Profile for Eldiran
Field | Value |
---|---|
Displayed name | Eldiran |
Member number | 4154 |
Title | Shock Trooper |
Postcount | 213 |
Homepage | |
Registered | Friday, March 26 2004 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Thursday, July 15 2004 08:48
Profile
The awesomeness of this application cannot be expressed using words. Yeah. It's that awesome. BUT like the little whiner I am I want to suggest a few more features. - If you could figure out the whole tints thing, it would be incredibly useful. - A mode of the 3D editor where the central point is the point of view and all things out of line of sight are blacked out would be awesome. Cave of No Return, for example, has two sets of tree terrains for the forest: trees that block sight and ones that don't. I can't distinguish between the two, which made it very difficult to get it right (which I didn't do) so seeing what the line of sight would be like would be very useful. I don't have any more recommendations for features, and you're welcome to not add any at all. I'd still use your editor. One more thing: THANK YOU SO MUCH! -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Cave of no return bug in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Wednesday, July 7 2004 12:52
Profile
Hmm... I bet that your OS is the problem, but you can go ahead and send me the file anyway. Send it here at sean@haydenaud.com -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Stuck in cave of no return in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Wednesday, July 7 2004 12:51
Profile
Sometimes the Record button is actually useful. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Calls that we wish existed (part two) in Blades of Avernum Editor | |
Shock Trooper
Member # 4154
|
written Tuesday, July 6 2004 07:12
Profile
I'm hoping that eventually there will be more calls to control light, and the time of day (night, day, etc.) It just seems like that aspect (which could be very useful in designing) is almost entirely uncontrollable. What if I want time to stop, or for night to last for an eternity? The scenario Nightfall (at least I think that's what it's called) for example, would be impossible to import. If we were granted enough control, I could make a piece of equipment that glows... I can see it now... "Gandalf's Lamp Post Staff +3" -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Calls that we wish existed (part two) in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Tuesday, July 6 2004 07:12
Profile
I'm hoping that eventually there will be more calls to control light, and the time of day (night, day, etc.) It just seems like that aspect (which could be very useful in designing) is almost entirely uncontrollable. What if I want time to stop, or for night to last for an eternity? The scenario Nightfall (at least I think that's what it's called) for example, would be impossible to import. If we were granted enough control, I could make a piece of equipment that glows... I can see it now... "Gandalf's Lamp Post Staff +3" -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Blades of Avernum Guides in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Tuesday, July 6 2004 05:09
Profile
I notice that Dexterity can be trained up to 1 in RoR... what's the point? Everyone starts at 2 dexterity. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Is it me... Or do the original classes. Archer, Rogue, in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Tuesday, July 6 2004 05:05
Profile
The templates are still pretty bad. I mean, look at Rebels. Rebels SUCK. (2 points in every single fighting skill? What a waste!) -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Cave of no return bug in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Tuesday, July 6 2004 05:02
Profile
I haven't experienced this... I don't know what could be going wrong. You say this occurs when you go down the slope to the 2nd floor? -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Religion, Homosexuality, the Usual in General | |
Shock Trooper
Member # 4154
|
written Tuesday, July 6 2004 04:53
Profile
quote:In the Gospels, for example, I think there's a record of Jesus speaking to a demon that he cast out, where the demon says that he knows who Jesus is, and Jesus tells him to be quiet. quote:By "book" I didn't mean the Bible, I mean a book in the bible. I am aware that the Bible is written by a bunch of different people. I was referring to any one book in the Gospels. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Help with a monster script...? in Blades of Avernum Editor | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 13:02
Profile
