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Requests for BoA Scenario Format 3 in Blades of Avernum
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Member # 4
Profile Homepage #47
My top priorities are:
1.1
2.1
3.1, 3.2, 3.4
4.2
5.3, 5.6
6.1, 6.4, 6.5
7.3, 7.4, 7.9
8.2, 8.3, 8.4
12.1, 12.3

I also REALLY think that the spell libraries are neat, but god knows it ain't happening.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
The seven mortal sins of the 21st century in General
BANNED
Member # 4
Profile Homepage #20
quote:
Originally written by spy.there:

... if you believe propaganda and prefer to dream on a cosy cloud in a polished world of shallow promises.
FYI, Sir David is a supporter of Bush. So in other words, yes.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
How did you guys get your scenario ideas? in Blades of Avernum
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Member # 4
Profile Homepage #3
What's happening? Making events that the party takes part in does two things: One, it engrosses the party. Two, it gives your scenario healthy length without filler. If you can't think of any events in your scenario, then you're being lazy. So what if your plot is walking into the dungeon and rescuing the princess? You still have to return her, don't you? That can allow for some exciting ambushes. Maybe the warlock/witch keeping her attacks the castle with monsters to get her back. A scenario that does nothing will always fail- see Za-Khazi Run for a prime example.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Conan vs. Drizzt in General
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Member # 4
Profile Homepage #33
quote:
Originally written by zellie:

lol conan is SO owned! theres no way in hell that conan sould ever win this fight...
Normally I'd be impartial, but the compelling arguments for Drizzt abound...

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New races in Blades of Avernum Editor
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Member # 4
Profile Homepage #9
http://www.geocities.com/pomo_stud/alt_scenarios/corporus.html

The scenario Spiderweb doesn't want you to play!

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New races in Blades of Avernum
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Member # 4
Profile Homepage #9
http://www.geocities.com/pomo_stud/alt_scenarios/corporus.html

The scenario Spiderweb doesn't want you to play!

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #41
There's a potential error with that- ticks wrap at 29999, so if a monster uses an ability on turn 29999, then they won't be able to use it again.
There are more useful calls, but that one has its uses.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
BANNED
Member # 4
Profile Homepage #41
There's a potential error with that- ticks wrap at 29999, so if a monster uses an ability on turn 29999, then they won't be able to use it again.
There are more useful calls, but that one has its uses.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #37
If he doesn't look at these suggestions, I will be extremely pissed.

I will also likely give up scenario design altogether.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
BANNED
Member # 4
Profile Homepage #37
If he doesn't look at these suggestions, I will be extremely pissed.

I will also likely give up scenario design altogether.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Extending Graphics Comp Deadline in Blades of Avernum
BANNED
Member # 4
Profile Homepage #27
Got it.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New races in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #1
No.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New races in Blades of Avernum
BANNED
Member # 4
Profile Homepage #1
No.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Bug list and suggestions in Blades of Avernum
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Member # 4
Profile Homepage #3
Re entering and leaving combat- this was a problem in multiple games. As the Celts, I wandered leisurely around Shadow Valley Fort. I outright skipped the Maze of Thorns as Romans. Et cetera.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #34
Wow. I tried this:

my_x = my_loc_x();
my_y = my_loc_y();
erase_char(ME);
is_not_used = spawn_creature(my_number());
relocate_character(my_number(),my_x,my_y);
force_instant_terrain_redraw();

I crashed BoA is what I ended up doing. Yeah, respawning creatures upon death is an impossibility. I still want the revive(); call.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
BANNED
Member # 4
Profile Homepage #34
Wow. I tried this:

my_x = my_loc_x();
my_y = my_loc_y();
erase_char(ME);
is_not_used = spawn_creature(my_number());
relocate_character(my_number(),my_x,my_y);
force_instant_terrain_redraw();

I crashed BoA is what I ended up doing. Yeah, respawning creatures upon death is an impossibility. I still want the revive(); call.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #30
I used this:

not_used = spawn_creature(ME);

That was probably my error.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
BANNED
Member # 4
Profile Homepage #30
I used this:

not_used = spawn_creature(ME);

That was probably my error.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Storage area in Blades of Avernum
BANNED
Member # 4
Profile Homepage #1
No.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Extending Graphics Comp Deadline in Blades of Avernum
BANNED
Member # 4
Profile Homepage #25
They'll be available at The Louvre.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #27
I still want this:

void revive(short pcent_or_amt, short amount);

Where if pcent_or_amt is 0, then amount determines the percent of HP the character is revived at, and if pcent_or_amt is 1, then amount determines the number of hit points the character is revived at. It would be used in a creature's death_state. I tried an erase_char(); call followed by a spawn_creature(); call in a creature's death state, but it resulted in a unary error. I want this so that creatures can be killed but still not-totally-die. (This would simulate Lifesaver amulets on monsters.)

I also think a DISPEL_BARRIER state in terrain scripts would kick ass. But that's just me.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
BANNED
Member # 4
Profile Homepage #27
I still want this:

void revive(short pcent_or_amt, short amount);

Where if pcent_or_amt is 0, then amount determines the percent of HP the character is revived at, and if pcent_or_amt is 1, then amount determines the number of hit points the character is revived at. It would be used in a creature's death_state. I tried an erase_char(); call followed by a spawn_creature(); call in a creature's death state, but it resulted in a unary error. I want this so that creatures can be killed but still not-totally-die. (This would simulate Lifesaver amulets on monsters.)

I also think a DISPEL_BARRIER state in terrain scripts would kick ass. But that's just me.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Terrain Scripts in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #1
Post it in the Scenario Format 3 thread! It's definitely a good idea.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Terrain Scripts in Blades of Avernum
BANNED
Member # 4
Profile Homepage #1
Post it in the Scenario Format 3 thread! It's definitely a good idea.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Extending Graphics Comp Deadline in Blades of Avernum
BANNED
Member # 4
Profile Homepage #23
Got 'em. Reply sent.

I have plenty of graphics thusfar, but they're leaning more towards items and (surprisingly) splash screens. Others would be nice, but you know what they say about beggars and choosers... Send them as you make them.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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