Here's another level, complete with bugs.
Author | Topic: Here's another level, complete with bugs. |
---|---|
Warrior
Member # 2397
|
written Sunday, July 4 2004 04:57
Profile
Homepage
Hi, I've just finished my next level: http://bobxp.gamezcentre.co.uk/files/BBBP.ST2 It shows a three bugs in its replay: 1. When a granite rock followed by a normal rock enters a transmuter the transmuter disappears but retains its function. 2. Gem changes to another object. Very common bug at the moment! oO 3. When going onto a munchkin immediately after a port, you do not lose keys. Posts: 150 | Registered: Monday, December 23 2002 08:00 |
Agent
Member # 4506
|
written Wednesday, July 7 2004 01:14
Profile
Homepage
How many levels are there? We CAN'T play them ALL. :D And what's the point if it has bugs? [ Wednesday, July 07, 2004 01:15: Message edited by: Archmagi Micael ] Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Warrior
Member # 2397
|
written Wednesday, July 7 2004 06:47
Profile
Homepage
Bugs with the SubTerra II engine, not with my level. :P Posts: 150 | Registered: Monday, December 23 2002 08:00 |
Apprentice
Member # 4489
|
written Wednesday, July 7 2004 14:45
Profile
I downloaded the new level, but when I tried it, i got a "Wrong Version" error message. Posts: 8 | Registered: Tuesday, June 8 2004 07:00 |
Infiltrator
Member # 2836
|
written Wednesday, July 7 2004 18:17
Profile
I had to post this here because some certain buttons don't work. Maybe its just my computer. But when I tried the forum link just then (from homepage of Spidweb), it said 'this document contains no data'. Same when I tried the General forum link. And why has Subterra(and some other games) completely vanished from the 'Our Games' section? Also, the link to forums works now, but when I try loading the bookmark for the forums, it doesn't work. :confused: Not only that but the Preview Post button doesn't work. And when I try to add new topic it says Unable to add topic, you must have at least 1 letter or number in it. :confused: So I post this here. [TRIES ON OTHER COMPUTER] OK, most of this stuff is just on one particular computer, forget it, sorry. [ Thursday, July 08, 2004 01:08: Message edited by: The Stew Boy ] Posts: 587 | Registered: Tuesday, April 1 2003 08:00 |
Master Jeweller
Member # 409
|
written Thursday, July 8 2004 04:23
Profile
Homepage
Micael -> ST1 has roughly 450 levels. And yes you can play them all, because some poeple have done that. By the way did you know that 'archmagi' is a plural? Stewboy -> Spiderweb has officially decided that selling other people's games isn't worth the effort, as proven by the low sales records of all of them. This may be because most Spidweb fans are into RPGs, which most 'external' games are not; or it may be because the Spidweb community has reached a consensus that most of those 'external' games are of poor quality (I'm not making this up, just go to the general forum and ask about Homeland or Galactic Core and you'll see what I mean) So, SubTerra has been moved to the 'old games' section of Spiderweb, and they no longer take tech support calls. However the game can still be downloaded, and the forum is still up since it doesn't take much bandwidth anyway. -------------------- Pieter Simoons, aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
Shaper
Member # 517
|
written Thursday, July 8 2004 05:12
Profile
I get the same error message as Stan: the level appears in the list of files, but when I try to open it, it says 'Wrong Version Number'. -E- -------------------- Let them eat cake! Posts: 2314 | Registered: Tuesday, January 15 2002 08:00 |
Master Jeweller
Member # 409
|
written Friday, July 9 2004 06:40
Profile
Homepage
Omlette -> yes, that should occur if you load a level created on another computer. And it's a bug, obviously. See next version for details :) -------------------- Pieter Simoons, aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
BoE Posse
Member # 112
|
written Friday, July 9 2004 18:14
Profile
Out of interest, how many copies of SubTerra have you sold? -------------------- Rate my scenarios! Areni Revenge To Live in Fear Deadly Goblins Ugantan Nightmare Isle of Boredom Posts: 1423 | Registered: Sunday, October 7 2001 07:00 |
Warrior
Member # 2397
|
written Saturday, July 10 2004 02:33
Profile
Homepage
Radiant, have you looked at the replay yet? Posts: 150 | Registered: Monday, December 23 2002 08:00 |
Master Jeweller
Member # 409
|
written Monday, July 12 2004 05:51
Profile
Homepage
Creator -> between 100 and 250, I believe. I'd have to look up the exact number. (I do believe that's more than GC and HL combined, though :) ) -------------------- Pieter Simoons, aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
Warrior
Member # 2397
|
written Monday, July 12 2004 08:20
Profile
Homepage
er... hello? Posts: 150 | Registered: Monday, December 23 2002 08:00 |
Master Jeweller
Member # 409
|
written Tuesday, July 13 2004 02:17
Profile
Homepage
Hi bobxp! Sorry about that, I had too many messages at this end :/ 3 is obviously a bug, solved now. Well spotted, thanks. Of course 2 and 1 are also bugs but less easily found, I'll let you know when I do. Yours, Pieter -------------------- Pieter Simoons, aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
Warrior
Member # 2397
|
written Tuesday, July 13 2004 06:29
Profile
Homepage
> Of course 2 and 1 are also bugs but less easily found, I'll let you know when I do. Couldn't you view my replay in a debug version and see what happens? (I assume you're using C++ to program it) Posts: 150 | Registered: Monday, December 23 2002 08:00 |
Infiltrator
Member # 2836
|
written Tuesday, July 13 2004 14:16
Profile
When IS the next version coming out, anyway? Posts: 587 | Registered: Tuesday, April 1 2003 08:00 |
Master Jeweller
Member # 409
|
written Wednesday, July 14 2004 06:00
Profile
Homepage
bobxp -> Visual C++ studio 6.0 to be exact. Theoretically yes, but given the size of the source code I can't just stick a breakpoint somewhere and hope to catch it that way. Stewboy -> whenever I feel like it :) seriously, I have some other things on my hands these days, in particular looking for an apartment and for a job (and maybe a quick holiday if I can spare the cash). But I won't abandon ST2 for that, it just takes a little more time than it should. -------------------- Pieter Simoons, aka Radiant Official Crystal Shard and SubTerra webpage Posts: 798 | Registered: Monday, December 17 2001 08:00 |
Warrior
Member # 2397
|
written Wednesday, July 14 2004 07:46
Profile
Homepage
> Theoretically yes, but given the size of the source code I can't just stick a breakpoint somewhere and hope to catch it that way. Well, find the number of frames it does before the bug occurs, then tell it to break when it processes that many frames. Then step through ;) Posts: 150 | Registered: Monday, December 23 2002 08:00 |