Awesome. Thank you so much, it works now. On a side note, I'm retarded. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Help with a monster script...? in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 13:02
Profile
Awesome. Thank you so much, it works now. On a side note, I'm retarded. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
BoA Tweaks in Blades of Avernum Editor | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 12:55
Profile
Personality determines whether or not you've spoken to the creature yet. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
BoA Tweaks in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 12:55
Profile
Personality determines whether or not you've spoken to the creature yet. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Nephilim with a Pink shirt? PINK?! in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 12:52
Profile
BoE uses .meg; I think BoA uses .cmg. If you're messing with PC graphics on a Mac, then you need to get ResEdit (which you need to have Classic mode to use.) Once you get ResEdit, simply backup BoA Art (or whatever it's called) and drag one onto ResEdit, and you can copy/paste whatever you want. Place the changed Art file thing in the same folder it came from and you're done. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Religion, Homosexuality, the Usual in General | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 12:43
Profile
It seems impossible to me that the Bible could have been composed without godly intervention, because if it was I'd expect it to be massively flawed and completely disproven by now. I'm fairly pessimistic about human capabilities. I'm also pretty sure that if there were a clear contradiction in the Bible, the media would be all over it by now, because such a thing would cause a lot of controversy, and controversy sells well. And FZ, the only place you would read what Jesus says is in the Bible. Why would you trust one part of one of the books and not another, if they are written by the same person? -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Religion, Homosexuality, the Usual in General | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 09:35
Profile
I don't understand people who say they respect Jesus, but don't think he is the Son of God. I'm not sure if you said you felt that way or not, but how can Jesus be respectable if he's not the Son of God? Seeing as he said that he was the Son of God, he'd either have to be a madman or a liar. No liar or madman could have the power to heal people and to speak as he did, in my mind. Were he a liar, then he's not respectable, anyway, and how could someone who taught such things be so evil as to claim that they are God? It doesn't work. Nor does him being a madman. There is no one who could have said and done what he did without (or even with) full control of their mind. [ Wednesday, June 30, 2004 09:36: Message edited by: Eldiran ] -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Nephilim with a Pink shirt? PINK?! in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Wednesday, June 30 2004 08:42
Profile
On a Mac you simply use ResEdit. I have replaced/altered two of my PC graphics so far, and it works perfectly. Unfortunately I don't know how you'd do this on a Windows. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Religion, Homosexuality, the Usual in General | |
Shock Trooper
Member # 4154
|
written Tuesday, June 29 2004 17:35
Profile
quote:I'm not trying to have it both ways -- I never said God doesn't change. If God never changed, then we would have been flooded in another Noah's Ark epidemic by now. Feel free to second-guess all of the Bible. I don't listen to even the preacher of my own church without a little skepticism. If you don't question what you're told, then that would just be ignorance. Granted, I was raised in a Christian family, but I still question my faith, and I would not still be following it if I did not find it to be true. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
WIERD - How does Morog's Scepter work? in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Tuesday, June 29 2004 17:21
Profile
You mean like the fletcher's ring? I think it gives 10% to hit and +1 damage or something. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Help with a monster script...? in Blades of Avernum Editor | |
Shock Trooper
Member # 4154
|
written Tuesday, June 29 2004 17:13
Profile
Yes, I suck at monster scripts. I'm experimenting with one that causes the monster to explode when hit, but I've run into an error I can't decipher. The problematic part of the script: beginstate START_STATE; // Have I been hit? Kamikazeeeeee! ~ ~ if (who_hit_me() >= 0) { ~ ~ ~ if (get_memory_cell(4) > 0) ~ ~ ~ ~ h = (get_memory_cell(4)); ~ ~ ~ else ~ ~ ~ ~ h = get_health(s); ~ ~ ~ x = my_loc_x(); ~ ~ ~ y = my_loc_y(); ~ ~ ~ play_sound(-12); ~ ~ ~ put_effect_on_space(x,y,9,0); ~ ~ ~ play_sound(-5); ~ ~ ~ put_boom_on_space(x,y,1,0); ~ ~ ~ damage_nearby(h,2,1,2); ~ ~ ~ kill_char(s,2,0); ~ ~ ~ break; } I know this is the area where there's a problem, because it's all I added to basicnpc. So anyway. Blades of Avernum gives me an error saying wrong number/type in line 48, or something to that effect. Earlier an error said there was no semicolon in line 48, which was true, and I fixed that. Line 48 is "play_sound(-12);" I'm assuming the error message is off somehow, but I still don't know what's wrong with my script. Variable s is assigned to be the number of the creature running the script. Mem. cell 4 is how much damage is dealt nearby. If this is zero, then variable h (which is normally assigned as mem. cell 4) becomes the remaining health of the monster. Any ideas? EDIT: Grr... since spaces and tab doesn't work, I'll use tildas to make it more readable. [ Tuesday, June 29, 2004 17:18: Message edited by: Eldiran ] -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Help with a monster script...? in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Tuesday, June 29 2004 17:13
Profile
Yes, I suck at monster scripts. I'm experimenting with one that causes the monster to explode when hit, but I've run into an error I can't decipher. The problematic part of the script: beginstate START_STATE; // Have I been hit? Kamikazeeeeee! ~ ~ if (who_hit_me() >= 0) { ~ ~ ~ if (get_memory_cell(4) > 0) ~ ~ ~ ~ h = (get_memory_cell(4)); ~ ~ ~ else ~ ~ ~ ~ h = get_health(s); ~ ~ ~ x = my_loc_x(); ~ ~ ~ y = my_loc_y(); ~ ~ ~ play_sound(-12); ~ ~ ~ put_effect_on_space(x,y,9,0); ~ ~ ~ play_sound(-5); ~ ~ ~ put_boom_on_space(x,y,1,0); ~ ~ ~ damage_nearby(h,2,1,2); ~ ~ ~ kill_char(s,2,0); ~ ~ ~ break; } I know this is the area where there's a problem, because it's all I added to basicnpc. So anyway. Blades of Avernum gives me an error saying wrong number/type in line 48, or something to that effect. Earlier an error said there was no semicolon in line 48, which was true, and I fixed that. Line 48 is "play_sound(-12);" I'm assuming the error message is off somehow, but I still don't know what's wrong with my script. Variable s is assigned to be the number of the creature running the script. Mem. cell 4 is how much damage is dealt nearby. If this is zero, then variable h (which is normally assigned as mem. cell 4) becomes the remaining health of the monster. Any ideas? EDIT: Grr... since spaces and tab doesn't work, I'll use tildas to make it more readable. [ Tuesday, June 29, 2004 17:18: Message edited by: Eldiran ] -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Religion, Homosexuality, the Usual in General | |
Shock Trooper
Member # 4154
|
written Tuesday, June 29 2004 13:13
Profile
quote:By that I meant that I am untrusting of them because some parts of it may not apply to those in this era. For example, the sacrificing of animals. This has changed so that we do not need to kill animals in order to repent, because Jesus died on the cross. Another example would be the whole thing about which foods not to eat. I'd expect that that section was there to keep the scientifically ignorant people of that age healthy. (For example, I think I recall that the Bible says that corpses of animals are unclean, and that one shouldn't touch them. This doesn't mean that if I touched a dead mouse I have sinned, or that I am unclean, because I can just go wash my hands with antibacterial soap.) -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Combat Bug in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Tuesday, June 29 2004 12:52
Profile
Yeah, sometimes the monsters move two spaces in some random direction rather than one. For example: Spider moves one space towards me. I move one space toward Spider. Spider suddenly flies two spaces past me and ends up behind me. Weird, eh? This is only in Town mode, though. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Dialogue node problem - both options available in Blades of Avernum Editor | |
Shock Trooper
Member # 4154
|
written Monday, June 28 2004 13:44
Profile
As long as the flag (0,1) is 0, they will both be visible. Once you choose one of the two, it sets flag (1,0) to 1. I think you may have intended to set (0,1) to 1 instead. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Dialogue node problem - both options available in Blades of Avernum | |
Shock Trooper
Member # 4154
|
written Monday, June 28 2004 13:44
Profile
As long as the flag (0,1) is 0, they will both be visible. Once you choose one of the two, it sets flag (1,0) to 1. I think you may have intended to set (0,1) to 1 instead. -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |