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The ST2 level list in SubTerra
Master Jeweller
Member # 409
Profile Homepage #6
http://www.liacs.nl/~psimoons/dls/subtwo.exe
(see the other thread)

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Radiant's Relevancy: another sequel update in SubTerra
Master Jeweller
Member # 409
Profile Homepage #8
Okay, a new update has been uploaded (same link as above). It fixes all bugs until my last message above, because that's the last time I checked the forum.
All bugs fixed, except for these two:
1) When enemies pass through teleporters, they occasionally disappear, especially the knight.
3) Occasionally if a blue/orange wall is turned on while an enemy stands on it the wall will go invisible instead of disappearing, although the enemy still dies.

I haven't been able to replicate them. If they occur again, please provide a small level to demonstrate the point. Thank you!

bobxp -> noted, will be fixed.
Stewboy -> that's not a bug, it's a consequence of the stroboscope effect produced when fast-forwarding.
Eep. Undo isn't suppoed to be possible after playing a level, I'll fix that.
Balloons aren't round enough to roll (like in ST1) however you can use conveyor belts to move them sideways.

And thanks for your persistence!!

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Radiant's Relevancy: another sequel update in SubTerra
Master Jeweller
Member # 409
Profile Homepage #5
Stewboy -> 1A.the red bars were removed since I didn't like their looks; I'll add some other fx for time stopping.
2A,3A,1B.Oops, well found!
2B and up - I don't quite understand you; maybe you could create a small level to illustrate the point?

Omlette -> do you maybe have a small level that demonstrates the problem? Because bugs that start with 'occasionally' are very hard to track down otherwise. Thanks!

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
The ST2 level list in SubTerra
Master Jeweller
Member # 409
Profile Homepage #4
Hi there,

I didn't get the level 'Recyclables' (because it would have been on the list otherwise :) ). So kindly send it again.

I had a couple of levels renamed slightly (for instance, some were typoed), and in this process I also dropped the 'Bobs' from BBBP. I didn't really think about this, so if it bothers you let me know. However your name will already appear in the 'author' section when the level appears on-screen.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Hall of fame in SubTerra
Master Jeweller
Member # 409
Profile Homepage #2
Hi there!

I got your message over e-mail, however I've failed to respond to it! If I try, I get this error message:

Message from yahoo.com.
Unable to deliver message to the following address(es).
<>
216.8.137.207 does not like recipient.
Remote host said: 550 5.1.1 <>... User unknown

Can you try again maybe?

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Hall of fame in SubTerra
Master Jeweller
Member # 409
Profile Homepage #1
Use the 'contact me' link on top of the forums.
(edit) I mean, 'submit your levels here'
I no longer post my e-mail address on forums such as these to avoid excessive spam.

[ Friday, July 23, 2004 04:33: Message edited by: Radiant ]

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Radiant's Relevancy: another sequel update in SubTerra
Master Jeweller
Member # 409
Profile Homepage #2
Ouch. Hate it when that happens :( okay, it goes on my list again.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
The ST2 level list in SubTerra
Master Jeweller
Member # 409
Profile Homepage #2
I should probably zip the bunch and mail it around. Funny thing is, some people have asked me not to send more levels until the full version is done, as it ruins the suspense. So I guess I'll mail it to whomever is interested? Drop me a PM with your e-mail addr.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
The ST2 level list in SubTerra
Master Jeweller
Member # 409
Profile Homepage #0
This is the list of levels I've received so far for SubTerra II. So people who've asked me in the past 'have you received so-and-so' can see this as a verification.

The first eight levels (marked with *) currently don't have a functioning demo. In a few cases this was because I never received one in the first place, but in most cases this is the unfortunate result of bug fixing (e.g. the solution depended on a kind of behavior that was actually not correct). I believe all these levels are still possible however; if you could spare the time to replay your own level that would be appreciated. If you don't, I'll find some time to do it myself of course.

* big Block Puzzle.ST2
* boxed in.ST2
* kick before you stick.ST2
* light Of Dinuse.ST2
* oops.ST2
* s.o.s..ST2
* spring.ST2
* your new job.ST2
Afterlife.ST2
Allegro Con Brio.ST2
Assorted Chambers.ST2
Avoid Once More!.ST2
Avoid.ST2
Bang!.ST2
Corner Confusion!.ST2
Crate Craze.ST2
Devilish puzzles.ST2
Dizzy.ST2
Electric Boogie.ST2
Electronics.ST2
Enemy evasion
Eye queue tree.ST2
Fill In.ST2
Four Rooms.ST2
Get Through.ST2
Ignore Them.ST2
Knitting With Wire Wool.ST2
Little Detail.ST2
Little Lost Slimey.ST2
Maze Masters.ST2
Munchkin Mines.ST2
Munchkin Stock Exchange.ST2
My Cup Runneth Over.ST2
On-off!.ST2
One At A Time.ST2
Overflow!.ST2
Parade Ground 2.ST2
Parade Ground.ST2
Pathways Into Darkness.ST2
Phil's First!.ST2
Psychiatrist's Office.ST2
Ready-steady-go!!.ST2
Reflection.ST2
Replicator Repair.ST2
Return to the Hive.ST2
Rocky Roads.ST2
Simple Switches.ST2
Slimey Heaven.ST2
State Of Mind.ST2
Still A-mazing.ST2
Subterra Forever.ST2
Subterrathon.ST2
The Big Chase.ST2
The Dome.ST2
The Eldritch!.ST2
The Laser Show.ST2
Theme and Variations.ST2
Time Machine.ST2
Toggle Maze.ST2
Voices in my Head.ST2
Walled up.ST2
Waterfall.ST2
Weird Wires.ST2
Welcome to the Moscow Subway.ST2
X Still Marks The Spot.ST2
(edit) Buzz.ST2 (/edit)

[ Monday, July 19, 2004 03:19: Message edited by: Radiant ]

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Radiant's Relevancy: another sequel update in SubTerra
Master Jeweller
Member # 409
Profile Homepage #0
Hi there,

sorry for the delay, folks, but here is the latest version of the ST2 beta.
http://www.liacs.nl/~psimoons/dls/subtwo.exe
(edit, typo in the url)

As usual all reported bugs have been fixed, also several of the requested object changes have been implemented (and several have not). See below for details.

Bugs fixed:
If a rock falls upon a random sorter and something is in the way, the rock will now start moving once it is no longer blocked, just as with motion fields.
Granite rocks now properly destroy transmuters
Speedy shoes combine well with gravel now
Knight sprite fix
Golem will lay dirt over mountain king controls
Can now cross gate onto marble and similar stuff, just like the port
Slime correctly removes floor tiles
Enemies walking over wire buttons
Sorcerer now destroys water/barriers/etc when conjuring stuff onto them
Fixed linkboxes with multiple player figures.
Pink gems now glow pink rather than blue
Reading level files created by other people should work now
...and probably a bunch of others that I forgot about

Things that aren't bugs:
When the sorcerer creates stuff, he's not actually moving down, but does a spellcasting animation. This is kind of hard to see though, it's been made a bit clearer.
That speedy shoes only work while moving through open space, i.e. not while digging through dirt or picking up gems or something
Note that in the special case of two players (not two figures of the same player) each being surrounded by linkboxes, neither can move because
both are blocked by the other. This is due to the fact that the players don't actually move simultaneously.
Munchkins don't steal keys in any case, that's intentional (except for the white key)
It is fairly difficult to make an interesting two-player level. This is not really intentional, but it follows from the game design. I am considering to make a more sociable game in the future, but by necessity this will have less puzzle elements.

Faerie implementation:
where q = LEFT or RIGHT, and r = 0,1,2 or 3
For each tile:
if the next tile is a wall,
turn the OPPOSITE direction of q
and invert q
else
increment r by one
if r >= 3,
turn the direction of q
and invert q
and reset r to zero

Omlette: regarding 'possible bug'... what we've got here is a very tricky timing situation that doesn't come up all that often. The key is that, while objects appear to move simultaneously, internally they are moved one after the other, by one pixel each. In your level, rocks are cloned in sequence by the teleporter. In most cases, the previous rock has moved first, and is away from the teleporter, so that a new rock can be created.
In some instances, the previous rock moves AFTER the rock to be teleported, so a new rock cannot be created since the previous rock is still blocking the teleporter's exit. I hope that made a bit of sense. The point is that this is not a bug but a quirky result of the way the game is created, and it is not possible to fix it without reworking the game's kernel, which would break a lot of other levels. The solution? Simply make a bit more space between your rocks as they teleport.

Regarding object additions or modifications...
* More decorative objects - approved, will be added in the future.
* Icy floor - approved, but the skates will not be back.
* Other enemies triggering Mountain King - approved; the daemon and the dog will now trigger any MK triggers they walk over. Note, of course, that the MK will never chase /them/, only you
* Enemies able to cross areas that the player can't - approved. From now on, faeries can fly over water, sorcerers ignore laser beams, and demons ignore motion fields. Note that all enemies can already cross magic fields, and golems can cross water (thereby removing the water)
* Motion fields should push the player onto marble/dirt/savedisks/etc ... good point. If you had made it while ST1 was in development, I would have changed it. However, at this point I don't want an object that is in both ST1 and ST2 to function differently in either, since that may confuse players. Sorry!
* Marble shouldn't block teleporters for players - denied, because I'd prefer that the teleporter works the same way for every object. And since it is blocked by marble for every object other than the player, it should also be blocked for the player. Also this is exactly the way it functioned in ST1, which is nice for consistency.
* Monster that turns left/right when it hits a wall - already in place, as that's exactly what sorcerers and golems do (and the faeries, if you must)
* More barriers, say a green one - I would think that with the wires, you can overcome this limitation easily. Simply don't use the blue and pink buttons, but hotwire every barrier to a switch somewhere.
* Expanding walls from ST1 - denied, since it's not that interesting an object in the first place, and you can duplicate the effect of blocking a passage in a LOT of other ways
* Duplicator from ST1 - denied, since it wasn't much used in ST1 either, and people seem to not like it much.
* Cloner from ST1 - denied, since that's what the portals are for. The cloner is ubiquitously used in ST1, and ST2 requires another kind of 'engine'
* Skelwing from ST1 - denied, since that's what the sorcerer is for; same reason as above.
* The rotation and deflection fields - denied, since they're too similar to the motion fields, and they're not really used all that much even in ST1.
* Egg with diamond inside from ST1 - denied, since it wasn't used all that often in ST1 either
* Dynamite - denied, because it has ruined too many puzzles in ST1
* Invisible triggers - denied, because I don't like invisible things
* New graphics for faerie/knight/mountain king - denied unless somebody actually has new graphics for me, simply because I don't have any

That's it. Comments are of course welcome but please add an explanation.

[ Monday, July 19, 2004 04:48: Message edited by: Radiant ]

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Here's another level, complete with bugs. in SubTerra
Master Jeweller
Member # 409
Profile Homepage #15
bobxp -> Visual C++ studio 6.0 to be exact. Theoretically yes, but given the size of the source code I can't just stick a breakpoint somewhere and hope to catch it that way.

Stewboy -> whenever I feel like it :) seriously, I have some other things on my hands these days, in particular looking for an apartment and for a job (and maybe a quick holiday if I can spare the cash). But I won't abandon ST2 for that, it just takes a little more time than it should.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
InvisionFree's Jeff_Discuss Forum in SubTerra
Master Jeweller
Member # 409
Profile Homepage #4
1) it's not very nice to force registration to even see the message board; people are unlikely to register unless they first see something they like.

2) this belongs in the General forum.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
GRAPHICS in SubTerra
Master Jeweller
Member # 409
Profile Homepage #4
Very well, if you must. Image format is BMP, sprites are 32x32 pixels in 16-bit color, and animations use four frames (for monsters and backgrounds) or eight frames (for rolling gems/rocks/etc).
Please realize that the graphics you send me must be of equal or better quality than the current ones, or I will not use them. And by quality I don't mean your personal opinion only, ask other people too.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Here's another level, complete with bugs. in SubTerra
Master Jeweller
Member # 409
Profile Homepage #12
Hi bobxp!

Sorry about that, I had too many messages at this end :/
3 is obviously a bug, solved now. Well spotted, thanks.
Of course 2 and 1 are also bugs but less easily found, I'll let you know when I do.

Yours,
Pieter

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Here's another level, complete with bugs. in SubTerra
Master Jeweller
Member # 409
Profile Homepage #10
Creator -> between 100 and 250, I believe. I'd have to look up the exact number.
(I do believe that's more than GC and HL combined, though :) )

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Here's another level, complete with bugs. in SubTerra
Master Jeweller
Member # 409
Profile Homepage #7
Omlette -> yes, that should occur if you load a level created on another computer. And it's a bug, obviously. See next version for details :)

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Here's another level, complete with bugs. in SubTerra
Master Jeweller
Member # 409
Profile Homepage #5
Micael -> ST1 has roughly 450 levels. And yes you can play them all, because some poeple have done that.
By the way did you know that 'archmagi' is a plural?

Stewboy -> Spiderweb has officially decided that selling other people's games isn't worth the effort, as proven by the low sales records of all of them. This may be because most Spidweb fans are into RPGs, which most 'external' games are not; or it may be because the Spidweb community has reached a consensus that most of those 'external' games are of poor quality (I'm not making this up, just go to the general forum and ask about Homeland or Galactic Core and you'll see what I mean)
So, SubTerra has been moved to the 'old games' section of Spiderweb, and they no longer take tech support calls. However the game can still be downloaded, and the forum is still up since it doesn't take much bandwidth anyway.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
GRAPHICS in SubTerra
Master Jeweller
Member # 409
Profile Homepage #1
No, that's not possible.

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Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Dungeons and Dragons? in General
Master Jeweller
Member # 409
Profile Homepage #29
If people think GURPS and D&D are too rules-heavy, there's always Whitewolf or even Amber Diceless.

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This is the Tokyo Police Cataclysm Division!
Please flee in terror in an orderly manner.
-- Megatokyo

Pieter Simoons aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Whats better essay? in General
Master Jeweller
Member # 409
Profile Homepage #10
You omitted Homeland.
IMAGE(biggrin0.gif)

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This is the Tokyo Police Cataclysm Division!
Please flee in terror in an orderly manner.
-- Megatokyo

Pieter Simoons aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Graphic Copyright (GFX is being used somewhere else) in General
Master Jeweller
Member # 409
Profile Homepage #7
Exactly. Given that there are many free RPG graphics on the web, it is not unreasonable to assume that Jeff has used a couple of them, himself.
It is also certainly possible that somebody ripped Jeff's graphics and put them on the web somewhere as 'free RPG graphics'. Happens a lot on sites like that, I've seen entire Legend of Zelda spriterips displayed as 'free'.
Maybe you should ask the writer of rpgwo where he got the images.

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Freude, schöner Götterfunken, Tochter aus Elysium,
Wir betreten feuertrunken, Himmlische, dein Heilighthum!
Deine Zauber binden wieder, was die Mode streng getheilt,
Alle Menschen werden Brüder, wo dein sanfter Flügel weilt.

Pieter Simoons aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Graphic Copyright (GFX is being used somewhere else) in General
Master Jeweller
Member # 409
Profile Homepage #3
There's plenty of free RPG graphics on the web, which also include giant roaches, most of which will probably look alike even if drawn by different people.

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Freude, schöner Götterfunken, Tochter aus Elysium,
Wir betreten feuertrunken, Himmlische, dein Heilighthum!
Deine Zauber binden wieder, was die Mode streng getheilt,
Alle Menschen werden Brüder, wo dein sanfter Flügel weilt.

Pieter Simoons aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
For all the English kniggets out there... in General
Master Jeweller
Member # 409
Profile Homepage #6
Nope, Dutch here.

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Freude, schöner Götterfunken, Tochter aus Elysium,
Wir betreten feuertrunken, Himmlische, dein Heilighthum!
Deine Zauber binden wieder, was die Mode streng getheilt,
Alle Menschen werden Brüder, wo dein sanfter Flügel weilt.

Pieter Simoons aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
What is the best Disney movie? in General
Master Jeweller
Member # 409
Profile Homepage #38
Hm... Who Framed Roger Rabbit comes to mind. And I really liked the Black Cauldron (even if it isn't close to the books). For the 'less ancient' classics I'd have to nominate the Little Mermaid for its excellent music.

For more stories about weird-looking spires, check
http://www.snopes.com/disney/disney.asp

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Freude, schöner Götterfunken, Tochter aus Elysium,
Wir betreten feuertrunken, Himmlische, dein Heilighthum!
Deine Zauber binden wieder, was die Mode streng getheilt,
Alle Menschen werden Brüder, wo dein sanfter Flügel weilt.

Pieter Simoons aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Annoying Abbreviations: EDNA in General
Master Jeweller
Member # 409
Profile Homepage #7
A sword would be very irony in most cases. (steely, even)

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Freude, schöner Götterfunken, Tochter aus Elysium,
Wir betreten feuertrunken, Himmlische, dein Heilighthum!
Deine Zauber binden wieder, was die Mode streng getheilt,
Alle Menschen werden Brüder, wo dein sanfter Flügel weilt.

Pieter Simoons aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00

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