Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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Requests for BoA Scenario Format 3 in Blades of Avernum | |
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Member # 4
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written Wednesday, August 25 2004 17:35
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My top priorities are: 1.1 2.1 3.1, 3.2, 3.4 4.2 5.3, 5.6 6.1, 6.4, 6.5 7.3, 7.4, 7.9 8.2, 8.3, 8.4 12.1, 12.3 I also REALLY think that the spell libraries are neat, but god knows it ain't happening. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
The seven mortal sins of the 21st century in General | |
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written Tuesday, August 24 2004 15:54
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quote:FYI, Sir David is a supporter of Bush. So in other words, yes. -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
How did you guys get your scenario ideas? in Blades of Avernum | |
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written Tuesday, August 24 2004 13:22
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What's happening? Making events that the party takes part in does two things: One, it engrosses the party. Two, it gives your scenario healthy length without filler. If you can't think of any events in your scenario, then you're being lazy. So what if your plot is walking into the dungeon and rescuing the princess? You still have to return her, don't you? That can allow for some exciting ambushes. Maybe the warlock/witch keeping her attacks the castle with monsters to get her back. A scenario that does nothing will always fail- see Za-Khazi Run for a prime example. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Conan vs. Drizzt in General | |
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written Tuesday, August 24 2004 08:48
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quote:Normally I'd be impartial, but the compelling arguments for Drizzt abound... -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
New races in Blades of Avernum Editor | |
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written Tuesday, August 24 2004 08:39
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http://www.geocities.com/pomo_stud/alt_scenarios/corporus.html The scenario Spiderweb doesn't want you to play! -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
New races in Blades of Avernum | |
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written Tuesday, August 24 2004 08:39
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http://www.geocities.com/pomo_stud/alt_scenarios/corporus.html The scenario Spiderweb doesn't want you to play! -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
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written Tuesday, August 24 2004 08:34
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There's a potential error with that- ticks wrap at 29999, so if a monster uses an ability on turn 29999, then they won't be able to use it again. There are more useful calls, but that one has its uses. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
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written Tuesday, August 24 2004 08:34
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There's a potential error with that- ticks wrap at 29999, so if a monster uses an ability on turn 29999, then they won't be able to use it again. There are more useful calls, but that one has its uses. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
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written Monday, August 23 2004 18:59
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If he doesn't look at these suggestions, I will be extremely pissed. I will also likely give up scenario design altogether. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
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written Monday, August 23 2004 18:59
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If he doesn't look at these suggestions, I will be extremely pissed. I will also likely give up scenario design altogether. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Extending Graphics Comp Deadline in Blades of Avernum | |
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written Monday, August 23 2004 14:10
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Got it. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
New races in Blades of Avernum Editor | |
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written Monday, August 23 2004 13:16
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No. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
New races in Blades of Avernum | |
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written Monday, August 23 2004 13:16
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No. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Bug list and suggestions in Blades of Avernum | |
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written Monday, August 23 2004 10:45
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Re entering and leaving combat- this was a problem in multiple games. As the Celts, I wandered leisurely around Shadow Valley Fort. I outright skipped the Maze of Thorns as Romans. Et cetera. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
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written Monday, August 23 2004 08:15
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Wow. I tried this: my_x = my_loc_x(); my_y = my_loc_y(); erase_char(ME); is_not_used = spawn_creature(my_number()); relocate_character(my_number(),my_x,my_y); force_instant_terrain_redraw(); I crashed BoA is what I ended up doing. Yeah, respawning creatures upon death is an impossibility. I still want the revive(); call. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
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written Monday, August 23 2004 08:15
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Wow. I tried this: my_x = my_loc_x(); my_y = my_loc_y(); erase_char(ME); is_not_used = spawn_creature(my_number()); relocate_character(my_number(),my_x,my_y); force_instant_terrain_redraw(); I crashed BoA is what I ended up doing. Yeah, respawning creatures upon death is an impossibility. I still want the revive(); call. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
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written Sunday, August 22 2004 15:50
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I used this: not_used = spawn_creature(ME); That was probably my error. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
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written Sunday, August 22 2004 15:50
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I used this: not_used = spawn_creature(ME); That was probably my error. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Storage area in Blades of Avernum | |
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written Sunday, August 22 2004 15:01
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No. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Extending Graphics Comp Deadline in Blades of Avernum | |
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written Sunday, August 22 2004 14:03
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They'll be available at The Louvre. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
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written Sunday, August 22 2004 12:38
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I still want this: void revive(short pcent_or_amt, short amount); Where if pcent_or_amt is 0, then amount determines the percent of HP the character is revived at, and if pcent_or_amt is 1, then amount determines the number of hit points the character is revived at. It would be used in a creature's death_state. I tried an erase_char(); call followed by a spawn_creature(); call in a creature's death state, but it resulted in a unary error. I want this so that creatures can be killed but still not-totally-die. (This would simulate Lifesaver amulets on monsters.) I also think a DISPEL_BARRIER state in terrain scripts would kick ass. But that's just me. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
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written Sunday, August 22 2004 12:38
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I still want this: void revive(short pcent_or_amt, short amount); Where if pcent_or_amt is 0, then amount determines the percent of HP the character is revived at, and if pcent_or_amt is 1, then amount determines the number of hit points the character is revived at. It would be used in a creature's death_state. I tried an erase_char(); call followed by a spawn_creature(); call in a creature's death state, but it resulted in a unary error. I want this so that creatures can be killed but still not-totally-die. (This would simulate Lifesaver amulets on monsters.) I also think a DISPEL_BARRIER state in terrain scripts would kick ass. But that's just me. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Terrain Scripts in Blades of Avernum Editor | |
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written Sunday, August 22 2004 12:22
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Post it in the Scenario Format 3 thread! It's definitely a good idea. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Terrain Scripts in Blades of Avernum | |
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written Sunday, August 22 2004 12:22
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Post it in the Scenario Format 3 thread! It's definitely a good idea. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Extending Graphics Comp Deadline in Blades of Avernum | |
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written Sunday, August 22 2004 12:20
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Got 'em. Reply sent. I have plenty of graphics thusfar, but they're leaning more towards items and (surprisingly) splash screens. Others would be nice, but you know what they say about beggars and choosers... Send them as you make them. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |