Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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Hip Hop culture in General | |
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written Monday, August 9 2004 09:39
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If you want to know from where the gangster life originated, look no further than the Godfather movies and their like. Some rappers go so far as to emulate the behavior in their Italian gangster counterparts in music videos. If you need evidence of this, then merely ask somebody immersed in that culture if they enjoyed the movies. Should they have seen them, their answer will be inevitably positive. -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
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written Sunday, August 8 2004 20:07
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I don't care how the reports get to me, I just care that they get to me. By the way! Sent out v0.3, many improvements made. At least I think it's much better. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
New missile animations in Blades of Avernum Editor | |
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written Sunday, August 8 2004 17:27
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http://p080.ezboard.com/fthelyceumfrm1.showMessage?topicID=897.topic -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
New missile animations in Blades of Avernum | |
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written Sunday, August 8 2004 17:27
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http://p080.ezboard.com/fthelyceumfrm1.showMessage?topicID=897.topic -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Which board is better? in General | |
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written Sunday, August 8 2004 14:12
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...holy hell, you're right. I have more posts on that damn board than Alcritas. >_< -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Which board is better? in General | |
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written Sunday, August 8 2004 11:24
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It's like comparing apples and oranges, only in the way that it's like comparing orange rinds to a red delicious. Lyceum all the way. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
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written Saturday, August 7 2004 09:15
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PC users should have the file now. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
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written Friday, August 6 2004 20:50
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I sent out the beta. Apologies if you weren't picked. I chose 7, which is already too many for a scenario of this size. (4 Mac users and 4 PC ones) It went like so: Imban, magoicochea, TGM, Timber Wolf, Sboto, Kel, Morgan and Eldiran. Thanks for volunteering. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
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written Thursday, August 5 2004 19:47
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It should go without saying, but you're rejected. Buy the game. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
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written Thursday, August 5 2004 17:59
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Fewer towns than Babysitting, but thankfully longer (and with something resembling a plot). I should have it done by Saturday or Sunday, but I'd like to have a beta call in advance so that I can send it off when I'm through with it. I appreciate people with ability in terms of scripting, but that's not a definite criterium for being accepted. I'll probably choose only 4-6 people due to the scenario's diminutive size. Please fill out the following details: (This scenario is for levels 15-22. If you don't have a party of the appropriate level, consult Kel's HLPM.) Name (or what you'd like to be called): Email: Platform (Mac, PC, Linux, etc): Scenarios Tested: Scenarios Designed: (Note: Both BoE and BoA count!) Scripting Ability: Are You Imban: Thanks alot! :) And don't be upset if I don't pick you. ;) [ Thursday, August 05, 2004 18:13: Message edited by: Pinochet ] -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
SPOILER ALERT in General | |
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written Wednesday, August 4 2004 12:59
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Damnation. ben just ruined the topic. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
SPOILER ALERT in General | |
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written Wednesday, August 4 2004 11:34
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Spoiler Alert: . . . . . . . . . . . . . . . . . AT THE END OF ROSES OF RECKONING HANA IS A VAMPIRE -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shifting Sands? in Blades of Avernum Editor | |
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written Tuesday, August 3 2004 12:56
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quote:set_height is futility out-of-doors, son. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shifting Sands? in Blades of Avernum | |
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written Tuesday, August 3 2004 12:56
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quote:set_height is futility out-of-doors, son. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Most Annoying Creatures in Blades of Avernum | |
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written Tuesday, August 3 2004 09:39
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On that note, you might also want to include a tentacle rape special ability. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Post Your Desktop in General | |
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written Monday, August 2 2004 17:41
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quote:Kimi ga nihongo na otoko iru- Anata wa Engurishi wo shitte iru nai. ^_^ (Omae no Ahou na Manko) [ Monday, August 02, 2004 17:42: Message edited by: Pinochet ] -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Suggestion for scenario design contest. in Blades of Avernum Editor | |
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written Monday, August 2 2004 13:38
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I'm starting mine now. It'll be done in 24 hours, since I'll need to tacke my real project shortly thereafter. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Suggestion for scenario design contest. in Blades of Avernum | |
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written Monday, August 2 2004 13:38
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I'm starting mine now. It'll be done in 24 hours, since I'll need to tacke my real project shortly thereafter. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
AC2 in Blades of Exile | |
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written Monday, August 2 2004 12:58
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Wander around the plateau for a while and you'll be whisked into the air. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Suggestion for scenario design contest. in Blades of Avernum Editor | |
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written Sunday, August 1 2004 21:05
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Are these dungeons supposed to be part of a greater scenario? Which is to say, can I make a plot uniting all four aspects, or should they all stand intrinsically? I may or may not enter. We'll see. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Suggestion for scenario design contest. in Blades of Avernum | |
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written Sunday, August 1 2004 21:05
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Are these dungeons supposed to be part of a greater scenario? Which is to say, can I make a plot uniting all four aspects, or should they all stand intrinsically? I may or may not enter. We'll see. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
healnpc in Blades of Avernum Editor | |
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written Sunday, August 1 2004 20:58
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A crude work-around would be placing some code in the START_STATE of your scenario script, although that might cause a heaping dose of hell in terms of slowing the scenario down. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
healnpc in Blades of Avernum | |
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written Sunday, August 1 2004 20:58
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A crude work-around would be placing some code in the START_STATE of your scenario script, although that might cause a heaping dose of hell in terms of slowing the scenario down. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Action Points and Custom Abils. in Blades of Avernum Editor | |
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written Sunday, August 1 2004 16:32
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As long as we're talking about the type of abilities you get from Divinely Touched, Elite Warrior, etc... Yeah. Although don't apply it to items, since deduct_ap(); actually does work with them. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Action Points and Custom Abils. in Blades of Avernum | |
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written Sunday, August 1 2004 16:32
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As long as we're talking about the type of abilities you get from Divinely Touched, Elite Warrior, etc... Yeah. Although don't apply it to items, since deduct_ap(); actually does work with them. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |