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which is better in Geneforge Series
Infiltrator
Member # 4826
Profile #10
DEFINITELY Geneforge. Geneforge, agreeing with Kyna, had a new-world feel to me. I won it before I had even heard of Geneforge 2. Geneforge had a much better plot and I like mysterious games where you have to put everything together in your head more than knowing who Barzahl is but not knowing if he's dead or not (besides the spy in Drypeak tells you he's alive so it's obvious). I only own the demo of GF2 and, just from what I've seen, I have also realized GF2 is too much copying Avernum and Exile. Geneforge's uniqueness is the key to making it a challenging, unique, and exciting Spiderweb game.

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Bring back TM or [i]DIE.[/i]

To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature.
Posts: 458 | Registered: Friday, August 6 2004 07:00
which is better in Geneforge
Infiltrator
Member # 4826
Profile #10
DEFINITELY Geneforge. Geneforge, agreeing with Kyna, had a new-world feel to me. I won it before I had even heard of Geneforge 2. Geneforge had a much better plot and I like mysterious games where you have to put everything together in your head more than knowing who Barzahl is but not knowing if he's dead or not (besides the spy in Drypeak tells you he's alive so it's obvious). I only own the demo of GF2 and, just from what I've seen, I have also realized GF2 is too much copying Avernum and Exile. Geneforge's uniqueness is the key to making it a challenging, unique, and exciting Spiderweb game.

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"The bad news is you and Latin music go together like chocolate ice cream and an onion."—Simon Cowell about John Stevens
Posts: 458 | Registered: Friday, August 6 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Infiltrator
Member # 4826
Profile #217
There are a few things I would like changed for GF3.

1. I am sick of orange-yellow crystals. Why can’t we have newly enhanced green ones, or perhaps blue?

2. I have found myself many a time typing a name and making a mistake in the middle. I then have to delete half of the word, very time-consuming. Rather, I would like to be able to highlight words and/or use arrow keys to move to a different place in the word.

3. I enjoyed using Sharon’s Bracelet in GF2 to be able to kill experimental creations to enhance it. Maybe certain pickup creations could be enhanced the same way?

4. I’d like to have an item that when used, it gives you a certain creation depending on how skilled you are in certain types of shaping. For example if you have more fire shaping that any other shaping skill it would give you a certain fire creation based on how much skill you have in fire shaping. No essence would be necessary.

5. I have always enjoyed GF1 as a very creative and unique game that distinguishes itself from the Exile and Avernum series. Then, in GF2, the similarities began appearing (i.e. items, abilities, etc.). Is it possible in GF3 to bring back that unique world free of all other influences? This would help a lot, for it’s like making a game over again that is exactly the same. In GF2 the sound effects for actions like biting, firebolt, and many more were similar or the same as in Avernum. GF2 also offered you the choice to buy spells and abilities as in Avernum. What I like about the Shapers’ world is that Shapers rely on canisters and not scrolls to grant them abilities. Most of all, the items almost completely reflected those of Avernum and Exile. There were boardgames, dice, candles, and plants, to name a few. In short, GF2 very much reflected Avernum and Exile, which I really don’t want the GF series to become. If you want to buy all of Spiderwebs games, just buy one, they're really all relatively the same...

6. I heard an earlier good idea, which I would like to add to. Someone suggested we be able to create turrets. This may not follow through with the GF creation theme, but is it possible to advance a creation, making it a whole new one, rather than infusing them with ice? My idea was something like turret to pylon, pylon to spawner?

7. I think that the demo for GF3 should be larger than most GF demos and also foreshadow more along the lines of how the plot will turn out. The GF demo tells you almost nothing about Goettsch, Trajkov, or what the heck the Geneforge is! And the GF2 demo told me almost nothing about Barzahl, or what the heck the Geneforge 2 is! :D :D

8. I would like magically empowered weapons, perhaps to poison someone when struck by your enhanced sword?

9. Would it be possible to be maybe not so darn weak??!! I had a vague idea of a SHAPER: 32 hp, 50 essence, 50 spell energy, Create Fyora, Thahd, and Artila, firebolt, searer, heal, cure effects, 100 coins, and maybe a weak fyora, to start? Not to mention 5 healing pods, a robe, chitin armor, boots, belt, gloves, bronze sword, 2 javelins, iron shield, some icy crystals, and a healing spore. It would also help to begin in a town, and be in a place you’re familiar with, perhaps your home town on mainland?

[ Monday, August 09, 2004 15:37: Message edited by: fire_shards251 ]

--------------------
Bring back TM or [i]DIE.[/i]

To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature.
Posts: 458 | Registered: Friday, August 6 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Infiltrator
Member # 4826
Profile #217
There are a few things I would like changed for GF3.

1. I am sick of orange-yellow crystals. Why can’t we have newly enhanced green ones, or perhaps blue?

2. I have found myself many a time typing a name and making a mistake in the middle. I then have to delete half of the word, very time-consuming. Rather, I would like to be able to highlight words and/or use arrow keys to move to a different place in the word.

3. I enjoyed using Sharon’s Bracelet in GF2 to be able to kill experimental creations to enhance it. Maybe certain pickup creations could be enhanced the same way?

4. I’d like to have an item that when used, it gives you a certain creation depending on how skilled you are in certain types of shaping. For example if you have more fire shaping that any other shaping skill it would give you a certain fire creation based on how much skill you have in fire shaping. No essence would be necessary.

5. I have always enjoyed GF1 as a very creative and unique game that distinguishes itself from the Exile and Avernum series. Then, in GF2, the similarities began appearing (i.e. items, abilities, etc.). Is it possible in GF3 to bring back that unique world free of all other influences? This would help a lot, for it’s like making a game over again that is exactly the same. In GF2 the sound effects for actions like biting, firebolt, and many more were similar or the same as in Avernum. GF2 also offered you the choice to buy spells and abilities as in Avernum. What I like about the Shapers’ world is that Shapers rely on canisters and not scrolls to grant them abilities. Most of all, the items almost completely reflected those of Avernum and Exile. There were boardgames, dice, candles, and plants, to name a few. In short, GF2 very much reflected Avernum and Exile, which I really don’t want the GF series to become. If you want to buy all of Spiderwebs games, just buy one, they're really all relatively the same...

6. I heard an earlier good idea, which I would like to add to. Someone suggested we be able to create turrets. This may not follow through with the GF creation theme, but is it possible to advance a creation, making it a whole new one, rather than infusing them with ice? My idea was something like turret to pylon, pylon to spawner?

7. I think that the demo for GF3 should be larger than most GF demos and also foreshadow more along the lines of how the plot will turn out. The GF demo tells you almost nothing about Goettsch, Trajkov, or what the heck the Geneforge is! And the GF2 demo told me almost nothing about Barzahl, or what the heck the Geneforge 2 is! :D :D

8. I would like magically empowered weapons, perhaps to poison someone when struck by your enhanced sword?

9. Would it be possible to be maybe not so darn weak??!! I had a vague idea of a SHAPER: 32 hp, 50 essence, 50 spell energy, Create Fyora, Thahd, and Artila, firebolt, searer, heal, cure effects, 100 coins, and maybe a weak fyora, to start? Not to mention 5 healing pods, a robe, chitin armor, boots, belt, gloves, bronze sword, 2 javelins, iron shield, some icy crystals, and a healing spore. It would also help to begin in a town, and be in a place you’re familiar with, perhaps your home town on mainland?

[ Monday, August 09, 2004 15:37: Message edited by: fire_shards251 ]

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"The bad news is you and Latin music go together like chocolate ice cream and an onion."—Simon Cowell about John Stevens
Posts: 458 | Registered: Friday, August 6 2004 07:00

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