Making the party walk.

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AuthorTopic: Making the party walk.
Master
Member # 4614
Profile Homepage #0
Special node wise.

I'm wondering how you can use nodes (or some other thing) to make the party "walk" e.g. Move, a second later move again, and then a second later move again. Do you just have to make a blank sound to fill the intervals, or what?

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
BANNED
Member # 4
Profile Homepage #1
Move Party, Play Sound (59/60).

Those two work.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
...b10010b...
Member # 869
Profile Homepage #2
It's 49/50, isn't it?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BANNED
Member # 4
Profile Homepage #3
Could be. Haven't tried a frame animation since Two Strands.

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*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Infiltrator
Member # 4389
Profile Homepage #4
EDIT: Never mind.

[ Thursday, August 12, 2004 03:56: Message edited by: My Other Name is Roger ]

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fame fame fatal fame
it can play hideous tricks on the brain
Posts: 407 | Registered: Friday, May 14 2004 07:00
Master
Member # 4614
Profile Homepage #5
Oh, okay, my guess was right. :) But what do you mean by 59/60 or 49/50. Does that mean sound 59 or sound 60 or what?

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Infiltrator
Member # 4389
Profile Homepage #6
If that's what they mean, which I'm not sure they do, just look up the sounds in the indexes of the Help Manual.

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fame fame fatal fame
it can play hideous tricks on the brain
Posts: 407 | Registered: Friday, May 14 2004 07:00
...b10010b...
Member # 869
Profile Homepage #7
That's what we mean. And the sounds you want to play are in fact 49 and 50, the footstep sounds.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00