Profile for We Didn't Shard of Fire

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Script error in Blades of Avernum
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Member # 4826
Profile #7
I think you're supposed to use either "clear" or "import = [number]".

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Whats Up? in General
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Member # 4826
Profile #17
Well, as we all know, by the middle of page 2, the topic's going to degenerate to a debate about fast food restaurants or Buddhism or something. You never can be sure how it'll turn out...

Like, I could start it up right now:

Burger King rules!

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Script error in Blades of Avernum Editor
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Member # 4826
Profile #5
And one more typo: Flaming alter should be Flaming Altar.

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Script error in Blades of Avernum
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Member # 4826
Profile #5
And one more typo: Flaming alter should be Flaming Altar.

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Naturally, I'm sure this has been proposed before. in General
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Member # 4826
Profile #4
But wandering monsters as a book plot? I don't know if I could stomach that...

"The four sheathed their swords, which were now drenched with aranea blood. In the distance, they saw a group of eight goblins and seven goblin fighters. They went over and killed them, using Mycroft's newfound skill at casting Ice Lances. Then they found some rats and lizards and killed them. But in the distance, they could see even MORE hostile creatures..."

Yeah, a LOT of cutting would have to be done. But just maybe I'd read the Avernums. I don't think they'd be great, but there'd be only one way to find out if they'd be good.

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Beta check on aisle three in Blades of Avernum
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Member # 4826
Profile #30
Now it is. :rolleyes:

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Character Traits / Adventure Log in Blades of Avernum
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Member # 4826
Profile #1
Interesting. I thought it was funny how you managed to generate a character who had problems in 9Var.

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Removal of waiting and interface things in Avernum 4
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Member # 4826
Profile #4
Funny, if you press spacebar, it ends your turn immediately, but if you click on a person, it asks you (unless you turn this feature off) to verify by clicking again. That's another reason it's a shortcut.

I wish you could still press D (for defend). But the whole Avernum/Geneforge engine thing never agreed with me anyway.

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Genevernum in General
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Member # 4826
Profile #13
I bet the Forgavergenenumites will prevail.

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Battle Gammas in Geneforge Series
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Member # 4826
Profile #2
It's just plain impossible. You can only make Battle Alphas and Betas. I kind of hope you can upgrade to Gammas in G4. That could be the creature update for that game—give each creation a third level, such as fyora to cryoa to charged fyora.

EDIT: Curse posting at the same time.

[ Saturday, June 17, 2006 11:35: Message edited by: Shard of Fire ]

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I'm off the list! in General
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Member # 4826
Profile #10
quote:
I dropped a lot, mostly because the threads sucked. What we need is another Aaaaargh or Ed. They always liven things up. (Yes, I said it.)

Solution: Bring back Misc.

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Boa scenario's: what stage are they in now? in Blades of Avernum
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Member # 4826
Profile #70
You can put different opinions in different strings and use remove_string to take out certain strings depending on an SDF's value. This is a definite node-saver.

[ Saturday, June 17, 2006 06:54: Message edited by: Shard of Fire ]

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Posts: 458 | Registered: Friday, August 6 2004 07:00
SRG! in General
Infiltrator
Member # 4826
Profile #9
For the record, my old sig from a few minutes ago was:
"The bad news is you and Latin music go together like chocolate ice cream and an onion."—Simon Cowell.

Now I've changed it so it won't be rated multiple times.

Tyran gets a 5 for humorous quotes and links, forming a solid sig.

EDIT: Oh my god. I'm sounding like I'm taking this game seriously. Don't worry, I was itching for a sig change anyway.

[ Thursday, June 15, 2006 10:12: Message edited by: Shard of Fire ]

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Bring back TM or [i]DIE.[/i]

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Posts: 458 | Registered: Friday, August 6 2004 07:00
SRG! in General
Infiltrator
Member # 4826
Profile #6
Dikiyoba gets a 4.5 for linking to the most priceless, hilarious Spiderweb fanfics of all time. The .5 I left off is for not advertising the scripts by saying something cute, along the lines of "Click or the fluffy turtles will soon be upon you."

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Posts: 458 | Registered: Friday, August 6 2004 07:00
What's your dialect? in General
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Member # 4826
Profile #36
Vowel mergers/splits:
Rhyme: trap, bath (the vowels, anyway) - Yes
Rhyme: father, bother - Yes
Identical: cot, caught - Yes
Rhyme: foot, goose - No
Identical: Lennon, Lenin - Yes
Identical: pin, pen - No
Identical: line, loin - No
Identical: coil, curl - No
Final vowel of "happy" rhyme with vowel of "meet" - Yes

R madness:
Identical: father and farther - No
Identical: Mary, marry, merry - Yes
Rhyme: mirror, nearer - Yes
Rhyme: fern, fir, fur - Yes
Identical: horse, hoarse - Yes

L madness
Rhyme: salary, celery - No
Identical: fill, feel - No
Identical: fell, fail - No
Identical: full, fool - No

Consonants
Same middle consonant: Singer, finger - No
Identical: Heat, eat - No
Identical: Should've, should of (if you were to say "should of") - Yes
Identical: Wait, weight - Yes
Identical: Wine, whine - Yes

--------------------
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Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum Editor
Infiltrator
Member # 4826
Profile #10
Yes, I'm on TextEdit, and I don't really need pointers because I'm not releasing this scen, but this friend of mine loves BoA and wanted me to make a cool cutscene for him.
Just making things clear to those who are hoping for new scenario releases.

--------------------
Bring back TM or [i]DIE.[/i]

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum
Infiltrator
Member # 4826
Profile #10
Yes, I'm on TextEdit, and I don't really need pointers because I'm not releasing this scen, but this friend of mine loves BoA and wanted me to make a cool cutscene for him.
Just making things clear to those who are hoping for new scenario releases.

--------------------
Bring back TM or [i]DIE.[/i]

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum Editor
Infiltrator
Member # 4826
Profile #5
quote:
Originally written by Fire Shards:

There is already an end bracket.
Sorry, I meant starting bracket.
Thralni, I think *i just didn't see the first bracket after the while statement.

--------------------
Bring back TM or [i]DIE.[/i]

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum
Infiltrator
Member # 4826
Profile #5
quote:
Originally written by Fire Shards:

There is already an end bracket.
Sorry, I meant starting bracket.
Thralni, I think *i just didn't see the first bracket after the while statement.

--------------------
Bring back TM or [i]DIE.[/i]

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum Editor
Infiltrator
Member # 4826
Profile #3
quote:
In your case, be sure to put a bracket { to enclose the while loop (in other words immediately after your while command). You end bracket terminates the if statement and your second one terminates the while loop which is, well, strange. See if this fixes it.

There is already an end bracket. Thanks for trying though.

EDIT: Strange, it works now that I've put the same script into a new TextEdit file and changed the name of the script. Must've just been a nasty bug.

[ Thursday, December 29, 2005 09:25: Message edited by: Fire Shards ]

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Bring back TM or [i]DIE.[/i]

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum
Infiltrator
Member # 4826
Profile #3
quote:
In your case, be sure to put a bracket { to enclose the while loop (in other words immediately after your while command). You end bracket terminates the if statement and your second one terminates the while loop which is, well, strange. See if this fixes it.

There is already an end bracket. Thanks for trying though.

EDIT: Strange, it works now that I've put the same script into a new TextEdit file and changed the name of the script. Must've just been a nasty bug.

[ Thursday, December 29, 2005 09:25: Message edited by: Fire Shards ]

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Bring back TM or [i]DIE.[/i]

To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature.
Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum Editor
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Member # 4826
Profile #0
I have a problem with this cutscene I've just begun to make (code below). Whenever I test it and start the cutscene, it relocates the characters, but then ends the cutscene and gives me an error message saying,"Improper command in line 0." Now, if I've made a clumsy mistake, laugh all you want, but please just help me.

begintownscript;

variables;
short i;

body;

beginstate INIT_STATE;
set_name(6,"Prophet");
break;

beginstate START_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate 10;
if (get_flag(0,0) == 0) {
force_view_center(25,21);
relocate_character(0,23,23);
relocate_character(1,24,23);
relocate_character(2,25,23);
relocate_character(3,26,23);
force_instant_terrain_redraw();
pause(4);

text_bubble_on_char(6,"");
text_bubble_on_char(6,"There was once a");
force_instant_terrain_redraw();
pause(4);

text_bubble_on_char(6,"");
text_bubble_on_char(6,"terrible conflict between");
force_instant_terrain_redraw();
pause(4);

text_bubble_on_char(6,"");
text_bubble_on_char(6,"sliths and nephil.");
erase_text_bubbles();
force_instant_terrain_redraw();
pause(4);

force_view_center(33,22);
i = 7;
while (i <= 26)
{set_character_pose(i,2);
i = i + 1; }
force_instant_terrain_redraw();
pause(4);

set_flag(0,0,1);
message_dialog("What a good story!","Now leave to the south!");
end();
}

break;


--------------------
Bring back TM or [i]DIE.[/i]

To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature.
Posts: 458 | Registered: Friday, August 6 2004 07:00
Cutscene problem in Blades of Avernum
Infiltrator
Member # 4826
Profile #0
I have a problem with this cutscene I've just begun to make (code below). Whenever I test it and start the cutscene, it relocates the characters, but then ends the cutscene and gives me an error message saying,"Improper command in line 0." Now, if I've made a clumsy mistake, laugh all you want, but please just help me.

begintownscript;

variables;
short i;

body;

beginstate INIT_STATE;
set_name(6,"Prophet");
break;

beginstate START_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate 10;
if (get_flag(0,0) == 0) {
force_view_center(25,21);
relocate_character(0,23,23);
relocate_character(1,24,23);
relocate_character(2,25,23);
relocate_character(3,26,23);
force_instant_terrain_redraw();
pause(4);

text_bubble_on_char(6,"");
text_bubble_on_char(6,"There was once a");
force_instant_terrain_redraw();
pause(4);

text_bubble_on_char(6,"");
text_bubble_on_char(6,"terrible conflict between");
force_instant_terrain_redraw();
pause(4);

text_bubble_on_char(6,"");
text_bubble_on_char(6,"sliths and nephil.");
erase_text_bubbles();
force_instant_terrain_redraw();
pause(4);

force_view_center(33,22);
i = 7;
while (i <= 26)
{set_character_pose(i,2);
i = i + 1; }
force_instant_terrain_redraw();
pause(4);

set_flag(0,0,1);
message_dialog("What a good story!","Now leave to the south!");
end();
}

break;


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Active Players? in Blades of Avernum
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Member # 4826
Profile #10
Yep. I'm always anticipating new scenarios, and I'd make some, too, if I wasn't such a horrible procrastinator. :rolleyes:

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Posts: 458 | Registered: Friday, August 6 2004 07:00
Longest Word in General
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Member # 4826
Profile #13
What about "pneumonoultramicroscopicsilicovolcanoconiosis?"
It's a lung disease caused by inhaling very fine silica.

[ Monday, December 19, 2005 14:17: Message edited by: Fire Shards ]

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To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature.
Posts: 458 | Registered: Friday, August 6 2004 07:00

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