Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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Author | Recent posts |
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If the 8th Contest were today... in Blades of Avernum | |
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written Sunday, June 11 2006 19:10
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With three scenarios in beta, this poll is a little premature. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta check on aisle three in Blades of Avernum | |
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written Saturday, June 10 2006 12:25
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You should have it now. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta check on aisle three in Blades of Avernum | |
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written Saturday, June 10 2006 10:49
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Are you talking about converting PC .bmp files into Mac .cmg files? Because the person who has made 23 scenarios on a Mac might be able to help you. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta check on aisle three in Blades of Avernum | |
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written Friday, June 9 2006 21:07
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Email: terrorsmartyr@wi.rr.com OS: Mac OS v10.2.8 BOA Testing Center: Sonzoku Satsujin -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Absynthe? in Avernum 4 | |
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written Friday, June 9 2006 15:41
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And yet you make no shameful joke or obscure reference at her expense. Shame on you. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Reputation system in BoA? in Blades of Avernum Editor | |
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written Friday, June 9 2006 10:47
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You don't have to fool around with text manipulation; all you need is print_big_str(); -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Reputation system in BoA? in Blades of Avernum | |
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written Friday, June 9 2006 10:47
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You don't have to fool around with text manipulation; all you need is print_big_str(); -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Just Wondering in Blades of Exile | |
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written Thursday, June 8 2006 19:41
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Brett Bixler's The Hut of Baba Yaga is not a D&D module converted. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Slarty Does Spidweb in General | |
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written Thursday, June 8 2006 13:33
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He is saying that you are crap and a waste of bandwidth. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Slarty Does Spidweb in General | |
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written Thursday, June 8 2006 08:52
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quote:Seconded. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
obscure reference in General | |
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written Thursday, June 8 2006 08:42
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Oh no! There was an obscure referrence? In an episode of The Simpsons, you say? How out of the pale! Why, my reputation as an internet-weary factoid junkie may be at stake here. Heavens to betsy. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Goodbye, Cruel World in General | |
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written Wednesday, June 7 2006 19:04
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Hi, Scorp. Bye, Scorp. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Polaris returns! in General | |
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written Tuesday, June 6 2006 22:03
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quote:Lynchings. ...oh, you mean within the CoC. Nevermind. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Polaris returns! in General | |
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written Tuesday, June 6 2006 20:13
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quote:Hi. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A terrain challenge in Blades of Avernum Editor | |
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written Tuesday, June 6 2006 15:29
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What I did was cut out the floor and then make a terrain that places the graphics one space "behind" it. You'd have to make it so that the cage space itself is blocked, and you'd have to have special terrain scripts (or blocked terrain spaces if it's a monster) preventing the occupant from leaving. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A terrain challenge in Blades of Avernum | |
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written Tuesday, June 6 2006 15:29
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What I did was cut out the floor and then make a terrain that places the graphics one space "behind" it. You'd have to make it so that the cage space itself is blocked, and you'd have to have special terrain scripts (or blocked terrain spaces if it's a monster) preventing the occupant from leaving. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
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written Tuesday, June 6 2006 14:35
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Bull. :P -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Goodbye Forever! in General | |
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written Tuesday, June 6 2006 11:53
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*flush* Okay, folks. I'm back. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Slithzerkai Sighting! in General | |
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written Tuesday, June 6 2006 11:24
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-------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
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written Tuesday, June 6 2006 10:12
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"Not being difficult" is not an insult. I've made plenty of easy scenarios myself. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
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written Monday, June 5 2006 22:13
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I'm going to remind you folks: Bahssikava is not difficult. (In fact, it's SO close to A1-3 in terms of combat that it's worth noting.) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
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written Monday, June 5 2006 21:47
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You could have just, um, made it called Rape Rape Revolution? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
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written Monday, June 5 2006 09:50
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quote:Solution to all bahssikavan combat problems: Archery -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
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written Sunday, June 4 2006 12:35
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Progress is being made. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Absynthe? in Avernum 4 | |
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written Saturday, June 3 2006 16:57
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...there is a character named Absinthe? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |