Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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Author | Recent posts |
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just to be polite in Blades of Avernum Editor | |
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written Wednesday, September 8 2004 14:30
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quote:Micael calling anyone a moron is some pretty bitter irony. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
just to be polite in Blades of Avernum | |
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written Wednesday, September 8 2004 14:30
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quote:Micael calling anyone a moron is some pretty bitter irony. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Newbie... in General | |
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written Wednesday, September 8 2004 12:52
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Mr. TM? Well, the more people who enjoy my scenarios, the better. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Thoroughly disgusted in Blades of Exile | |
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written Wednesday, September 8 2004 12:40
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At least Revenge got replaced. B2 is still gone. Honestly, I don't give a rat's ass about Spidweb anymore. Their tables suck, and the only appeal for releasing a scenario to them is the masses- avoiding which, of course, is the only reason that I stay with Blades anyway. Their massive incompetence angers me, it angers everyone. I'm not sure how much longer I'll continue designing at this rate. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Newbie... in General | |
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written Tuesday, September 7 2004 13:03
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Especially in the case of FBM, who is severely hated. God. If you don't CARE about what people think, why advertise it on every topic? -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Fair Fun in General | |
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written Tuesday, September 7 2004 12:58
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WI state fair. Honestly, the biggest draws for me are thus- cream puffs (they really do draw in the crowds), maple-sugar candies and interestingly and well flavored milks. None of the events are really interesting, but there are worse ways to spend an afternoon. -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Favourite SPIDWEB game in General | |
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written Tuesday, September 7 2004 08:10
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quote:Bravo! Well played. Genuinely. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Magic and Progress in Blades of Avernum | |
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written Tuesday, September 7 2004 08:06
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Drakey, do you remember the time when you were lambasted for telling us what we believed? No, Creationism ain't canon. (Not that it matters to me since I probably won't touch Ermarian again, but...) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Favourite SPIDWEB game in General | |
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written Tuesday, September 7 2004 03:58
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He's a Finn. You, on the other hand, are supposedly (although evidenced only by supposition) a native speaker. Honestly, I have my doubts, but I suppose retardation knows no nationality. And let it be stated for the recordbooks that I consider the GF2 to be a huge mistake. Pokemon plus a hackneyed plot with non-choices does not a quality product make. The digimon were cute in GF1, but without that, the series is nothing. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Favourite SPIDWEB game in General | |
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written Tuesday, September 7 2004 03:10
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Blades of Exile. Second would probably be Nethergate- the gameplay was flat-out horrible for much of the latter portion of the game, but the idea had promise, and it was a step in the right direction that Jeff should have expounded upon. And then came Avernum/Geneforge... Bah. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
"ERROR!" in Blades of Avernum Editor | |
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written Tuesday, September 7 2004 03:08
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THAMKS!!! -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
"ERROR!" in Blades of Avernum | |
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written Tuesday, September 7 2004 03:08
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THAMKS!!! -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Magic and Progress in Blades of Avernum | |
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written Saturday, September 4 2004 21:46
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Closely guarded? No way- as long as you've got 100 gp, then you can shoot out fire. It's just that you won't find teleporters everywhere in year 900 (Exile-ish era). Year 1,800, on the other hand... -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Need beta-testers for my idea... in Blades of Avernum Editor | |
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written Saturday, September 4 2004 09:16
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This a poingant indicator of the average BoA player's idea of a scenario: Beat the crap out of everything that moves and plenty of things that don't. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Need beta-testers for my idea... in Blades of Avernum | |
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written Saturday, September 4 2004 09:16
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This a poingant indicator of the average BoA player's idea of a scenario: Beat the crap out of everything that moves and plenty of things that don't. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
The Louvre Updated in Blades of Avernum | |
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written Friday, September 3 2004 16:40
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Though it should be noted that Brett is FAR timelier than Spidweb's tables. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
The editor in Blades of Avernum | |
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written Friday, September 3 2004 13:16
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http://p080.ezboard.com/bthelyceum Why waste your time by going anywhere else? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Extending Graphics Comp Deadline in Blades of Avernum | |
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written Friday, September 3 2004 12:25
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October 1st If some of the categories are still empty at that point, I'll slap together some random graphics and fill them up myself. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A Perfect Forest Beta Call in Blades of Avernum | |
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written Thursday, September 2 2004 17:56
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Dead Grotto, en route to Asmur. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A Perfect Forest Beta Call in Blades of Avernum | |
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written Thursday, September 2 2004 17:35
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Haven't tried it, but perhaps Stareye wants you to be both within two spaces of the portal but not ontop of it. Or perhaps he wants you to know about the runes before using the amulet. Try that and see if it works. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A few questions about making a scenario... in Blades of Exile | |
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written Thursday, September 2 2004 15:53
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quote:Says the person with no scenarios to his name. I'll put it bluntly- towns aren't necessary. A passable town will function just as well or almost unnoticably poorer than a well-designed town would. If a town isn't heinously ugly, it should take two hours at most to churn out. I don't play for towns, and I don't feel that anyone else does either. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Aspirations in General | |
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written Thursday, September 2 2004 11:55
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Write. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Anyone know things about "Rakshasi"? in Blades of Avernum | |
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written Tuesday, August 31 2004 18:07
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Demonslayer does not work on them. The Empire likely payed the Rakshasi off who are working with them. There are Rakshasi in the Black Halberd caves. There are Rakshasi in Eroc (or whatever the hell that town is). Point is, Rakshasi are on the surface, but they're rare, and have no unified government/organization. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A few questions about making a scenario... in Blades of Exile | |
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written Tuesday, August 31 2004 16:32
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1) You can fit up to 8 town entrances on any outdoor section. In the editor, feel free to make a scenario with many outdoor sections, but use them only as you need them. A crowded outdoors section is good- nobody likes wandering. 2) Think of what you want the story to say first. Then, think about how you want to say it. Then, think of the easiest way to do all of this within some degree of technical competence while keeping gameplay at a reasonable level at all times (preferably more than that, though). 3) Difficulty doesn't matter. At worst, the player can enter the scenario with a party of a higher level than you prescribe- scenario levels are only an estimate. Although a warning: You will WANT to set your scenario to Very High difficulty in the Basic Scenario Details, or else monster hitpoints will double for each level rating the party is above the rating you give it by. 4) It's totally up to you. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
french translation in General | |
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written Monday, August 30 2004 18:24
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Kezboards in Germanz are switched thuslz on account of the z being more commonlz used in German than the y. The z is used so infrequentlz in German that I can hardlz think of two or three instances where I have seen it used. (Admittedlz, on account of my linguistic inexperience, this sazs comparativelz little, but I think zou get the idea.) [ Monday, August 30, 2004 18:25: Message edited by: Deacon ] -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |