Here's another level, complete with bugs.

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: Here's another level, complete with bugs.
Warrior
Member # 2397
Profile Homepage #0
Hi, I've just finished my next level: http://bobxp.gamezcentre.co.uk/files/BBBP.ST2

It shows a three bugs in its replay:
1. When a granite rock followed by a normal rock enters a transmuter the transmuter disappears but retains its function.
2. Gem changes to another object. Very common bug at the moment! oO
3. When going onto a munchkin immediately after a port, you do not lose keys.
Posts: 150 | Registered: Monday, December 23 2002 08:00
Agent
Member # 4506
Profile Homepage #1
How many levels are there? We CAN'T play them ALL. :D
And what's the point if it has bugs?

[ Wednesday, July 07, 2004 01:15: Message edited by: Archmagi Micael ]
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Warrior
Member # 2397
Profile Homepage #2
Bugs with the SubTerra II engine, not with my level. :P
Posts: 150 | Registered: Monday, December 23 2002 08:00
Apprentice
Member # 4489
Profile #3
I downloaded the new level, but when I tried it, i got a "Wrong Version" error message.
Posts: 8 | Registered: Tuesday, June 8 2004 07:00
Infiltrator
Member # 2836
Profile #4
I had to post this here because some certain buttons don't work.
Maybe its just my computer. But when I tried the forum link just then (from homepage of Spidweb), it said 'this document contains no data'. Same when I tried the General forum link.
And why has Subterra(and some other games) completely vanished from the 'Our Games' section?
Also, the link to forums works now, but when I try loading the bookmark for the forums, it doesn't work.
:confused:
Not only that but the Preview Post button doesn't work. And when I try to add new topic it says
Unable to add topic, you must have at least 1 letter or number in it.
:confused:
So I post this here.
[TRIES ON OTHER COMPUTER]
OK, most of this stuff is just on one particular computer, forget it, sorry.

[ Thursday, July 08, 2004 01:08: Message edited by: The Stew Boy ]
Posts: 587 | Registered: Tuesday, April 1 2003 08:00
Master Jeweller
Member # 409
Profile Homepage #5
Micael -> ST1 has roughly 450 levels. And yes you can play them all, because some poeple have done that.
By the way did you know that 'archmagi' is a plural?

Stewboy -> Spiderweb has officially decided that selling other people's games isn't worth the effort, as proven by the low sales records of all of them. This may be because most Spidweb fans are into RPGs, which most 'external' games are not; or it may be because the Spidweb community has reached a consensus that most of those 'external' games are of poor quality (I'm not making this up, just go to the general forum and ask about Homeland or Galactic Core and you'll see what I mean)
So, SubTerra has been moved to the 'old games' section of Spiderweb, and they no longer take tech support calls. However the game can still be downloaded, and the forum is still up since it doesn't take much bandwidth anyway.

--------------------
Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Shaper
Member # 517
Profile #6
I get the same error message as Stan: the level appears in the list of files, but when I try to open it, it says 'Wrong Version Number'.

-E-

--------------------
Let them eat cake!
Posts: 2314 | Registered: Tuesday, January 15 2002 08:00
Master Jeweller
Member # 409
Profile Homepage #7
Omlette -> yes, that should occur if you load a level created on another computer. And it's a bug, obviously. See next version for details :)

--------------------
Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
BoE Posse
Member # 112
Profile #8
Out of interest, how many copies of SubTerra have you sold?

--------------------
Rate my scenarios!

Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Warrior
Member # 2397
Profile Homepage #9
Radiant, have you looked at the replay yet?
Posts: 150 | Registered: Monday, December 23 2002 08:00
Master Jeweller
Member # 409
Profile Homepage #10
Creator -> between 100 and 250, I believe. I'd have to look up the exact number.
(I do believe that's more than GC and HL combined, though :) )

--------------------
Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Warrior
Member # 2397
Profile Homepage #11
er... hello?
Posts: 150 | Registered: Monday, December 23 2002 08:00
Master Jeweller
Member # 409
Profile Homepage #12
Hi bobxp!

Sorry about that, I had too many messages at this end :/
3 is obviously a bug, solved now. Well spotted, thanks.
Of course 2 and 1 are also bugs but less easily found, I'll let you know when I do.

Yours,
Pieter

--------------------
Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Warrior
Member # 2397
Profile Homepage #13
> Of course 2 and 1 are also bugs but less easily found, I'll let you know when I do.

Couldn't you view my replay in a debug version and see what happens? (I assume you're using C++ to program it)
Posts: 150 | Registered: Monday, December 23 2002 08:00
Infiltrator
Member # 2836
Profile #14
When IS the next version coming out, anyway?
Posts: 587 | Registered: Tuesday, April 1 2003 08:00
Master Jeweller
Member # 409
Profile Homepage #15
bobxp -> Visual C++ studio 6.0 to be exact. Theoretically yes, but given the size of the source code I can't just stick a breakpoint somewhere and hope to catch it that way.

Stewboy -> whenever I feel like it :) seriously, I have some other things on my hands these days, in particular looking for an apartment and for a job (and maybe a quick holiday if I can spare the cash). But I won't abandon ST2 for that, it just takes a little more time than it should.

--------------------
Pieter Simoons, aka Radiant

Official Crystal Shard and SubTerra webpage
Posts: 798 | Registered: Monday, December 17 2001 08:00
Warrior
Member # 2397
Profile Homepage #16
> Theoretically yes, but given the size of the source code I can't just stick a breakpoint somewhere and hope to catch it that way.

Well, find the number of frames it does before the bug occurs, then tell it to break when it processes that many frames. Then step through ;)
Posts: 150 | Registered: Monday, December 23 2002 08:00