Profile for Djur Revolutions
Field | Value |
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Displayed name | Djur Revolutions |
Member number | 3149 |
Title | Babelicious |
Postcount | 999 |
Homepage | http://desperance.net |
Registered | Friday, June 27 2003 07:00 |
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Author | Recent posts |
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Mac or PC? in General | |
Babelicious
Member # 3149
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written Monday, April 5 2004 19:34
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Because artists have been pulled into Steve Jobs' masturbatory fantasy that Macs are the "creative" person's computer. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Article - Why? in Blades of Avernum Editor | |
Babelicious
Member # 3149
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written Monday, April 5 2004 15:47
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Some of us haven't forgiven you for abandoning Blades of Exile, Vogel. Obsolete or not, I want to see BoA succeed and have much better support from the company than its predecessor. I don't want the next Alcritas to be so jaded as to never even start making scenarios. You can't treat this community like it's full of 8-year-olds. It consists mostly of adults. If you want to ignore the people who make your game worth buying, that's your risk. -------------------- I've got a pyg in a poke. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Article - Why? in Blades of Avernum | |
Babelicious
Member # 3149
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written Monday, April 5 2004 15:47
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Some of us haven't forgiven you for abandoning Blades of Exile, Vogel. Obsolete or not, I want to see BoA succeed and have much better support from the company than its predecessor. I don't want the next Alcritas to be so jaded as to never even start making scenarios. You can't treat this community like it's full of 8-year-olds. It consists mostly of adults. If you want to ignore the people who make your game worth buying, that's your risk. -------------------- I've got a pyg in a poke. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Article - Why? in Blades of Avernum Editor | |
Babelicious
Member # 3149
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written Monday, April 5 2004 15:20
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Further evidence that Jeff Vogel doesn't have any idea what the Blades audience is. Blades scenario designers are, by and large, interested in telling a story. I can't remember the last successful combat/adventure scenario; I know a number of BoE players (including myself) who maintain a different party for each scenario level. BoE has largely moved to "smaller, more focused, intricate plots" as opposed to the Exile "big unfocused world with a lot of fighting" concept. If you haven't noticed, Vogel, most Blades designers and players aren't 8 years old. It's a different community with different goals. -------------------- I've got a pyg in a poke. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Article - Why? in Blades of Avernum | |
Babelicious
Member # 3149
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written Monday, April 5 2004 15:20
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Further evidence that Jeff Vogel doesn't have any idea what the Blades audience is. Blades scenario designers are, by and large, interested in telling a story. I can't remember the last successful combat/adventure scenario; I know a number of BoE players (including myself) who maintain a different party for each scenario level. BoE has largely moved to "smaller, more focused, intricate plots" as opposed to the Exile "big unfocused world with a lot of fighting" concept. If you haven't noticed, Vogel, most Blades designers and players aren't 8 years old. It's a different community with different goals. -------------------- I've got a pyg in a poke. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Poetry in General | |
Babelicious
Member # 3149
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written Monday, April 5 2004 14:19
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Would you prefer I just came out and called people idiots? re: angry men -- some people are too easily offended. By the way, I wrote a poem. It's a love poem. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Mac or PC? in General | |
Babelicious
Member # 3149
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written Monday, April 5 2004 13:52
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I'm sick of Mackers claiming that "you pay for quality" and that Macs are the premier platform for whatever media thing. This is what you really mean. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Poetry in General | |
Babelicious
Member # 3149
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written Sunday, April 4 2004 17:17
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quote:Fixed your typo. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Poetry in General | |
Babelicious
Member # 3149
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written Sunday, April 4 2004 09:44
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If a person can't take some mild criticism along the lines of they suck and their seed must be stricken from the earth, they don't deserve to get out of bed in the morning. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Who's Lurking? in General | |
Babelicious
Member # 3149
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written Saturday, April 3 2004 07:52
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I am a rocker. I rock out. I am not a lurker. Hi, Becka. You should come back to desperance sometime. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Best Free RPG's and MMORPG in General | |
Babelicious
Member # 3149
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written Wednesday, March 31 2004 18:04
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"Why, nobody has yet mentioned the mother of all online RPG, Runescape. And the beta version of Runescape 2 is now playable!" It's playable? That's a big improvement from the original. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Join my forum...please in General | |
Babelicious
Member # 3149
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written Tuesday, March 30 2004 14:25
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Rosy? Rosycat, you mean? I don't believe she's ever posted at Desperance. Not our type. I developed a preliminary tree-style modern BB a while back that combined the nice amenities of Invision/phpBB/etc. with the tree structure of newsgroups and old BBSes. It was interesting, but I never finished it. One of the more interesting ideas was that one could split a branched conversation. (Not to mention the concept of automoderation -- that a person who started a branch had some moderation powers on that branch.) I should consider finishing it. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Mac or PC? in General | |
Babelicious
Member # 3149
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written Monday, March 29 2004 17:21
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OS X is not Unix. It is OpenSTEP with Mac compatibility and some shiny widgets. If I was a SysV geek, you'd be hanging from the highest tree by now. [ Monday, March 29, 2004 17:25: Message edited by: Maaya ] -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Favourite Smells in General | |
Babelicious
Member # 3149
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written Monday, March 29 2004 15:59
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Cu- wait, you said keep it clean. Damn you. Frying onions, roasting peppers, baking bread. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Need (twitch) BoA (twitch) for Windows! in General | |
Babelicious
Member # 3149
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written Sunday, March 28 2004 18:17
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quote:Fixed your typos. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Mac or PC? in General | |
Babelicious
Member # 3149
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written Saturday, March 27 2004 10:12
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*sighs* Mac people are used to MacOS; Windows people are used to Windows. In addition, both groups are prejudiced against the other. Neither system is at all difficult to perform simple tasks in, they just work different. It's like someone who's spent their whole life using, say, Maytag washers. And then they have to use a Kenmore and they say it's much harder. My experience with both systems is that they make easy things easy, hard things somewhat easy, and really hard things extremely difficult due to having to work beyond the abstraction of Explorer/Aqua/etc. I speak Unix. I find OS X horribly cumbersome, and Windows XP bizarre. I can use them both, though, and to be honest they're both about the same in usability. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Join my forum...please in General | |
Babelicious
Member # 3149
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written Friday, March 26 2004 11:51
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Basically, such a forum can only succeed if it provides a substantial contrast to existing facilities. For example, Spiderweb has relatively strict rules, a plethora of moderators, and active moderation of said rules. Desperance has no explicit rules, and a handful of administrators who are trusted to act on their judgement. Polaris has whatever the hell they have. In addition, use of free systems doesn't doom a community; see the Arena (pre-Desp) and the Lyceum (pre-payment). But such a community needs to have an explicit purpose, and the ability for anybody to make a forum with absolutely no cost really decreases the signal-to-noise ratio. I.E., for every Lyceum, there's a hundred 'Lord NUTZ FUN FORUM!!!!"s. Basically, I think the market for 'general' supplementary boards has pretty much been claimed by Desp, Polaris, and Wise (although I have no idea what state Wise is in right now). The longevity of any other such forums is probably very low. How about somebody do us all a favor and make a forum for idiotic RPs? -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
What complete boredom produces... in General | |
Babelicious
Member # 3149
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written Thursday, March 25 2004 19:09
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Iso isn't all that hard. You just have to make sure to blit back-to-front. Actually, the hardest thing in any sort of tile engine, iso or not, is multiple-tile objects. A naive coding of such objects ends up covering objects that should be on top with objects that happen to be blitted later. The way I handle it in Pygmalion is for multi-tile creatures to be groups of special Monsters bound together by a special AI. It means I can do nifty things like long worms. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
What complete boredom produces... in General | |
Babelicious
Member # 3149
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written Thursday, March 25 2004 08:26
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A few things: * Exile tiles (of all kinds) are 28x36. Fixing that improves the tiling somewhat. * The correct blit order is to blit the terrain with an origin of (0,0), blit the character, and then blit the frame. The hole inside the frame is not the right size to fit any dimensions of tiles. You have to set the gray to the alpha key, and then blit it on top. I played with it a bit and fixed the above problems. In addition, I added some code to blit certain terrain instead of flat grass. Updated code (sans graphics) is available at http://djur.desperance.net/code/exilec-2.zip For your convenience, in Windows CRLF text format. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
What complete boredom produces... in General | |
Babelicious
Member # 3149
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written Wednesday, March 24 2004 20:54
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Segfaults on [mboeh@debs]~/exilec% uname -a Linux debs 2.4.25 #6 Sat Feb 28 14:22:35 PST 2004 i686 unknown unknown GNU/Linux [mboeh@debs]~/exilec% sdl-config --version 1.2.6 I'll see if I can debug it. Figured it out. It's the backslash in the path; you don't check to see if the allocated surface is valid, so it segfaults on MapRGB. Fixing it [ Wednesday, March 24, 2004 20:57: Message edited by: Maaya ] -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Who or what is, or was, Alcritas? in General | |
Babelicious
Member # 3149
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written Tuesday, March 23 2004 18:35
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Ian Klinkhamer is a great man. There have been many, many times where Al would have been entirely justified in personally tracking me down and executing me gangland-style; even if his failure to do so is due to his tight schedule, I still appreciate it. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Suicide in General | |
Babelicious
Member # 3149
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written Monday, March 22 2004 19:06
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By the way, the fact that more women try to commit suicide but more men succeed is due to the simple fact that men kill themselves in rather final, violent ways (shooting, jumping off buildings, hanging) while women tend to commit suicide in a less determined fashion (overdose, wrist-slitting). This suggests to me that, in addition to men simply being culturally predisposed to more violent solutions, women may be less likely to attempt suicide with the full intent of dying. I.E., women may sometimes attempt suicide with a subconscious desire to be 'saved.' Our society certainly makes that a possibility. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Mac or PC? in General | |
Babelicious
Member # 3149
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written Monday, March 22 2004 16:10
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You left out my platform. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Spiderweb Newbie Looking to Find a Good RPG to Begin With in General | |
Babelicious
Member # 3149
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written Sunday, March 21 2004 19:20
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(too tired to rewrite this) [19:11:40] MBoehX: "I still would recomend BOA. In my opinion its much more user-friendly." [19:11:47] MBoehX: -- 'We called it Sin' [19:12:07] MBoehX: when faced with the reality that BoE has dozens of great scenarios [19:12:23] MBoehX: and BoA has, uh... a remake of Small Rebellion :-p [19:12:23] UWImban: Much... much more user-friendly? [19:12:28] UWImban: TM KILLS HIM [19:12:33] MBoehX: For playing, I suppose. [19:12:58] MBoehX: But by Exile 3 and BoE, the Exile playstyle was pretty polished. I found them to be extremely playable. [19:13:13] UWImban: Yeah. [19:13:19] MBoehX: And games aren't "user-friendly." [19:13:27] UWImban: Oh? [19:13:36] MBoehX: No. They're "playable." There's a difference. [19:13:42] UWImban: Explain, then? [19:13:53] UWImban: I mean, is it more of a semantic difference? [19:14:00] MBoehX: A game can be very simple and usable, but it might be a ***** to actually do anything in it :-p [19:14:00] UWImban: err, more than a [19:14:10] UWImban: Oh. And then it's not playable? [19:14:22] MBoehX: It's pretty much a semantic difference. User-friendly connotes a productive use. [19:14:23] UWImban: *has this problem with Shin SRW* [19:14:45] UWImban: Game's a ***** to play because of the load times on the battle scenes which can't be skipped [19:14:51] MBoehX: That it's easy to use. You don't really "use" games, you play them. [19:15:02] MBoehX: Exactly. That's a playability issue, not a "user friendliness" issue. [19:15:14] MBoehX: I mean, some games have puzzles. That's CERTAINLY not user-friendly. [19:15:31] UWImban: :-p [19:15:34] MBoehX: A user-friendly game would be two buttons. [19:15:42] UWImban: One makes you win, one makes you lose? [19:15:42] MBoehX: One says "WIN" and the other says "DIE HORRIBLY" [19:16:02] MBoehX: I find E3 to be probably the most playable SW game. [19:16:08] UWImban: Oh? [19:16:22] MBoehX: Yes. I mean, it's not very good for a number of issues, but the UI is pretty polished. [19:16:28] MBoehX: E1 tends to discourage lots of people. Don't listen to the Avernum commies. I bet they think VII's the best Final Fantasy, too. And, for that matter, that FFX is better than Fallout just because FFX has 512-BIT HIGH-RES TEXTURES OF BEAR-GROPERY IN ALL THREE GLORIOUS DIMENSIONS. -------------------- Beatoff Valley: A story told out of order. Posts: 999 | Registered: Friday, June 27 2003 07:00 |
Missiles/Abilities in Blades of Avernum | |
Babelicious
Member # 3149
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written Sunday, March 7 2004 08:58
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Can you equip monsters with armor and weapons, though? -------------------- I've got a pyg in a poke. Posts: 999 | Registered: Friday, June 27 2003 07:00 |