors in Blades of Avernum Editor | |
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written Sunday, June 18 2006 20:25
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Yeah, that's basically it. As for the scripts: A warning, but you'll have to make them all one after another. For instance, if you want to have one of three possible things happen and the scripts would have to be in order-- 10, 11 and 12; 21, 22, 23, 24 and 25; etc. (Or you could just assign a variable the random number value and "reassign" it with a series of checks, but that's a bit more work than is preferable.) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Reputation, Random Scripts, and 3D Editors in Blades of Avernum | |
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written Sunday, June 18 2006 20:25
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Yeah, that's basically it. As for the scripts: A warning, but you'll have to make them all one after another. For instance, if you want to have one of three possible things happen and the scripts would have to be in order-- 10, 11 and 12; 21, 22, 23, 24 and 25; etc. (Or you could just assign a variable the random number value and "reassign" it with a series of checks, but that's a bit more work than is preferable.) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Use A Debate Tactic Against Itself in General | |
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written Sunday, June 18 2006 20:06
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It was human nature that I slept with your wife. EDIT: It was also human nature that she loved it. [ Sunday, June 18, 2006 20:07: Message edited by: Real Ultimate Designing Power ] -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Last Will and Testament of Slartifer M. Tuckersworth in General | |
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written Sunday, June 18 2006 09:13
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Finally, a use for my rainbow handkerchief. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
First post - Request for Recommendation in General | |
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written Sunday, June 18 2006 09:05
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If you like most of SW games, odds are you'll still like BoE/BoA... but it's a different experience. In general, BoX adventures tend to be far more "compacted" than an Exile/Avernum game, the plot tends to move a lot quicker, combat varies wildly from one scenario to the next, plots can range from the mundane (a monster plague) to the exciting (run for your life) to the truly bizarre. Combat can range from moderately difficult to hard to nonexistant, and can redefine the rules at will. But if you buy Blades of Exile, it's almost guaranteed that there will be a great deal of scenarios you will find entertaining. Not all of them (some are puzzle-heavy, some are combat-repetitive, etc), but a great deal. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Dinosaurs Are Alive in General | |
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written Saturday, June 17 2006 21:22
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Q: If dinosaurs are alive, will I get to ride a T-Rex anytime soon? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
I'm off the list! in General | |
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written Saturday, June 17 2006 20:57
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I don't even know some of the folks who are above me. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Program crashing in Avernum 4 | |
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written Saturday, June 17 2006 20:55
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And each time A4 crashes, you go and restart it? I think the problem isn't with A4, it's with you. By crashing, A4 is doing you a favor. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
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written Saturday, June 17 2006 20:51
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Or, if you really must, you can have different "versions" of the town when events occur. Or you could just make each building its own town. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Just because I'm curious... in General | |
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written Saturday, June 17 2006 20:43
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Nintendo does not love you. Nintendo does not like you. Nintendo likes your money. Nintendo loves your money. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Planning in Blades of Avernum Editor | |
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written Saturday, June 17 2006 20:39
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Good luck, private. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Planning in Blades of Avernum | |
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written Saturday, June 17 2006 20:39
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Good luck, private. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
New Custom Monster Graphic in Blades of Avernum | |
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written Saturday, June 17 2006 20:37
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That's great. As for what he does, could you make him swing the censer a little when he attacks? And don't bother adding "spell effects" (like sparkles or whatnot), I can just as easily add those myself. (Thanks in advance!) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Planning in Blades of Avernum Editor | |
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written Saturday, June 17 2006 20:26
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I envision what the party will do and where they will go. I envision what characters the party will meet and where. Basically, what is important to me and ONLY what is important to me, I will know what I am doing before I start designing. Everything else, I can figure out along the way. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Planning in Blades of Avernum | |
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written Saturday, June 17 2006 20:26
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I envision what the party will do and where they will go. I envision what characters the party will meet and where. Basically, what is important to me and ONLY what is important to me, I will know what I am doing before I start designing. Everything else, I can figure out along the way. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |