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Speculating about Avernum 4's plot in General
Off With Their Heads
Member # 4045
Profile Homepage #118
I'm pretty sure Erika's death is canon.

We know that A4 will lack a scenario editor because Jeff said that he wasn't going to make another game with an editor for several years after he released BoA.

Why on earth would it have an editor? A1, A2, and A3 didn't have editors. A4 isn't going to be a scenario or set of scenarios, like the two Bladeses; it's going to be a full game. An editor wouldn't make sense at all.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Idea for Scenario in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
Forcing the player to use a singleton is probably fine. It's been done before. In fact, one of my favorite BoE scenarios, The Election, does this to good effect.

Using major characters from the Trilogy may be a bad idea, though. You run into Rentar-Ihrno syndrome: you end up centering your story around a character that wasn't that good to begin with and saying a whole bunch of things about that character that conflict with everyone else's idea about how that character behaves. Especially if you haven't made a detailed study of your character's role in the Trilogy, your story's continuity may suffer.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need some help... in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #1
What isn't clicking?

An easy trap to fall into is to think that Geneforge will play like all of Spiderweb's previous games. At least to me, the four Exile games, Nethergate, and the four Avernum games all feel fairly similar in terms of style: you're wandering around and killing things using magic and weapons in order to defeat bad things until you can finally kill the ultimate big bad guy. There is very little suspense or mystery, and the combat systems, as much as they differ from each other, all sort of involve the same kind of things. It's entirely possible to play GF without ever blessing or hasting anything, which would be difficult and probably foolish in any of the other series.

It's a different game. Don't expect it to be Avernum.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need some help... in Geneforge
Off With Their Heads
Member # 4045
Profile Homepage #1
What isn't clicking?

An easy trap to fall into is to think that Geneforge will play like all of Spiderweb's previous games. At least to me, the four Exile games, Nethergate, and the four Avernum games all feel fairly similar in terms of style: you're wandering around and killing things using magic and weapons in order to defeat bad things until you can finally kill the ultimate big bad guy. There is very little suspense or mystery, and the combat systems, as much as they differ from each other, all sort of involve the same kind of things. It's entirely possible to play GF without ever blessing or hasting anything, which would be difficult and probably foolish in any of the other series.

It's a different game. Don't expect it to be Avernum.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Getting BoA soon, need some explanation FIRST! in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #12
Modifying the source code of BoA and releasing it as a new program is certainly not encouraged by Spiderweb, and it is of questionable legality. Spiderweb does not want you to do this.

There are many ways to fake world-specific skills, but you can't actually code them in directly. You can make a non-magical medieval world, but you have to do it indirectly: set the party's magical skills to zero, and don't include any magical monsters, and put something in the scenario script to check if they've trained their magical skills and reverse whatever they might've done.

Jeff said, when making BoA, "My goal is to enable the designer to make fascinating and complex adventures in the Avernum system and world." It may be useful to you to read his statement of intent in response to requested features from the community.

[ Tuesday, February 01, 2005 12:55: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Getting BoA soon, need some explanation FIRST! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #12
Modifying the source code of BoA and releasing it as a new program is certainly not encouraged by Spiderweb, and it is of questionable legality. Spiderweb does not want you to do this.

There are many ways to fake world-specific skills, but you can't actually code them in directly. You can make a non-magical medieval world, but you have to do it indirectly: set the party's magical skills to zero, and don't include any magical monsters, and put something in the scenario script to check if they've trained their magical skills and reverse whatever they might've done.

Jeff said, when making BoA, "My goal is to enable the designer to make fascinating and complex adventures in the Avernum system and world." It may be useful to you to read his statement of intent in response to requested features from the community.

[ Tuesday, February 01, 2005 12:55: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Avernum D&D in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #1
There was some discussion of a similar thing here.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #98
I really don't know. I'd like to tell you something specific, but I just don't know.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Speculating about Avernum 4's plot in General
Off With Their Heads
Member # 4045
Profile Homepage #111
If you take a look at Irony Central, which contains some of Jeff's more random comments on, well, virtually anything, you'll find a pretty bitingly sarcastic rant about George W. Bush. I get the feeling that he is not a supporter of our current administration.

Jeff has not, so far, made any games with direct application to real-world current issues, though. I mean, think about how abstract the issues in GF are. I doubt he'll do anything more explicit than that.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Beta-Call for Bahssikava in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #96
Quick update: looks like this beta version is going to be the last. The next version will be the release, v1.0, so I don't need any more beta testers. Some people are still struggling their way through, and I apologize for being terrible about responding to your e-mail, but classes have hit me pretty hard lately, and I have had no more free time than is evidenced by my posting on these boards.

Anyway, I should be able to do some more work on Bahssikava at some point in the next few weeks and get a release out there. You're welcome to try to finish the scenario, but if you're completely stuck, you can either ask for help on this thread or wait until I release the final version, which will include a walkthrough.

Thanks again to all of you for your extremely helpful work.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
VoDT mini quest problem!!! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
I think I'm going to make a sub-FAQ devoted purely to VoDT, just like the special skills one.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
VoDT mini quest problem!!! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
E-mail sent.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Where can i find the "Give Special Item", etc etc in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #7
I find it somewhat entertaining that you could ask those two questions at once. For Add Special Item, the first number is the number of the special item you want to edit, and the second number is the amount you want your party to have. Since "Give an Item" doesn't have two fields, it can only give one item at a time.

[ Monday, January 31, 2005 12:24: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Speculating about Avernum 4's plot in General
Off With Their Heads
Member # 4045
Profile Homepage #105
A4 will not have an editor. Poke around at what we know of A4, and you'll see why I say this.

Also, Jeff doesn't particularly respond to the community's wishes. Even if we kicked and screamed and said that A4 should have an editor, it still wouldn't, and no one is kicking and screaming.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Getting BoA soon, need some explanation FIRST! in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #7
You can't modify the Dread Curse. One way to do special skills is purely through SDFs, which is how I do an Ancient Slith Language skill in Bahssikava, but if you absolutely must have it show up on the characters' sheets, do it via Special Items.

And yes, the editor is being given more capabilities, but not those kinds. The application has the engine itself, so there's not too much that we can do to the game's engine, and SW is definitely not going to give us that much more in the way of engine changes. Special skills (which have been brought up before, numerous times) and extra races (same) are not going to be added.

To be clear: it's not just that the editor has to be changed; it's that the BoA app itself would need to be changed, and the BoA app isn't not open-source. We, the community, are creating a new editor as we speak, but it can't have new races, because that simply isn't possible with tweaking the app itself.

[ Monday, January 31, 2005 06:13: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Getting BoA soon, need some explanation FIRST! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #7
You can't modify the Dread Curse. One way to do special skills is purely through SDFs, which is how I do an Ancient Slith Language skill in Bahssikava, but if you absolutely must have it show up on the characters' sheets, do it via Special Items.

And yes, the editor is being given more capabilities, but not those kinds. The application has the engine itself, so there's not too much that we can do to the game's engine, and SW is definitely not going to give us that much more in the way of engine changes. Special skills (which have been brought up before, numerous times) and extra races (same) are not going to be added.

To be clear: it's not just that the editor has to be changed; it's that the BoA app itself would need to be changed, and the BoA app isn't not open-source. We, the community, are creating a new editor as we speak, but it can't have new races, because that simply isn't possible with tweaking the app itself.

[ Monday, January 31, 2005 06:13: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Speculating about Avernum 4's plot in General
Off With Their Heads
Member # 4045
Profile Homepage #103
Solodric: paragraphs. No one is going to read that big, long mess.

Also, use the "edit" button to add something to a previous post, rather than double-posting.

And I have doubts that a playable vahnatai race is going to happen. It would certainly create a lot of disruption in BoA, since everyone would then want playable vahnatai in BoA, and Jeff almost certainly wouldn't provide that. Moreover, the vahnatai that Avernum had contact with (Rentar-Ihrno's clan) left after A3; where would a vahnatai PC come from?

I don't think this feature will be added.

[ Monday, January 31, 2005 05:24: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Getting BoA soon, need some explanation FIRST! in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #5
quote:
Originally written by Solodric:
That is good to know, considering I have so many ideas for Avernum. I truly and honestly want to make a full, complete and unabridged CEP (Community Expansion Pack) for BoA. I have a lot of ideas about little dangling plotlines and all. Start by making one scenario. Then we'll see.

I want to get into contact with Jeff and see if I can make a CEP and get it officialized so that it counts as part of the storyline I can tell you right now what his answer is going to be: no. Many scenarios have been made in BoE in the Exile universe, and I think it's fair to say that Jeff has never even played them, much less considered them part of his storyline. Be content with having it part of our community's accepted storyline, which it will be if it's good enough.

But again, trying making one scenario first. It's harder than you think.

Gah! Sorry about the double-post. There is an "edit" button for a reason, you know.

By the way, if the editor cant do those things now, is there any chance it will be updated to do it later?....or any chance that, if I find a way to improve the editor so that it can, I can submit it to be released as a patch? This is not possible. The issue is not with the BoA editor, which is open-source, but with the BoA app itself, which is not. BoA will never directly support special skills, although you can sometimes fake something like them with a Stuff Done Flag. (By the way, you get four custom abilities to work with, not just two, so you could actually add several new spells — especially because the best way to do new spells is to have them be items anyway.

and finally.....can I make new races in the editor? No. And you won't be able to make the editor do this no matter how hard you try. You could fake it by giving the party a bonus to certain skills and negatives to other skills and just telling them that they were a certain race, but you can't directly do this.
Start small, start within the editor's capabilities, and make something that you can actually finish. Once you've done that, you can start thinking about something bigger.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Getting BoA soon, need some explanation FIRST! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
quote:
Originally written by Solodric:
That is good to know, considering I have so many ideas for Avernum. I truly and honestly want to make a full, complete and unabridged CEP (Community Expansion Pack) for BoA. I have a lot of ideas about little dangling plotlines and all. Start by making one scenario. Then we'll see.

I want to get into contact with Jeff and see if I can make a CEP and get it officialized so that it counts as part of the storyline I can tell you right now what his answer is going to be: no. Many scenarios have been made in BoE in the Exile universe, and I think it's fair to say that Jeff has never even played them, much less considered them part of his storyline. Be content with having it part of our community's accepted storyline, which it will be if it's good enough.

But again, trying making one scenario first. It's harder than you think.

Gah! Sorry about the double-post. There is an "edit" button for a reason, you know.

By the way, if the editor cant do those things now, is there any chance it will be updated to do it later?....or any chance that, if I find a way to improve the editor so that it can, I can submit it to be released as a patch? This is not possible. The issue is not with the BoA editor, which is open-source, but with the BoA app itself, which is not. BoA will never directly support special skills, although you can sometimes fake something like them with a Stuff Done Flag. (By the way, you get four custom abilities to work with, not just two, so you could actually add several new spells — especially because the best way to do new spells is to have them be items anyway.

and finally.....can I make new races in the editor? No. And you won't be able to make the editor do this no matter how hard you try. You could fake it by giving the party a bonus to certain skills and negatives to other skills and just telling them that they were a certain race, but you can't directly do this.
Start small, start within the editor's capabilities, and make something that you can actually finish. Once you've done that, you can start thinking about something bigger.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Please, In need of help! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
When I have time, I'm putting this in the FAQ. For the moment, take a look at this thread, because I think it will answer your question.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Naples in General
Off With Their Heads
Member # 4045
Profile Homepage #3
Wikipedia has a page about it.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Scenario bug in VoDT? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
If you actually found the place where the scepter was, you'd have been able to pick it up whether you'd found a note or not. If you don't have the scepter yet and searching a location doesn't give you that scepter, you're searching the wrong spot.

The Healing Scepter is in the far northwest of that town. Go to the room in the northwest corner. Then pass through the door east. Keep going straight through a secret passage. The healing scepter is in the box around the wall to the south.

The key to which the note refers (I assume you mean, "Don't forget. Caretaker key left with Provost. Healing Scepter still with Apothecary. Be sure to recover.") is also not dependent on finding that note. It's in the far southwest corner of the town, in the far southwest bookshelf.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Where can i find the "Give Special Item", etc etc in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
Oh, I forgot. Westra's Cookbook contains a section on default items.

Your list is the items in VoDT. VoDT (like every other scenario) contains items that aren't found in other scenarios. The Cookbook has only the default items that will be in almost all scenarios (unless the scenario changes them).

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
I need help in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
A Small Rebellion. It's the second pre-packaged scenario.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Announcment! get your Player Character concept made! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
Be that as it may, we still do have a female slith, and her gender is obvious from clothing.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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