Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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Doom 3 in General | |
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written Thursday, August 12 2004 21:24
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No room for FPSes on my machine. My loss then, I suppose. -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
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written Thursday, August 12 2004 21:03
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Not sure if this is possible, but... short space_blocked(short loc x, short loc y) Checks to see if the space is blocked. I'm not sure that there is any way to do this right now, minus the possibility of an ungodly-long while and if statement- if(get_terrain() == 67 || get_terrain() == 68 || ...) It would be totally unwieldy and not even remotely worth the trouble for the designer. short creature_on_space(short loc x, short lox y) Checks to see if there is a creature on the space. I suppose a while(i < 120) statement could be used and then the monster's coordinates checked accordingly, but it'd be a nice convenience to have. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA Editor Suggestions in Blades of Avernum | |
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written Thursday, August 12 2004 21:03
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Not sure if this is possible, but... short space_blocked(short loc x, short loc y) Checks to see if the space is blocked. I'm not sure that there is any way to do this right now, minus the possibility of an ungodly-long while and if statement- if(get_terrain() == 67 || get_terrain() == 68 || ...) It would be totally unwieldy and not even remotely worth the trouble for the designer. short creature_on_space(short loc x, short lox y) Checks to see if there is a creature on the space. I suppose a while(i < 120) statement could be used and then the monster's coordinates checked accordingly, but it'd be a nice convenience to have. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Floating terrain? in Blades of Avernum Editor | |
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written Thursday, August 12 2004 19:56
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Hunh. Is that using the way I suggested? 'Cause that actually looks pretty good. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Floating terrain? in Blades of Avernum | |
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written Thursday, August 12 2004 19:56
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Hunh. Is that using the way I suggested? 'Cause that actually looks pretty good. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Ported scenarios! in Blades of Avernum | |
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written Thursday, August 12 2004 18:49
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quote:STFU -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Pied Piper Project 2 - The Boards Strike Back in General | |
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written Thursday, August 12 2004 15:11
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I want that thread where Pandolfo discussed at great length the nature of Chavez' style of democracy to be saved. Not sure of any others at the moment. -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Emerald Mountain-Lyfan in Blades of Avernum | |
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written Thursday, August 12 2004 14:33
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You aren't SUPPOSED to be able to solve every ill in a scenario, even if the world according to Vogel teaches you otherwise. Kids these days...! -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
What are the names of the people in your parties? in General | |
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written Thursday, August 12 2004 12:46
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For BoE: Eunuch 1 Eunuch 2 Eunuch 3 Regular 1 Regular 2 Regular 3 For BoA: Pope Giver I Pope Giver II Pope Giver III Pope Giver IV -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Louvre Updated in Blades of Avernum | |
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written Thursday, August 12 2004 09:23
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I use the Louvre- got the Lyfan graphic from it. I think there isn't feedback on the Louvre since most people aren't designers- currently, there are 3. When more people start pumping out scenarios, there might be more concern about it then. Personally, I don't have any problems with it. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Making the party walk. in Blades of Exile | |
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written Wednesday, August 11 2004 16:58
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Could be. Haven't tried a frame animation since Two Strands. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Floating terrain? in Blades of Avernum Editor | |
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written Wednesday, August 11 2004 16:57
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The best way I can see this is by giving your town a transparent cliff type, raising the bridge a LOT, and then using mountain walls where the cliff would be- have them be of extraordinary height (say, 10) and then hope the party doesn't see the black strip in the water. It's still messy, but worth a try. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Floating terrain? in Blades of Avernum | |
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written Wednesday, August 11 2004 16:57
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The best way I can see this is by giving your town a transparent cliff type, raising the bridge a LOT, and then using mountain walls where the cliff would be- have them be of extraordinary height (say, 10) and then hope the party doesn't see the black strip in the water. It's still messy, but worth a try. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Bug in HLPM in Blades of Avernum | |
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written Wednesday, August 11 2004 16:42
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A workaround might be thus- have the party's level be set up as a variable/SDF, and have spell levels, item quantities, etc. determined by something like this: flagset = ((level / 10) + 1); // Levels for Bolt of Fire set_flag(1,1,flagset); // Set the BoF flag to the appropriate value flagset = ((level / 7) + 1); // Levels for Light set_flag(2,1,flagset); // Set the Light flag to the appropriate value And then the add_item_to_shop nodes can either use a variable defined before each one is called, like so: currentshop = get_flag(1,1); flagset = ((level / 10) + 1); setshop = (flagset - currentshop); add_item_to_shop(0,2000,setshop); So that the values can be updated every time a party levels. It would take some serious re-writing, but it would work. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Early Beta Test: Edge of Cipirus in Blades of Avernum | |
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written Wednesday, August 11 2004 16:34
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(Actually, my beta test went as planned. Maybe in the future, you shouldn't put out a beta call until your scenario is finished.) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Making the party walk. in Blades of Exile | |
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written Wednesday, August 11 2004 14:02
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Move Party, Play Sound (59/60). Those two work. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Why did you register here? in General | |
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written Wednesday, August 11 2004 14:00
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quote: -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Why did you register here? in General | |
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written Wednesday, August 11 2004 12:56
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It was good in the time I joined. Mostly because nobody else really had. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Alexandria now has Lyceum CSR (reviews)! in Blades of Exile | |
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written Wednesday, August 11 2004 12:54
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How often can this be updated? CSR ratings can change drastically- only a few weeks ago, Amazonian Saga was an 8.8-something scenario, and even now it's above 8.0, making the review section a bit off-kilter by saying that it's 7.92. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Why did you register here? in General | |
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written Wednesday, August 11 2004 10:39
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^___^ -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Tuesday, August 10 2004 19:41
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Changing again. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Emerald Mountain is Released! in Blades of Avernum | |
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written Tuesday, August 10 2004 19:33
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http://geocities.com/terrorsmartyr/scenariosboa/ Play it now- you know you want to. ;) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Which board is better? in General | |
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written Tuesday, August 10 2004 14:20
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Alec and Drakey both have scenarios designed. Very bad scenarios, mind you, but... -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
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written Tuesday, August 10 2004 14:16
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I want to release this scenario either later tonight or shortly thereafter- if any testers haven't given me their comments, please do so! Thanks! -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Nudism in General | |
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written Tuesday, August 10 2004 07:49
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Somethings just shouldn't be seen, some temperatures just shouldn't be beared. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |