Profile for Kelandon
Field | Value |
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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History of the community in General | |
Off With Their Heads
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written Tuesday, February 8 2005 08:48
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It is noticeably poorly organized. Reading the docs straight through is nearly useless. I'd like to think that my article for beginners could be useful, but I haven't bothered to get SW to put in among their articles, since I hate the way they manage their site. Someone made a Wiki of the docs at one point... I'm going to go see if that's still around. If so, we might as well take advantage and start making the docs more user-friendly. Once we have a good product out of the Wiki, we might want to tell SW about it so that they can link to it. EDIT: Yeah, it's here. Although the person who set it up seems to have departed the community, it's still a Wiki, so anyone can edit it. [ Tuesday, February 08, 2005 08:51: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
History of the community in General | |
Off With Their Heads
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written Monday, February 7 2005 13:30
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quote:By this point in BoE's existence (nearly a year after release), there were many, many more BoE scenarios than there are BoA scenarios now (although most of them were quite bad). As far as I know, by this point TRK had released IoW and Tatter, Brett Bixler had released RotS and QotS, and Ben Frank had released TiM, all of which are quite good and rate over 7.0 on the Lyceum's CSR. (I base this on the fact that those scenarios are listed in the First Contest Results.) Many, many other scenarios had been made — the designers who placed in the First Contest made at least fifteen scenarios altogether, and a sizable number of scenarios had been made that didn't place, like Compositus. The difference is really striking, even to someone who wasn't there either. quote:This, I believe, is where you're wrong. Creating good scenarios is difficult, especially when it's judged by standards that seem non-sensical to someone new to the field. More on that at the bottom. quote:TM, I think it's fair to say that you're the exception. I think — and I was going to make a topic on this after I finished Bahssikava, so I'm only jumping the gun a little bit here — that the main community of Blades has diverged quite considerably from the standard place of new members. I mean that the community most primarily rewards scenarios (via rating points, feedback, whatever) that are made in ways dissimilar to Jeff Vogel's design patterns. However, new members to the community are almost invariably going to have enjoyed Jeff Vogel's design patterns; that's why they bought the game. I feel — and have always felt — that the jump between playing Jeff Vogel's work and playing the top-ranked Blades scenarios is huge, probably too huge for a lot of people to manage. An Apology is supposed to be a fun scenario, but I've never been able to make it past the first combat. Redemption is supposed to be one of the best, but I couldn't figure out what to do in it. I haven't even bothered to try Revenge, since I know that I wouldn't be able to get anywhere in it. And so on. It would be nice if there were some sort of obvious bridge for players between Vogel's work and our own, and I intended Bahssikava to be part of that bridge, although the changes to the Tunnels have mangled that idea. I've wandered a bit far afield, but what I'm trying to say is that most new members won't be sick of Vogel-style combat yet. Most people who play Blades (not the ones who speak up, but the ones who play) will have totally different standards than the ones who have played a three-digit number of scenarios. We should keep in mind that that our ideas of what makes a good scenario are not necessarily the only ones that a person could reasonably have. It was amazing to me to realize that despite the fact that we have dozens of articles on how to make a good plot (and various other facets of design), we have next to nothing on how to make good combat — yes, we have a few on monster design, but not on what makes combat interesting — and zero, absolutely zero, on puzzles. With such a total lack of guidance, is it any wonder that only BoE-ers can make BoA scenarios? Is it any wonder that two of the three scenarios made by non-BoE-ers have scored lower than any other scenarios for BoA? I don't know. There was some point here that related directly to the discussion, but I admit that I lost it somewhere along the line and just started rambling. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
History of the community in General | |
Off With Their Heads
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written Sunday, February 6 2005 19:39
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TM: Being nice to people doesn't have anything to do with age. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Why and where in Blades of Avernum | |
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written Sunday, February 6 2005 19:35
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It's a little bit of both. The HLPM is actually on SW's site, but it's horribly buried. I thought Xerch'de was on the tables... (checks...) apparently not. Anyone know a download location off the top of your head? If not, I'll poke around until I find it. At any rate, the Player's FAQ on my site has download locations for Canopy and Death at Chapman's, both of which are not available on SW. I think Canopy was deliberately not submitted, but I don't know the story behind DaC or X'd. EDIT: X'd can be found here. I'll add this to the FAQ soon. This reminds me that it would be really nice to have Alex II up and running, or, barring that, just a BoA extension of Alexandria. [ Sunday, February 06, 2005 19:38: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
History of the community in General | |
Off With Their Heads
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written Sunday, February 6 2005 18:40
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quote:Maybe you weren't paying attention. I almost didn't release the scenario. Saying that you criticized because it deserved criticism doesn't change the fact that the community nearly lost a scenario that was going to be reasonably good. If anything, the fact that the BoA designing community is essentially the same as the BoE designing community supports my point: it's hard for new members to break into this. We need to criticize without discouraging. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Boss Battle Poll in Blades of Avernum | |
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written Sunday, February 6 2005 14:00
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Why is an informed opinion less valid than an uninformed one? You might as well allow people to discuss so that they know what the issues are, and people have to make points in order to discuss, so their views (and therefore their votes) will become pretty obvious. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Boss Battle Poll in Blades of Avernum | |
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written Sunday, February 6 2005 06:42
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But here's the thing: any of these work, depending on how they're used. No one thing is better than any other; it's just a matter of implementation. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
idea shop in Blades of Avernum Editor | |
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written Sunday, February 6 2005 06:39
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Plots are the easy part, and giving a general plot doesn't help much anyway, because someone who doesn't write well can still get bogged down in the details. Anyway, the way to make a good boss battle is via scripts. Make the creature do something unexpected. Give it special spells. Give it a particular targeting AI that makes it harder. Match it up with some other creature that has a complementing ability. Anything like that will make your boss battle more difficult, and if done well, more interesting. Also, the way to develop tension is to have a vivid and interesting plot that connects directly to the battle. [ Sunday, February 06, 2005 06:41: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
idea shop in Blades of Avernum | |
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written Sunday, February 6 2005 06:39
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Plots are the easy part, and giving a general plot doesn't help much anyway, because someone who doesn't write well can still get bogged down in the details. Anyway, the way to make a good boss battle is via scripts. Make the creature do something unexpected. Give it special spells. Give it a particular targeting AI that makes it harder. Match it up with some other creature that has a complementing ability. Anything like that will make your boss battle more difficult, and if done well, more interesting. Also, the way to develop tension is to have a vivid and interesting plot that connects directly to the battle. [ Sunday, February 06, 2005 06:41: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
History of the community in General | |
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written Sunday, February 6 2005 06:31
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The Solberg incident might be instructive for discussion, really. The community has some members (I can think of about three or four prominent ones) who are more likely to explode than give constructive feedback. I think that Alcritas overreacted to Solberg, and we lost a skilled designer that way. I don't mean to say that plagiarism is okay, but just that Solberg was probably pretty young, probably was a big fan of Alcritas's work, and probably wanted to make something just as cool as Alcritas had. What struck me when I first read that archive, and Djur point it out again when he and I talked about it a few months ago, is that Alcritas made no visible effort to instruct or reconcile. He brought the full strength of his rhetoric against Solberg as soon as the issue came up. He was far too angry far too quickly. Yes, Solberg did something very bad. However, he was probably too young to know just how bad it was. Most of my plagiarism knowledge comes from speeches that English teachers gave me in high school; if he was younger than that, he wouldn't have heard much about the issue. This would be less important if it were an isolated incident. However, it is far from that. Archmagi Micael made a scenario called Undead Valley. It was bad. He was told repeatedly by many people, his beta testers, that it was so bad that he shouldn't release it. He never did. BoA doesn't exactly have so many scenarios that it can afford not to get new ones. My beta testers were so scathing and not constructive that I nearly decided not to release Bahssikava. BoA needs new scenarios and new designers. The reason that we aren't getting them isn't just that BoA is hard to use. We as a community are responsible for this. Even a bad scenario is better than no scenario at all. By the time we submit to the First BoA Contest, we might barely have enough scenarios to award places 1-10; BoE was far beyond that mark. So what do we do? We need to encourage new designers much more than we have. We need to stop telling people, "This scenario is so bad that you shouldn't release it." We need to suggest gently, rather than beating new designers on the head. We need to do this if we want the game that we enjoy to survive, if we want anyone to play the scenarios that we make. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Turn off Light (in dungeon) in Blades of Avernum Editor | |
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written Sunday, February 6 2005 06:04
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In Town Details, there are choices for lighting, and if you set the lighting to Gets Dark 10x Faster or Totally Dark, the light will go away quickly or completely as soon as it is made. But if you want this to be a one-time effect at one point in the dungeon, I don't know if you can do this, short of using a move_to_new_town to send the party to an identical dungeon with a different light value. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Turn off Light (in dungeon) in Blades of Avernum | |
Off With Their Heads
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written Sunday, February 6 2005 06:04
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In Town Details, there are choices for lighting, and if you set the lighting to Gets Dark 10x Faster or Totally Dark, the light will go away quickly or completely as soon as it is made. But if you want this to be a one-time effect at one point in the dungeon, I don't know if you can do this, short of using a move_to_new_town to send the party to an identical dungeon with a different light value. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The Oort Cloud in General | |
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written Sunday, February 6 2005 05:59
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Why? I don't see the point of this. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Erika's Back Room/Ghikra Room in The Exile Trilogy | |
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written Saturday, February 5 2005 19:21
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You can't do it in the demo. It happens much, much later in the game, after you... reach the Keep of Tinraya? Something like that. Basically, the barrier to stop you goes down. There's no trick to it. You just finish quests elsewhere and then you can walk through. But it's pretty late in the game, far after the demo. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Which of these is worth playing? in Richard White Games | |
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written Saturday, February 5 2005 17:53
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Ew. Subterra is pretty popular. Lost Souls is fairly good. Everything else is supposed to be pretty bad. Galactic Core in particular is reputed to be the cause of at least 2.6% of the world's evils today. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
disease in The Exile Trilogy | |
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written Saturday, February 5 2005 16:13
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You're carrying a bar of uranium. Drop it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
idea shop in Blades of Avernum Editor | |
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written Saturday, February 5 2005 15:41
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In the Designers' FAQ, third question. Just to say that it's not likely that you'd get taken up on this, but more power to you if you do. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
idea shop in Blades of Avernum | |
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written Saturday, February 5 2005 15:41
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In the Designers' FAQ, third question. Just to say that it's not likely that you'd get taken up on this, but more power to you if you do. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Root of all evil in General | |
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written Saturday, February 5 2005 14:13
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"Not completely known" is not the same as "meaningless." You did a reasonable job of showing why the sort of god that I had defined had not been described in its entirety, but that's far from saying that such a thing is logically contradictory or meaningless. More specifically, the word "Gyb4slagrortch" is not defined and therefore could mean anything. The word "god" is defined somewhat generally, and could only mean specific things. You could point at anything and claim that it was a Gyb4slagrortch, but you couldn't point at anything and claim that it was a god unless it had certain properties. That's not meaningless; that's just not perfectly known. [ Saturday, February 05, 2005 14:40: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Brooches in A1 in The Avernum Trilogy | |
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written Saturday, February 5 2005 06:35
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Talk to Eldin in Dharmon. Then talk to Bertaud in Mertis. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
History of the community in General | |
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written Saturday, February 5 2005 06:30
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The so-called "older games" like Homebound aren't actually older than Exile. Exile 1 was the first game that Jeff ever made, and it predates Spiderweb Software itself. BoA is not an update and bug-fix on BoE. It's just not. BoE was abandoned, and known, demonstratable bugs were not fixed. He claimed in various parts of the web site and documentation that he would fix bugs, and he did not. He gave idiotic, flimsy excuses for not doing so, which made people even more frustrated. Even he admits that his support for BoE was sub-par. He admitted it at a very convenient time, because he was trying to sell us something else. It was another suggestion that he really only cares about the community for profit, despite the fact that the community has made most of the good scenarios and we are only a small percentage of his fanbase. We are the reason that BoE is still a good buy after all these years, but he never seemed to care, at least until he wanted to sell us something new. I have wondered also about the extent to which we should consider the people who play these games but never post on the boards. Ultimately, although it influences my scenario design a little bit, it doesn't really make much of a difference about how he handles his products. If a game has a known bug, and if that game is still being sold for profit and used frequently, that bug ought to be fixed. If a game is riddled with them, it ought to be given a patch ASAP. Barring that, after some reasonable amount of time (say, five years from the last update), it should be declared abandonware, released to the public for free, bundled with the source, so that community can fix the bugs that Jeff won't. BoA is not a bug-fix on BoE. Knowing about bugs in your company's game and not doing anything about them is just bad policy. EDIT: Solodric, look at that discussion more carefully. I was the person who made the fifteen-year-old comment, and I didn't say that not many of the people who are playing Blades are under fifteen. I said that almost none of the good scenarios have been made by people who are under fifteen. That means that the designing community that has made BoE a worthwhile buy is different from the demographic that Jeff thought he was targeting, which I figured might be worth something. [ Saturday, February 05, 2005 06:33: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
IMPORTANT NEWS in Richard White Games | |
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written Friday, February 4 2005 18:37
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Ew, seabird lice. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
COMPLETE- Player Character graphics set in Blades of Avernum | |
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written Friday, February 4 2005 15:25
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Calm down, there. :P Replacing PC graphics is unsupported, as far as I know, which means that you should back up whatever files you change before you do anything, because SW doesn't like you doing things like this. To use them, I believe you have to go inside the base graphics themselves, which are in the BoA Files folder, in the file BoA Art. Open it with a resource editor, like, say, ResEdit. Choose a graphic to replace (say, the almost-naked brawny guy), and find the graphics for him. (1651 and 1801, for example.) Make sure that the graphic that you've downloaded is in the right format. I'm not sure how exactly to do this. I think just pasting it into ResEdit will work (which is the next step), but if your game crashes repeatedly, that probably means that you need an actual graphics converter. Anyway, now replace the graphics. Delete graphic 1651 and replace it with the corresponding custom graphic. Delete graphic 1801 and replace it with the corresponding custom one. There are, er, more graphics to replace, but I can't find them at the moment. Someone who has actually done it could probably tell you more. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
COMPLETE- Player Character graphics set in Blades of Avernum | |
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written Friday, February 4 2005 12:31
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Xen, I'm not sure I understand you. If it wasn't clear, the "these graphics" to which I referred were the "newer and better graphics" that kendl had just mentioned. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Speculating about Avernum 4's plot in General | |
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written Friday, February 4 2005 12:00
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I am well aware, Solodric (and you might at least try to spell my name correctly), that there are several clans of vahnatai. The vahnatai of VoDT could very well pop up in A4. The thought did cross my mind, but, well, we don't know. Since Jeff actually did significant engine modification, and since being able to play vahnatai PCs is one of the top most-requested features for any new Exile/Avernum, he may very well have included this. I have my doubts. However, I will admit that we don't actually know. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |