Bahs help
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Author | Topic: Bahs help |
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Master
Member # 5977
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written Thursday, September 29 2005 10:18
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I was just thinking, that if that guy that sits at the entrance of that cursed place (ancient or lost bashikave, I can't remember. Its where that curse is) doesn't scream, than the altar also wouldn't start spawning undead, or not? [ Thursday, September 29, 2005 10:19: Message edited by: Thralni, emperor of Riverrod ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Law Bringer
Member # 4153
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written Thursday, September 29 2005 12:56
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quote:Yep, a good example of an undead character which actually develops the story. More scenarios need that (which scenario had the two ghouls playing chess... was it DwtD?). However, "a swarm of zombies and skeletons" is neither a valid character nor a Geneva Convention-condoned plot device. Needless to say, testing Undead Valley was therefore a painful experience. Hence my sig, and my general swearing off of undead-fights. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Master
Member # 5977
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written Friday, September 30 2005 07:12
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Well, thanks for the compliment Ephesos! Mind you, that the character doesn't have a real role in the scenario, its just an undead character who does more than hack'n slash. I'm finally in the catacombs under Bashikava, and I managed to quite quickly solve the machinery puzzle. I really liked it. However, the thing with the curse in ancient Bahsikava (?) wasn't all that hard. I figured out, that if there is no screaming, the altar won't start sumoning. So all I had to do with to quickly finish off the slith guarding the entrance of the hole structure. Aftaer that I calmly walked to the altar, defeated the sliths guarding it and destroyed the altar. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Master
Member # 5977
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written Saturday, October 1 2005 06:36
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So I'm still in the catacombs and found 1 triangle. How many triangles are there in the catacombs? I suppose three, because I need two more. If there are only one or two, could anybody PLEASE tell me where to find the others? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
...b10010b...
Member # 869
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written Saturday, October 1 2005 15:59
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You realise that there's a walkthrough in the scenario folder, going by the name of HINTS.txt? Yes, there are three triangles in Catacombs. quote: quote:You have to have all the other five triangles to get the sixth. quote: -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Master
Member # 5977
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written Saturday, October 1 2005 22:48
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Yes, I read the walkthrough, but I was getting to frustrated to read it properly. However, before I saw your reply, Thuryl, I already got the triangles and opened the steel doors. Wow. I can say now, although I'm just half way in the scenario, that I never felt anything like I felt here in other scenario's. frustration and extreme irriation almost all the time (except at the machinery level). But the cutscene at the doors really made up for it. Espacially that part with the journalist before Legare comes I'd love to see again, again and again. I supposes that the main point is not "Its to advanced for me... I can't make it..." but the point is "I wish I came up with this idea", if you understand what I mean. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
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