Profile for Ephesos
Field | Value |
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Displayed name | Ephesos |
Member number | 4153 |
Title | Law Bringer |
Postcount | 4130 |
Homepage | http://www.freewebs.com/ephesos |
Registered | Friday, March 26 2004 08:00 |
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Shipwrecked beta in Blades of Avernum | |
Law Bringer
Member # 4153
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written Friday, September 30 2005 20:00
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Hm... I still haven't gotten a reply regarding my report. This is puzzling, as I sent it about a week ago. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum 4? in General | |
Law Bringer
Member # 4153
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written Friday, September 30 2005 10:02
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Definitely a viable character there. And no confusing backstory from A1-3 to hold her back, now is there? -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Bahs help in Blades of Avernum | |
Law Bringer
Member # 4153
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written Thursday, September 29 2005 12:56
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quote:Yep, a good example of an undead character which actually develops the story. More scenarios need that (which scenario had the two ghouls playing chess... was it DwtD?). However, "a swarm of zombies and skeletons" is neither a valid character nor a Geneva Convention-condoned plot device. Needless to say, testing Undead Valley was therefore a painful experience. Hence my sig, and my general swearing off of undead-fights. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum Editor | |
Law Bringer
Member # 4153
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written Thursday, September 29 2005 12:51
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Hm... I wonder if there's a way to give back the ability to use Arcane Shield... that'd make for some more challenging monsters. (Okay, I guess I remember monsters casting Arcane Shield from A2 or A3) -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum | |
Law Bringer
Member # 4153
|
written Thursday, September 29 2005 12:51
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Hm... I wonder if there's a way to give back the ability to use Arcane Shield... that'd make for some more challenging monsters. (Okay, I guess I remember monsters casting Arcane Shield from A2 or A3) -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
naming a character in Avernum in The Avernum Trilogy | |
Law Bringer
Member # 4153
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written Thursday, September 29 2005 12:49
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Let's see... I think I had something like this back in A3: Zev (human mage) Emerald (human priest) Beryl (nephil rogue/archer) Elerion (human fighter) And then, a party of druids for BoA: Roughscale (slith fighter-priest) Longclaw (nephil rogue-archer-priest) Bronzeleaf (human priest-fighter) Magnolia (human priest) Another BoA party: Karhallarn (human berserking-halberd-wielding-priest) Oryhara (human rogue-archer-mage) Pinebranch (human priest) Zev (human mage-archer) Main BoA party: Elerion (human fighter-priest) Beryl (nephil rogue-archer-mage) Ephesos (human mage) Lisscha (slith priest-fighter) A bit overlap between the parties. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
MMMMM in General | |
Law Bringer
Member # 4153
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written Thursday, September 29 2005 12:39
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All is right with the world again... the artist has returned. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Bahs help in Blades of Avernum | |
Law Bringer
Member # 4153
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written Wednesday, September 28 2005 14:51
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No, undead may make plots instantly, but they're not great plots. That's why I decided not to use undead in DoK, and why there will be no undead in the sequel. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum Editor | |
Law Bringer
Member # 4153
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written Tuesday, September 27 2005 14:28
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Well, actually they can cast Arcane Shield (I'm pretty sure I've seen it happen). It just doesn't happen that often, because creatures with such high Mage Spells skill tend to waste it on Arcane Blow and Arcane Summon. A simulacrum of a PC? That'd be very strange, particularly since they probably wouldn't get any of the weapons held by the PC. So really, only simulacruming a PC mage or priest would be helpful. I don't see why monsters/NPCs shouldn't be able to cast Repel Spirit... I'd much rather have them unable to cast Arcane Summon. After all, who hasn't run into the fun problem of a vampire who Arcane Summons three vampires, who then Arcane Summon three more vampires... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum | |
Law Bringer
Member # 4153
|
written Tuesday, September 27 2005 14:28
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Well, actually they can cast Arcane Shield (I'm pretty sure I've seen it happen). It just doesn't happen that often, because creatures with such high Mage Spells skill tend to waste it on Arcane Blow and Arcane Summon. A simulacrum of a PC? That'd be very strange, particularly since they probably wouldn't get any of the weapons held by the PC. So really, only simulacruming a PC mage or priest would be helpful. I don't see why monsters/NPCs shouldn't be able to cast Repel Spirit... I'd much rather have them unable to cast Arcane Summon. After all, who hasn't run into the fun problem of a vampire who Arcane Summons three vampires, who then Arcane Summon three more vampires... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
iCome, iSpam, iWin in General | |
Law Bringer
Member # 4153
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written Tuesday, September 27 2005 13:32
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Speaking of spamming, has anybody else noticed the sudden surge in locked topics in General? Could it be a poorly-veiled attempt to boost postcounts? -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Bahs help in Blades of Avernum | |
Law Bringer
Member # 4153
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written Tuesday, September 27 2005 13:02
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I can relate to that. (points to sig) The gratuitous use of undead really had me mad. I know it was perfectly suited to the plot, but I still hate undead... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum Editor | |
Law Bringer
Member # 4153
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written Tuesday, September 27 2005 12:59
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Actually, the Special creature type solution is more of what I needed, though I might look into the idea of creatures which turn against you if Simulacrumed. Thank you for the help. I suppose I should've looked at that in the docs, really. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum | |
Law Bringer
Member # 4153
|
written Tuesday, September 27 2005 12:59
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Actually, the Special creature type solution is more of what I needed, though I might look into the idea of creatures which turn against you if Simulacrumed. Thank you for the help. I suppose I should've looked at that in the docs, really. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
It Must Be Magic in The Avernum Trilogy | |
Law Bringer
Member # 4153
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written Tuesday, September 27 2005 12:54
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I think the best thing for spells and abilities to have is a balance between creativity and utility, if that's even possible. I mean, it has to be interesting, but semi-useful. The problem in Canopy was that most of them were either: -Utility spells which felt like taking the easy way out (i.e: Baldev), and were simple "roast everything" spells. (or) -Really interesting, quirky spells that usually didn't accomplish much, or just weren't usable that often (i.e: Naturshand). A good spell/ability would balance those two concepts, though I'm not certain how. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Technical help in The Avernum Trilogy | |
Law Bringer
Member # 4153
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written Tuesday, September 27 2005 12:49
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Well, I'm not sure, but you might want to look in the Tech. Support forum. (perhaps this topic should be moved there) -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
what party do you use? in The Avernum Trilogy | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 20:48
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I imagine it'd be possible, just not very fun. Think about playing Lord Putidus for the length of A3, except everything around you can still cast magic. Not to say that it isn't an interesting concept, it'd just cause migraines. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum Editor | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 17:48
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Is there a way to make a creature immune to a specific spell? For instance, I'm planning on creating a creature immune to Simulacrum (because I think that'd be easier than eliminating Simulacrum from my scenario), and I wasn't sure whether magic resistance would quite achieve this. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Specific spell immunity in Blades of Avernum | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 17:48
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Is there a way to make a creature immune to a specific spell? For instance, I'm planning on creating a creature immune to Simulacrum (because I think that'd be easier than eliminating Simulacrum from my scenario), and I wasn't sure whether magic resistance would quite achieve this. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
It Must Be Magic in The Avernum Trilogy | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 16:19
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quote:What? Goblins? Bolt of Fire can kill goblins. Fireblast and Divine Fire have the tendency to actually melt goblins down to their constituent pixels... they're that powerful. Unless you're talking about another scenario's goblins, like EM or Backwater Calls, that is. And Fireblast is infinitely better than Divine Fire, it's just that priests don't have access to the spell, so Divine Fire is the next best thing. Thralni? That question of yours is vague to the extreme. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
what party do you use? in The Avernum Trilogy | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 16:13
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I also go with the two fighter, two caster party. Usually one fighter has more assassination and bows skill than the other (who is simply a tank). When possible, I give both of them some basic spells. For the casters, one's focused on mage spells and one specializes in priest spells. The mage gets some ranged skills, and the priest gets some melee skill. It's worked fairly well thus far. EDIT: How many times has this thread been started? [ Monday, September 26, 2005 16:13: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Bahs help in Blades of Avernum | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 16:09
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Yeah, seriously. Bahss has tougher challenges than the PC-stealing drake lord. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
A. Micael : I must be stupid! in Blades of Avernum Editor | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 11:41
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Uh... practically speaking, a level 200 door lock will send the message that it's not supposed to be opened. I believe you've gone a bit far with that. As for your teleportation problem, it looks like it should work, as long as there's a town entrance set up for each of the towns you're teleporting to. Otherwise, the game won't notice that the party's outdoor location has changed. So, if you don't have an entrance specified in the outdoors for the target towns, you might need to use change_outdoor_location(short what_section_x, short what_section_y, short loc_in_sector_x, short loc_in_sector_y). It's a weird call, really. But it kind of works. I hope that made sense, and good luck with your scenario. Don't forget to test it... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
A. Micael : I must be stupid! in Blades of Avernum | |
Law Bringer
Member # 4153
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written Monday, September 26 2005 11:41
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Uh... practically speaking, a level 200 door lock will send the message that it's not supposed to be opened. I believe you've gone a bit far with that. As for your teleportation problem, it looks like it should work, as long as there's a town entrance set up for each of the towns you're teleporting to. Otherwise, the game won't notice that the party's outdoor location has changed. So, if you don't have an entrance specified in the outdoors for the target towns, you might need to use change_outdoor_location(short what_section_x, short what_section_y, short loc_in_sector_x, short loc_in_sector_y). It's a weird call, really. But it kind of works. I hope that made sense, and good luck with your scenario. Don't forget to test it... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Another Utility Program. . . in Blades of Avernum Editor | |
Law Bringer
Member # 4153
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written Sunday, September 25 2005 18:41
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I can vouch for the program's usefulness... it's also a great brainstorming tool: Just look at a given creature in all 1024 forms, and see if you don't come up with something. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |